Deutsch Intern
Games Engineering

Publikationen

2026[ to top ]
  • A Review of String Instrument Synthesis Methods for Use in Interactive Systems. Zhang, Yaozhong; von Mammen, Sebastian; Weiß, Christof. In Transactions of the International Society for Music Information Retrieval, 9(1), pp. 102–118. Ubiquity Press, Ltd., 2026.
2025[ to top ]
  • Do AI and Humans Look at Emotions the Same Way? A Study Using Explainable AI. Gebele, Jens; Lorch, Selina; Brune, Philipp; von Mammen, Sebastian; Schwab, Frank. p. 77. Consortium of European Research on Emotion, 2025.
  • Adaptive LLM Agents: Toward Personalized Empathetic Care. Singh, Priyanka; von Mammen, Sebastian. pp. 1–4. arxiv.org, Yokohama, Japan, 2025.
  • Emerging Technologies and Frameworks for Serious Games. Chetitah, Mounsif; von Mammen, Sebastian; Liarokapis, Fotis. In Human-Computer Interaction in Various Application Domains, Vol. 5, C. Stephanidis, G. Salvendy (eds.), pp. 194–213. CRC Press, Taylor & Francis Group, 2025.
  • femtoPro: Real-time linear and nonlinear optics simulations. Brixner, Tobias; Mueller, Stefan; Müller, Andreas; von Mammen, Sebastian. In Journal of the Optical Society of America B, 42(8), pp. 1663–1670. 2025.
  • Exploring Neuro-Symbolic AI for Facial Emotion Recognition. Gebele, Jens; Vetter, Anne; Brune, Philipp; Schwab, Frank; von Mammen, Sebastian. Bologna, Italy, 2025.
  • The Interactive Retroduction Cycle: Amplifying Cognitive Focus in Complex Simulations. Vetter, Anne; von Mammen, Sebastian. In DS-RT, pp. 1–8. IEEE, 2025.
  • VIA-VR: A Platform to Streamline the Development of Virtual Reality Serious Games for Healthcare. Truman, Samuel; von Mammen, Sebastian. In 2025 IEEE 38th International Symposium on Computer-Based Medical Systems (CBMS), pp. 463–468. 2025.
  • Interpreting Emotions Through the Grad-CAM Lens: Insights and Implications in CNN-Based Facial Emotion Recognition. Gebele, Jens; Brune, Philipp; Schwab, Frank; von Mammen, Sebastian. In Pattern Recognition, A. Antonacopoulos, S. Chaudhuri, R. Chellappa, C.-L. Liu, S. Bhattacharya, U. Pal (eds.), pp. 414–429. Springer Nature Switzerland, Cham, 2025.
  • A Graph-Based Laser Path Solver Algorithm for Virtual Reality Laboratory Simulations. Müller, Andreas; Mueller, Stefan; Brixner, Tobias; von Mammen, Sebastian. In Simulation Modelling Practice and Theory. 2025.
    in press, arXiv preprint
  • Assessing Sequential Databases for Spontaneous and Posed Facial Expression Recognition. Gebele, Jens; Brune, Philipp; Schwab, Frank; Von Mammen, Sebastian. In Proceedings of the 58th Hawaii International Conference on System Sciences (HICSS), pp. 546–555. ScholarSpace, Honolulu, Hawaii, USA, 2025.
  • femtoPro: Teaching and Training of Ultrafast Optics in Virtual Reality. Müller, S.; Müller, A.; Truman, S.; Buhl, T.; von Mammen, S.; Brixner, T. In 2025 IEEE Conference on Education and Training in Optics and Photonics (ETOP), pp. 1–4. 2025.
  • Population-Based Evaluation for Dynamic Difficulty Adjustment in Repeated Rock-Paper-Scissors. Büttner, Johannes; von Mammen, Sebastian. In 2025 IEEE Conference on Games (CoG), pp. 1–4. IEEE, Lisbon, Portugal, 2025.
  • Abduct, Deduct, Induct, Respawn! A Retroductive Perspective on Games. Vetter, Anne; von Mammen, Sebastian. In 2025 IEEE Conference on Games (CoG), pp. 1–8. IEEE, Lisbon, Portugal, 2025.
  • Leveraging 3D U-Networks for the Recognition of Emergent Patterns in Conway’s Game of Life. Lugo, Christopher Colón; Buhl, Tobias; von Mammen, Sebastian. In Proceedings of the Artificial Life Conference 2025, O. Witkowski, A. M. Adams, L. Sinapayen, M. Baltieri, M. Khosravy (eds.), pp. 41–50. MIT Press, Kyoto, Japan, 2025.
2024[ to top ]
  • Beyond Deep Learning: Integrating Neuro-Symbolic AI for Enhanced Analysis of Facial Behavior of Emotions. Gebele, Jens; Brune, Philipp; von Mammen, Sebastian; Schwab, Frank. In 2024 Conference of the International Society for Research on Emotion, p. 83. International Society for Research on Emotion, 2024.
  • Handling Interfaces for the Procedural Generation of Complete Buildings. Kutzias, Damian; von Mammen, Sebastian. In Proceedings of ICSE GAS Workshop 2024, Vol. 8th International Workshop on Games and Software Engineering of Emerging Advanced Technologies for Game Engineering. 2024.
