Deutsch Intern
Chair of Computer Science III

Dr. Florian Metzger

Phone (0931) 31-88324 (Currently, I am mostly in my home office and will not answer your calls. Please contact me by mail.)
Fax (0931) 31-86632
E-Mail florian.metzger@uni-wuerzburg.de
GPG Fingerprint  C98A 32B7 554F C5CC 4E5A 60FB 1CE5 B541 7B20 99C7
Web https://www.tru42.org/fm/
Room A213a


Lehrstuhl für Informatik III
Am Hubland
D-97074 Würzburg



  • 2019: Exercises for New Internet Applications
  • 2018: Exercises for New Internet Applications
  • 2017: Student Project Group 'Aggregated IoT' (University of Duisburg-Essen)
  • 2015-2018: Exercises for Discrete Simulation and New Internet Applications (University of Duisburg-Essen)
  • 2010-2015: Exercises for Network Technologies and Network Technologies for Multimedia Applications (University of Vienna)

Available Master Theses

  • 1.
    Supervisor: Metzger, F.: Accessible System Monitoring for Community LPWAN Networks, (2021).
  • 2.
    Supervisor: Metzger, F.: Design and Evaluation of a Cloud Gaming Crowdsourcing Study, (2020).
  • 3.
    Supervisor: Metzger, F.: Vehicular and Wireless Traffic Simulation and Optimization under Urban Mobility, (2020).

Available Bachelor Theses

  • 1.
    Supervisor: Metzger, F.: Profiling the E2E Delays of Streamed Video Games with the Camera Method, (2020).

Available Student Projects

  • 1.
    Supervisor: Metzger, F.: Comparative Smart City Simulation of LoRaWAN and NB-IoT, (2021).
  • 2.
    Supervisor: Metzger, F.: Examining the Netcode of Old, Open-sourced Video Games, (2020).
  • 3.
    Supervisor: Metzger, F.: Designing a Realistic Virtual AQM Testbench, (2020).

Completed Master Theses

  • 1.
    Stulier, N.: Characterisation of the APM in videogames using DOTA 2, (2020).

Completed Bachelor Theses

  • 1.
    Wolz, M.: Hit Detection with Asymmetric Latency in UE4 Authoritative Multiplayer Games, (2019).
  • 2.
    Ewald, M.: Observing Changes in Machine Learning Behavior from Input Latency in Games, (2019).
  • 3.
    Gölz, J.: Evaluation of the Movement Synchronization of Unreal Engine 4, (2018).