Game Lab II - Stakeholder Competition 2025
09/30/2025Become Stakeholder of a Games Engineering Project -- Submit your Application until 30. September!
In the Game Lab II course, teams of two students design, develop, implement and evaluate a software artefact to support, improve, or completely innovate the design and development of interactive systems and games. Scientists and companies who have identified concrete needs for interactive software technologies may apply to become stakeholders of a Game Lab II project.
Over the years, numerous interactive software technology solutions have been successfully realised — from web-platforms over real-time simulation plugins, immersive user interface toolkits to novel content creation applications.
Game Lab II projects tackle new challenges in the field of Real-Time Interactive Systems or address them in new ways. They need to be feasible by two students working from October until Juli, also considering the workload of other university courses as well as the formal deliverables expected in the GL 2 course itself, i.e. ample documentation (getting started, API, system overview,…), presentation material (scientific report, poster, trailer), and, of course, a clean and well-crafted code base.
If you are interested in this year's Game Lab II, take the following three simple steps to become a stakeholder!
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Compose a handful of slides to present yourself, your challenge, and outline your ideas on tackling it. Don't forget to provide your contact details.
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Submit your application to game-lab-ii@uni-wuerzburg.de until 30. September.
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You will receive feedback on your submission. If it fits the course's format, students will be given the opportunity to select your project until the end of October. If selected, we will get the project started together, the students will ask for feedback every few weeks and, in most cases, you will be presented with an attractive solution to your challenge at the end of the course.
Remarks
In weekly workshops and lectures, the students are taught to manage their projects, that their envisioned solutions are aligned with both your and our expectations, and how to successfully engineer their solutions.
They will repeatedly seek your feedback until the end of the first term in February. Minutes of any conversations are provided. At the end of the first term, the projects are functionally complete. Refactoring, polishing, and various deliverables will be addressed by the students throughout the second term.
Games Engineering is a tough program of study, sometimes left unfinished. As a result, some Game Lab II projects are not completed, either. Most completed projects, however, are very well-received by the stakeholders despite the fact that they are generally not ready for professional production, yet.
The project IP is with the students. In case you have commercial interests or want to protect your own IP, we recommend tailoring the student project to use an independent infrastructure. You may of course set up NDAs or other contracts but teaching is our mandate, so please be ready to handle these matters bilaterally.