  • The Creation Blockchain: Documentation and Validation of Work Processes. Hünting, Wenzel; Loebenberger, Daniel; von Mammen, Sebastian. In Proceedings of the 19th International Conference on the Foundations of Digital Games, of FDG ’24. Association for Computing Machinery, Worcester, MA, USA, 2024.
  • Experimental Immersive 3D Camera Setup for Mobile Phones. Scheuerpflug, Felix; Aulbach, Christian; Pohl, Daniel; von Mammen, Sebastian. In 2024 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), pp. 881–882. IEEE, 2024.
  • Analysis and Generation of Flow in 3D Jump’n’Run Games. Brandner, Tobias; Mußmann, Marc; von Mammen, Sebastian. In 2024 IEEE Conference on Games (CoG), pp. 1–4. IEEE, Milan, Italy, 2024.
  • The Royal Crush: Analysis of Match-3 Mechanics. Eckmann, Daniel; Schiesser, Kai; von Mammen, Sebastian. In 2024 IEEE Conference on Games (CoG), pp. 1–4. 2024.
  • Surrogate Models of Self-Organising Systems. Buhl, Tobias; von Mammen, Sebastian. In ACSOS-C, pp. 47–52. IEEE, 2024.
  • An Agent-based, Interactive Simulation Model of Root Growth. Mußmann, Marc; Hofstadler, Daniel Nicolas; von Mammen, Sebastian. In ALIFE 2024: Proceedings of the 2024 Artificial Life Conference. MIT Press, 2024.
  • BrainBuilder: A Virtual Reality Serious Game for Insect Neuroanatomy Education. Vetter, Anne; Chetitah, Mounsif; Eckmann, Daniel; Lengfeld, Tobias; Pfeifer, Keram; von Mammen, Sebastian. In 2024 IEEE Conference on Games (CoG), pp. 1–4. 2024.
  • Recommender-based User Guidance Framework. Babu, Sooraj K; Chetitah, Mounsif; von Mammen, Sebastian. In 2024 IEEE International Conference on Artificial Intelligence and eXtended and Virtual Reality (AIxVR), pp. 275–280. 2024.
  • Recent Advances in Procedural Generation of Buildings: From Diversity to Integration. Kutzias, Damian; von Mammen, Sebastian. In IEEE Trans. Games, 16(1), pp. 16–35. 2024.
  • Thrombo-inflammation analyzed in a validated seven-layer platelet decision model: cellular decisions are tough problems fast and heuristically solved. Prada, Juan; Balkenhol, Johannes; Osmanoglu, Özge; Afshar, Maral; Kaltdorf, Martin; Hofmann, Sarah; von Mammen, Sebastian; Heinze, Katrin G.; Schulze, Harald; Dandekar, Thomas. Cold Spring Harbor Laboratory, 2024.
2023[ to top ]
  • Integrating Julia Code into the Unity Game Engine to Dive into Aquatic Plant Growth. Lewerentz, Anne; Manke, Nico; Schantz, David; Cabral, Juliano Sarmento; von Mammen, Sebastian. In Proceedings of the International Conference on Interactive Media, Smart Systems and Emerging Technologies (IMET), pp. 97–100. Eurographics, 2023.
  • Investigating Crowdsourced Help Facilities for Enhancing User Guidance. Babu, Sooraj K.; Brandner, Tobias; Truman, Samuel; Mammen, Sebastian von. In International Conference on Interactive Media, Smart Systems and Emerging Technologies (IMET), N. Pelechano, F. Liarokapis, D. Rohmer, A. Asadipour (eds.). The Eurographics Association, 2023.
  • User-Centered Engineering of an Interactive Land Use Exploration Tool. Buhl, Tobias; Marcomin, David; Fallert, Stefan; Blechschmidt, Jana; Bönisch, Franziska; Mark, Robert; Sarmento Cabral, Juliano; von Mammen, Sebastian. In Workshop on Visualisation in Environmental Sciences (EnvirVis), S. Dutta, K. Feige, K. Rink, D. Zeckzer (eds.). The Eurographics Association, 2023.
  • Ontologically Mapping Learning Objectives to Gameplay Goals. Chetitah, Mounsif; von Mammen, Sebastian. In 2023 IEEE Conference on Games (CoG), pp. 1–4. 2023.
  • Programmatic Design and Architecture of an Immersive Laser Laboratory. Müller, Andreas; Müller, Stefan; Brixner, Tobias; von Mammen, Sebastian. In Proceedings of the International Conference on Interactive Media, Smart Systems and Emerging Technologies (IMET), pp. 45–52. Eurographics, 2023.
  • Mitigation of Fear Triggers for Image Viewing in Virtual Reality. Hetterich, Amelie; Mammen, Sebastian von; Pohl, Daniel. In Proceedings of the Eurographics Symposium on Virtual Environments (2023), pp. 35–36. The Eurographics Association, 2023.
  • User-centred Design and Development of a Graphical User Interface for Learning Classifier Systems. Babu, Sooraj K; Schneider, Tim; von Mammen, Sebastian. In GECCO ’23 Companion: Proceedings of the Companion Conference on Genetic and Evolutionary Computation, pp. 1830–1837. ACM, Lisbon, Portugal, 2023.
  • Modulith: A Game Engine Made for Modding. Götz, Daniel; von Mammen, Sebastian. In Proceedings of the 18th International Conference on the Foundations of Digital Games, of FDG ’23. Association for Computing Machinery, Lisbon, Portugal, 2023.
  • Gamification Framework for Reinforcement Learning-based Neuropsychology Experiments. Chetitah, Mounsif; Müller, Julian; Deserno, Lorenz; Walttman, Maria; von Mammen, Sebastian. In Proceedings of the 18th International Conference on the Foundations of Digital Games, pp. 1–4. 2023.
  • Record, Review, Edit, Apply: A Motion Data Pipeline for Virtual Reality Development & Design. Hofmann, Sarah; Özdemir, Cem; von Mammen, Sebastian. In Proceedings of the 18th International Conference on the Foundations of Digital Games. ACM, 2023.
  • femtoPro: virtual-reality interactive training simulator of an ultrafast laser laboratory. Brixner, Tobias; Mueller, Stefan; Müller, Andreas; Knote, Andreas; Schnepp, Wilhelm; Truman, Samuel; Vetter, Anne; von Mammen, Sebastian. In Applied Physics B, 129(5). Springer Science and Business Media LLC, 2023.
  • Engineering Surrogate Models for Boid Systems. von Pichowski, Jan; von Mammen, Sebastian. In Proceedings of the 2023 Artificial Life Conference, Vol. ALIFE 2023: Ghost in the Machine of Artificial Life Conference Proceedings, p. 102. MIT Press, Sapporo, Japan, 2023.
  • Baked Burger Bash: A Serious Virtual Reality Game Informing about the Effects of Acute Cannabinoid Intoxication. Vetter, Anne; Büttner, Johannes; von Mammen, Sebastian. In 2023 IEEE Conference on Games (CoG), pp. 1–4. 2023.
2022[ to top ]
  • Joyful Adventures and Frightening Places - Designing Emotion-Inducing Virtual Environments. Steinhaeusser, Sophia C; Oberdörfer, Sebastian; von Mammen, Sebastian; Latoschik, Marc Erich; Lugrin, Birgit. In Frontiers in Virtual Reality, 3, pp. 2673–4192. 2022.
  • bioDIVERsity. Ein Computerspiel gegen das Imageproblem von Wasserpflanzen. Lewerentz, Anne; Schantz, David; Gröh, Julian; Knote, Andreas; von Mammen, Sebastian; Cabral, Juliano Sarmento. In Mitteilungen der Fränkischen Geographischen Gesellschaft, (67), pp. 29–36. Fränkische Geographische Gesellschaft, 2022.
  • Opportunities and Challenges of Virtual Reality in Healthcare -- A Domain Experts Inquiry. Halbig, Andreas; Babu, Sooraj K.; Gatter, Shirin; Latoschik, Marc Erich; Brukamp, Kirsten; von Mammen, Sebastian. In Frontiers in Virtual Reality, 3. 2022.
  • A Multi-Layered User Guidance Framework. Babu, Sooraj K. In Organic Computing Doctoral Dissertation Colloquium (OC-DDC). Kassel University Press, Kassel, 2022.
  • Interactive, Visual Simulation of a Spatio-Temporal Model of Gas Exchange in the Human Alveolus. Schmid, Kerstin; Knote, Andreas; Mück, Alexander; Pfeiffer, Keram; von Mammen, Sebastian; Fischer, Sabine C. In Frontiers in Bioinformatics, 1. 2022.
  • Edge-Case Integration into Established NAT Traversal Techniques. Keller, Simon; Hoßfeld, Tobias; von Mammen, Sebastian. In 2022 IEEE Ninth International Conference on Communications and Electronics (ICCE), pp. 75–80. 2022.
  • Learning Classifier Systems as Recommender Systems. Babu, Sooraj K; von Mammen, Sebastian. In Proceedings of the Lifelike Computing Systems Workshop (LIFELIKE). 2022.
  • Real-Time Music-Driven Movie Design Framework. Hofmann, Sarah; Seeger, Maximilian; Rogge-Pott, Henning; Mammen, Sebastian von. In Workshop on Intelligent Cinematography and Editing, R. Ronfard, H.-Y. Wu (eds.). The Eurographics Association, 2022.
  • Interactive Hemodynamic Simulation Model of a Cross-scale Cardiovascular System. Hofmann, Sarah; Müller, Andreas; von Mammen, Sebastian. In ANNSIM 22. Society for Modeling & Simulation International (SCS), 2022.
  • femtoPro: Ultrafast Phenomena in Virtual Reality. Müller, Stefan; Brixner, Tobias; Knote, Andreas; Schnepp, Wilhelm; Truman, Samuel; Vetter, Anne; von Mammen, Sebastian. In The International Conference on Ultrafast Phenomena ({UP}) 2022 (2022), paper W4A.42, p. W4A.42. Optica Publishing Group, 2022.
  • Parametric Skin Wound Generation for Medical Simulations. Schott, Christian; Hofmann, Sarah; von Mammen, Sebastian. In 2022 International Conference on Interactive Media, Smart Systems and Emerging Technologies (IMET), pp. 1–8. IEEE Press, 2022.
2021[ to top ]
  • Motivating Interactive Self-Organisation. von Mammen, Sebastian. In Proceedings of the Lifelike Computing Systems Workshop (LIFELIKE). 2021.
  • Modding Support of Game Engines. Schreiner, Lukas; von Mammen, Sebastian. In The 16th International Conference on the Foundations of Digital Games (FDG) 2021, of FDG’21. Association for Computing Machinery, Montreal, QC, Canada, 2021.
  • Playing with Dynamic Systems - Battling Swarms in Virtual Reality. Büttner, Johannes; Merz, Christian; von Mammen, Sebastian. In Applications of Evolutionary Computation, P. A. Castillo, J. L. Jiménez Laredo (eds.), pp. 309–324. Springer International Publishing, Cham, 2021.
  • Training a Reinforcement Learning Agent based on XCS in a Competitive Snake Environment. Büttner, Johannes; Von Mammen, Sebastian. In 2021 IEEE Conference on Games (CoG), pp. 1–5. 2021.
  • A financial game with opportunities for fraud. Tritscher, Julian; Krause, Anna; Schlör, Daniel; Gwinner, Fabian; Von Mammen, Sebastian; Hotho, Andreas. In 2021 IEEE Conference on Games (CoG), pp. 1–5. 2021.
  • Interactive Self-Assembling Agent Ensembles. Truman, Samuel; von Mammen, Sebastian. In Proceedings of the 1st Games Technology Summit, pp. 29–36. Würzburg University Press, 2021.
  • Stigmergic, Diegetic Guidance of Swarm Construction. Truman, Samuel; Seitz, Jakob; von Mammen, Sebastian. In 2021 IEEE International Conference on Autonomic Computing and Self-Organizing Systems Companion (ACSOS-C), pp. 226–231. 2021.
  • Tracking rower motion without on-body sensors using an instrumented machine and an artificial neural network. BenSiSaid, Karim; Ababou, Noureddine; Ababou, Amina; Roth, Daniel; von Mammen, Sebastian. In Proceedings of the Institution of Mechanical Engineers, Part P: Journal of Sports Engineering and Technology. SAGE Publications Sage UK: London, England, 2021.
  • A Swarm Grammar-Based Approach to Virtual World Generation. Raies, Yasin; von Mammen, Sebastian. In Artificial Intelligence in Music, Sound, Art and Design, J. Romero, T. Martins, N. Rodr’i}guez-Fernández (eds.), pp. 459–474. Springer International Publishing, Cham, 2021.
  • Game-Ready Inventory Systems for Virtual Reality. Mußmann, Marc; Truman, Samuel; von Mammen, Sebastian. In IEEE COG 2021, 2021, pp. 1–8. 2021.
    Best student paper award
2020[ to top ]
  • Emergent Multiplayer Games. Wodarczyk, Sebastian; von Mammen, Sebastian. In IEEE CoG ’20: Proceedings of the 2nd International Conference on Games, pp. 33–40. IEEE, Osaka, Japan, 2020.
  • Generating Real-Time Strategy Heightmaps using Cellular Automata. Ziegler, Peter; von Mammen, Sebastian. In FDG ’20: Proceedings of the 15th International Conference on the Foundations of Digital Games. IEEE, Bugibba, Malta, 2020.
  • Horde Battle III or How to Dismantle a Swarm. Büttner, Johannes; Merz, Christian; von Mammen, Sebastian. In 2020 IEEE Conference on Games (CoG), pp. 640–641. IEEE, Osaka, Japan, 2020.
  • An Integrated Design of World-in-Miniature Navigation in Virtual Reality. Truman, Samuel; Mammen, \textbf{Sebastian von. In FDG ’20: Proceedings of the 15th International Conference on the Foundations of Digital Games, pp. 1–9. ACM, Bugibba, Malta, 2020.
  • Immersive Analysis of Crystallographic Diffraction Data. Knote, Andreas; von Mammen, Sebastian; Gao, YunYun; Thorn, Andrea. In VRST, R. J. Teather, C. Joslin, W. Stuerzlinger, P. Figueroa, Y. Hu, A. U. Batmaz, W. Lee, F. R. Ortega (eds.), pp. 58:1–58:3. ACM, 2020.
  • Analyzing Spatial Distribution of Photographs in Cultural Heritage Applications. Niebling, Florian; Bruschke, Jonas; Messemer, Heike; Wacker, Markus; von Mammen, Sebastian. In Visual Computing for Cultural Heritage, F. Liarokapis, A. Voulodimos, N. Doulamis, A. Doulamis (eds.), pp. 391–408. Springer, Cham, 2020.
  • The Art of Loci: Immerse to Memorize. Vetter, Anne; Götz, Daniel; von Mammen, Sebastian. In 2020 IEEE Conference on Games (CoG), pp. 642–645. IEEE, Osaka, Japan, 2020.
2019[ to top ]
  • Empathy & Information: Ingredients for a Children’s Game on Diabetes. Burkholz, Jan; von Mammen, Sebastian. In 2019 11th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games), pp. 1–2. IEEE, 2019.
    Best poster paper award
  • VIA VR: A Technology Platform for Virtual Adventures for Healthcare and Well-Being. von Mammen, Sebastian; Müller, Andreas; Latoschik, Marc Erich; Botsch, Mario; Brukamp, Kirsten; Schröder, Carsten; Wacker, Michael. In VS-Games, pp. 1–2. 2019.
  • Engineering a Showcase of Virtual Reality Exposure Therapy. Müller, Andreas; Truman, Samuel; von Mammen, Sebastian; Brukamp, Kirsten. In 2019 11th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games), pp. 1–2. IEEE, 2019.
  • VReanimate II: training first aid and reanimation in virtual reality. Bucher, Kristina; Blome, Tim; Rudolph, Stefan; von Mammen, Sebastian. In Journal of Computers in Education, 6(1), pp. 53–78. Springer, 2019.
  • Wenn eine Miniatur laufen lernt. von Mammen, Sebastian; Schmidt, Hans-Günter. In Bibliotheksforum Bayern, 13(4), pp. 250–253. 2019.
  • Interactive Agent-Based Biological Cell Simulations for Morphogenesis. Knote, Andreas; von Mammen, Sebastian. pp. 115–124. Kassel University Press, 2019.
  • Constructing living buildings: a review of relevant technologies for a novel application of biohybrid robotics. Heinrich, Mary Katherine; von Mammen, Sebastian; Hofstadler, Daniel Nicolas; Wahby, Mostafa; Zahadat, Payam; Skrzypczak, Tomasz; Soorati, Mohammad Divband; Krela, Rafal; Kwiatkowski, Wojciech; Schmickl, Thomas; others. In Journal of the Royal Society Interface, 16(156), p. 20190238. The Royal Society, 2019.
  • Interactive Visualization of Multi-Cellular Tumor Spheroids. Knote, Andreas; Bernard, David; von Mammen, Sebastian; Cussat-Blanc, Sylvain. 2019.
  • The Golden Bullet: A Comparative Study for Target Acquisition, Pointing and Shooting. Heydn, Katharina Anna Maria; Dietrich, Marc Philipp; Barkowsky, Marcus; Winterfeldt, Götz; von Mammen, Sebastian; Nüchter, Andreas. In 2019 11th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games), pp. 1–8. IEEE, 2019.
  • Approaching Difficult Terrain with Sensitivity: A Virtual Reality Game on the Five Stages of Grief. Roth, Daniel; Mammen, \textbf{Sebastian von; Keil, Julian; Schildknecht, Manuel; Latoschik, Marc Erich. In 2019 11th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games), pp. 1–4. IEEE, 2019.
  • Immersive Analysis of 3D Multi-cellular In-Vitro and In-Silico Cell Cultures. Knote, Andreas; Fischer, Sabine; Cussat-Blanc, Sylvain; Niebling, Florian; Bernard, David; Cogoni, Florian; von Mammen, Sebastian. In 2019 IEEE International Conference on Artificial Intelligence and Virtual Reality (AIVR), pp. 82–827. 2019.
2018[ to top ]
  • BSc Games Engineering. Latoschik, Marc Erich; von Mammen, Sebastian. Vol. Games Studieren - was, wie, wo?, B. Bartholdy, L. Breitlauch, A. Czauderna, G. S. Freyermuth (eds.), pp. 491–502. Transcript - Bild und Bit., 2018.
  • Simulator Sick but still Immersed: A Comparison of Head-Object Collision Handling and their Impact on Fun, Immersion, and Simulator Sickness. Ziegler, Peter; Roth, Daniel; Knote, Andreas; Kreuzer, Michael; von Mammen, Sebastian. Vol. Proceedings of the 25th IEEE Virtual Reality (VR) conference. 2018.
  • Games Engineering. Wissenschaft mit, über und für Interaktive Systeme. von Mammen, Sebastian; Knote, Andreas; Roth, Daniel; Latoschik, Marc Erich. Vol. Games Studieren - was, wie, wo?, B. Bartholdy, L. Breitlauch, A. Czauderna, G. S. Freyermuth (eds.), pp. 269–318. Transcript - Bild und Bit., 2018.
  • Pathomon: A Social Augmented Reality Serious Game. Rapp, Daniel; Müller, Jonas; Bucher, Kristina; von Mammen, Sebastian. In 2018 10th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games), pp. 1–4. IEEE, 2018.
  • A Gamification Concept for Teaching Swarm Robotics. Hamann, Heiko; Pinciroli, Carlo; Mammen, \textbf{Sebastian von. In 2018 12th European Workshop on Microelectronics Education (EWME), pp. 83–88. IEEE, 2018.
  • Rethinking real-time strategy games for virtual reality. Truman, Samuel; Rapp, Nicolas; Roth, Daniel; von Mammen, Sebastian. In Proceedings of the 13th International Conference on the Foundations of Digital Games, pp. 31:1–31:6. ACM, 2018.
  • Exploring multi-cellular tumor spheroids in virtual reality. Fenies, Alix; Knote, Andreas; Bernard, David; Duthen, Yves; Lobjois, Valérie; Ducommun, Bernard; von Mammen, Sebastian; Cussat-Blanc, Sylvain. In 14e Journees Canceropole Grand Sud-Ouest (JGSO 2018), p. 191. La Grande Motte, France, 2018.
  • Adaptation and Integration of GPU-Driven Physics for a Biology Research RIS. Knote, A.; Mammen, \textbf{S. von. In 2018 IEEE 11th Workshop on Software Engineering and Architectures for Real-time Interactive Systems (SEARIS), pp. 1–7. 2018.
2017[ to top ]
  • Controllers & Inputs: Masters of Puppets. Roth, Daniel; Lugrin, Jean-Luc; von Mammen, Sebastian; Latoschik, Marc Erich. In Digital Formations, Vol. Avatar, Assembled -- The Social and Technical Anatomy of Digital Bodies, 106, J. Banks (ed.), pp. 281–290. Peter Lang, 2017.
  • A Model and Pipeline for Interactive Simulation of Morphological Biology. Knote, Andreas; Mammen, \textbf{S. von. In Morphogenetic Engineering Workshop, at the European Conference on Artificial Life (ECAL) 2017 September 4, 2017. 2017.
  • Interactive simulations of biohybrid systems. von Mammen, Sebastian; Wagner, Daniel; Knote, Andreas; Taskin, Umut. In Frontiers in Robotics and AI, 4, p. 50. Frontiers, 2017.
  • Pick Again: Self-Adaptive Warehouse Commissioning. Meisch, Oliver; Peet, Gerben; Rudolph, Stefan; Hähner, Jörg; von Mammen, Sebastian. In ARCS 2017; 30th International Conference on Architecture of Computing Systems, pp. 1–7. VDE, 2017.
  • VReanimate---Non-verbal guidance and learning in virtual reality. Blome, Tim; Diefenbach, Alexander; Rudolph, Stefan; Bucher, Kristina; von Mammen, Sebastian. In 2017 9th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games), pp. 23–30. IEEE, 2017.
  • Decentralised trust-management inspired by ant pheromones. Edenhofer, Sarah; Tomforde, Sven; Fischer, Darius; Hähner, Jörg; Menzel, Florian; von Mammen, Sebastian. In International Journal of Mobile Network Design and Innovation, 7(1), pp. 46–55. Inderscience Publishers (IEL), 2017.
  • 3-D visualization of dynamic runtime structures. Ciolkowski, Marcus; Faber, Simon; Mammen, \textbf{S. von. In Proceedings of the 27th International Workshop on Software Measurement and 12th International Conference on Software Process and Product Measurement, pp. 189–198. 2017.
  • The game of flow-cellular automaton-based fluid simulation for realtime interaction. Heintz, Christian; Grunwald, Moritz; Edenhofer, Sarah; Hähner, Jörg; von Mammen, Sebastian. In Proceedings of the 23rd ACM Symposium on Virtual Reality Software and Technology, pp. 1–2. 2017.
  • Towards EEG-based eye-tracking for interaction design in head-mounted devices. Dietrich, Marc Philipp; Winterfeldt, Götz; von Mammen, Sebastian. In 2017 IEEE 7th International Conference on Consumer Electronics-Berlin (ICCE-Berlin), pp. 227–232. IEEE, 2017.
  • Swarm Robotics. Hamann, Heiko; von Mammen, Sebastian. In Organic Computing--Technical Systems for Survival in the Real World, C. Müller-Schloer, S. Tomforde (eds.), pp. 525–547. Birkhäuser, 2017.
  • An evolutionary approach to behavioural morphometrics. Däschinger, Melanie; Knote, Andreas; von Mammen, Sebastian. In Proceedings of the Genetic and Evolutionary Computation Conference Companion, pp. 83–84. ACM, 2017.
  • A Human-in-the-Loop Environment for Developmental Biology. Däschinger, Melanie; Knote, Andreas; Green, Rebecca; von Mammen, Sebastian. In Proceedings of the ECAL 2017, pp. 475–482. MIT Press, Lyon, France, 2017.
  • Design and Exploration of Braiding Swarms in VR. Wagner, Daniel; Hofmann, Christian; Hamann, Heiko; von Mammen, Sebastian. In Proceedings of the 23rd ACM Symposium on Virtual Reality Software and Technology, p. 13. Gothenborg, Sweden, 2017.
2016[ to top ]
  • The Digital Patient: Advancing Medical Research, Education, and Practice. von Mammen, Sebastian; Schellmoser, Stefan; Jacob, Christian; Hähner, Jörg. In Wiley Series in Modeling and Simulation, pp. 149–170. John Wiley & Sons, Hoboken, New Jersey, 2016.
  • Robot gardens: an augmented reality prototype for plant-robot biohybrid systems. von Mammen, Sebastian; Hamann, Heiko; Heider, Michael. In Proceedings of the 22nd ACM Conference on Virtual Reality Software and Technology, pp. 139–142. ACM, 2016.
  • Self-Organisation in Games, Games on Self-Organisation. von Mammen, Sebastian. In Proceedings of the International Conference on Games and Virtual Worlds for Serious Applications (VS-Games), pp. 1–8. IEEE, 2016.
  • SkyNetz: A Playful Experiential Robotics Simulator. Han, Robin; Auer, Dominik; Edenhofer, Sarah; von Mammen, Sebastian. In Proceedings of the International Conference on Games and Virtual Worlds for Serious Applications (VS-Games), pp. 1–4. IEEE, 2016.
  • Design and Evaluation of an Extended Learning Classifier-Based StarCraft Micro AI. Rudolph, Stefan; von Mammen, Sebastian; Jungbluth, Johannes; Hähner, Jörg. In Applications of Evolutionary Computation, pp. 669–681. Springer, 2016.
  • Neozoa: An immersive, interactive sandbox for the study of competing. Knote, Andreas; Edenhofer, Sarah; Von Mammen, Sebastian. In K-12 Embodied Learning through Virtual & Augmented Reality (KELVAR), IEEE Virtual Reality Workshop on, pp. 5–10. IEEE, 2016.
  • Pheromander: Real-time Strategy with Digital Pheromones. Kerler, Simon; Vilsmeier, Johannes; Edenhofer, Sarah; von Mammen, Sebastian. In Games and Virtual Worlds for Serious Applications (VS-Games), 2016 8th International Conference on, pp. 1–4. IEEE, 2016.
  • An Organic Computing Approach to Self-Organizing Robot Ensembles. Mammen, \textbf{S. von; Tomforde, Sven; Hähner, Jörg. In Frontiers in Robotics and AI, 3, p. 67. 2016.
  • Cyber sick but still having fun. von Mammen, Sebastian; Knote, Andreas; Edenhofer, Sarah. In Proceedings of the 22nd ACM Conference on Virtual Reality Software and Technology, pp. 325–326. ACM, 2016.
  • Come Fly with Me-Perceive the World through a Mosquito’s Senses. Stifter, Christopher; Edenhofer, Sarah; von Mammen, Sebastian. In Proceedings of the 8th International Conference on Games and Virtual Worlds for Serious Applications (VS-Games), pp. 1–4. IEEE Press, 2016.
    Best short paper award
  • Evolving a Facade-Servicing Quadrotor Ensamble. von Mammen, Sebastian; Lehner, Patrick; Tomforde, Sven. In Proceedings of COGNITIVE 2016 the Eighth International Conference on Advanced Cognitive Technologies and Applications (COGNITIVE), pp. 16–21. ThinkMind, Rome, Italy, 2016.
  • Distributed Resource Allocation as Co-Evolution Problem. Tomforde, Sven; Meier, David; Stein, Anthony; von Mammen, Sebastian. In Proceedings of the IEEE Congress on Evolutionary Computation (CEC), p. in press. IEEE Press, Vancouver, Canada, 2016.
  • Self-organised Construction with Revit. Edenhofer, Sarah; Rädler, Simon; Hoß, Manuel; von Mammen, Sebastian. In Proceedings of the 2016 IEEE 1st International Workshops on Foundations and Applications of Self* Systems, pp. 157–159. IEEE Computer Society, Augsburg, Germany, 2016.
  • Robotics for Self-Organised Construction. Gerling, Victor; von Mammen, Sebastian. In Proceedings of the 2016 IEEE 1st International Workshops on Foundations and Applications of Self* Systems, pp. 156–165. IEEE Computer Society, Augsburg, Germany, 2016.
  • Interactive Self-Organisation. von Mammen, Sebastian. 2016, November.
2015[ to top ]
  • PowerSurge: A Serious Game on Power Transmission Networks. von Mammen, Sebastian; Hertwig, Fabian; Lehner, Patrick; Obermayer, Florian. In Applications of Evolutionary Computation, pp. 406–417. Springer, 2015.
  • Drink & Drive: A Serious but Fun Game on Alcohol-Induced Impairments in Road Traffic. Gaibler, Frank; Faber, Simon; Edenhofer, Sarah; von Mammen, Sebastian. In VS-GAMES 2015 - 7th International Conference on Games and Virtual Worlds for Serious Applications, pp. 179–183. IEEE Press, New York, 2015.
  • Cloud Computing - An Educational Game on Weather Phenomena. Rauscher, Julia; Eckardt, Katharina; Edenhofer, Sarah; von Mammen, Sebastian. In VS-GAMES 2015 - 7th International Conference on Games and Virtual Worlds for Serious Applications, pp. 193–196. IEEE Press, New York, 2015.
  • CoSMoS in the Interactive Simulation Curriculum. von Mammen, Sebastian; Edenhofer, Sarah; Hähner, Jörg. In Proceedings of the 2015 Workshop on Complex System Modelling and Simulation (CoSMoS), pp. 85–106. 2015.
  • The Digital Aquarist: An Interactive Ecology Simulator. Schikarski, Julian; Meisch, Oliver; Edenhofer, Sarah; von Mammen, Sebastian. In Proceedings of the European Conference on Artificial Life 2015 (ECAL), pp. 389–396. 2015.
  • Modeling and Understanding the Human Body with SwarmScript. von Mammen, Sebastian; Schellmoser, Stefan; Jacob, Christian; Hähner, Jörg. In The Digital Patient: Advancing Healthcare, Research, and Education, pp. 149–169. John Wiley & Sons, Inc, 2015.
  • Interactive Multi-Physics Simulation for Endodontic Treatment. von Mammen, Sebastian; Weber, Marco; Opel, Hans; Davison, Timothy. In Modeling and Simulation in Medicine Symposium, pp. 36–41. Curran Associates, Inc., 2015.
  • Bring it on, complexity! Present and future of self-organising middle-out abstraction. von Mammen, Sebastian; Steghöfer, Jan-Philipp. In The Computer after Me: Awareness and Self-Awareness in Autonomic Systems, pp. 83–102. World Scientific, 2015.
  • Time Series Evolution for Integrating Developmental Processes. von Mammen, Sebastian; Däschinger, Melanie. In Proceedings of the European Conference on Artificial Life 2015 (ECAL), pp. 320–324. 2015.
  • Autonomous Self-Integration in Interwoven Systems. Hähner, Jörg; von Mammen, Sebastian; Tomforde, Sven. In Proceedings of the 28th GI/ITG International Conference on Architecture of Computing Systems (ARCS), pp. 9–10. 2015.
  • Cooperative Self-Optimisation of Network Protocol Parameters at Runtime. Tomforde, Sven; Kantert, Jan; von Mammen, Sebastian; Hähner, Jörg. In Proceedings of the 12th International Conference on Informatics in Control, Automation, and Robotics (ICINCO), pp. 123–130. INSTICC, Colmar, France, 2015.
  • Evolution of Controllers for Robot-Plant Bio-Hybdrids: A Simple Case Study Using a Model of Plant Growth and Motion. Wahby, Mostafa; Divband Soorati, Mohammad; von Mammen, Sebastian; Hamann, Heiko. In Proceedings of 25. Workshop Computational Intelligence, pp. 67–86. KIT Scientific Publishing, Dortmund, 2015.
2014[ to top ]
  • The Computer after Me: Awareness and Self-Awareness in Autonomic Systems. von Mammen, Sebastian; Steghöfer, Jan-Philipp. J. Pitt (ed.), pp. 83–102. World Scientific Press, 2014.
  • ``Know Thyself’’-Computational Self-Reflection in Intelligent Technical Systems. Tomforde, Sven; Hahner, Jorg; von Mammen, Sebastian; Gruhl, Christian; Sick, Bernhard; Geihs, Kurt. In IEEE Eighth International Conference on Self-Adaptive and Self-Organizing Systems Workshops (SASOW), pp. 150–159. IEEE, 2014.
  • Adaptive agent abstractions to speed up spatial agent-based simulations. Sarraf Shirazi, Abbas; Davison, Timothy; Mammen, \textbf{S. von; Denzinger, Jörg; Jacob, Christian. In Simulation Modelling Practice and Theory, 40, pp. 144–160. Elsevier, 2014.
  • Swarm Grammars GD: Interactive Exploration of Swarm Dynamics and Structural Development. von Mammen, Sebastian; Edenhofer, Sarah. In ALIFE 14: The International Conference on the Synthesis and Simulation of Living Systems, pp. 312–320. MIT press, 2014.
  • Organic Data: Ein sicheres, dezentralisiertes Big Data Konzept. von Mammen, Sebastian; Grenz, Carsten; Hähner, Jörg; Timpf, Sabine; Loebenberger, Daniel; Mandl, Stefan; Kozachuk, Oleksandr. In Proceedings of INFORMATIK 2014: Big Data - Komplexität meistern, of Lecture Notes in Informatics, pp. 1241–1252. Springer, Stuttgart, Germany, 2014.
  • OCbotics: An Organic Computing Approach to Collaborative Robotic Swarms. von Mammen, Sebastian; Tomforde, Sven; Hähner, Jörg; Lehner, Patrick; Förschner, Lukas; Hiemer, Andreas; Nicola, Mirela; Blickling, Patrick. In Swarm Intelligence (SIS), 2014 IEEE Symposium on, pp. 1–8. IEEE, 2014.
2013[ to top ]
  • Abstraction of agent interaction processes: Towards large-scale multi-agent models. Shirazi, Abbas Sarraf; Mammen, \textbf{S. von; Jacob, Christian. In Simulation, 89(4), pp. 524–538. SAGE Publications, 2013.
  • ARCS Architectural Chameleon Skin. Mohammed-Amin, Rozhen K.; von Mammen, Sebastian; Boyd, Jeffrey E. In Proceedings of the 31st eCAADe Conference, Vol. 1 of Computation and Performance, R. Stouffs, S. Sariyildiz (eds.), pp. 467–475. eCAADe and vdf Hochschulverlag AG, 2013.
  • Object tracking as job-scheduling problem. Jaenen, Uwe.; Spiegelberg, Henning; Sommer, Lars; von Mammen, Sebastian; Brehm, Jürgen; Haehner, Jörg. In Seventh International Conference on Distributed Smart Cameras (ICDSC), pp. 1–7. 2013.
  • Self-organized middle-out abstraction of complexity. von Mammen, Sebastian; Steghöfer, Jan-Philipp. In Awareness: Self-Awareness in Autonomic Systems. 2013.
2012[ to top ]
  • LINDSAY Virtual Human: Multi-scale, Agent-based, and Interactive. Jacob, C.; von Mammen, S.; Davison, T.; Sarraf-Shirazi, A.; Sarpe, V.; Esmaeili, A.; Phillips, D.; Yazdanbod, I.; Novakowski, S.; Steil, S.; Gingras, C.; Jamniczky, H.; Hallgrimsson, B.; Wright, B. In Advances in Intelligent Modelling and Simulation: Artificial Intelligence-based Models and Techniques in Scalable Computing, Vol. 422, S. U. K. J. Kolodziej, T. Burczyński (eds.), pp. 327–349. Springer Verlag, 2012.
  • Optimization of Swarm-based Simulations. von Mammen, Sebastian; Sarraf Shirazi, Abbas; Sarpe, Vladimir; Jacob, Christian. In ISRN Artificial Intelligence, Article ID 365791, pp. 1–12. 2012.
  • A Trans-Disciplinary Program for Biomimetic Computing and Architectural Design. Mammen, \textbf{Sebastian von; Taron, Josh. In 6th International Conference of the Arab Society for Computer Aided Architectural Design (ASCAAD), pp. pp. 141–154. ASCAAD, Manama, Bahrain, 2012.
  • A Trans-Disciplinary Program for Biomimetic Computing and Architectural Design. von Mammen, Sebastian; Taron, Josh. In ITcon: Special Issue CAAD and Innovation, 17, pp. pp. 239–257. 2012.
  • Swarm-based Computational Development. von Mammen, Sebastian; Phillips, David; Davison, Timothy; Jamniczky, Heather; Hallgr’i}msson, Benedikt; Jacob, Christian. In Morphogenetic Engineering: Toward Programmable Complex Systems, H. S. R. Doursat (ed.). Springer Verlag, 2012.
2011[ to top ]
  • Artistic Exploration of the Worlds of Digital Developmental Swarms. Mammen, \textbf{S. von; Wissmeier, Thomas; Wong, Joyce; Jacob, Christian. In LEONARDO, 44, pp. 5–13. 2011.
  • Self-organized Middle-Out Abstraction. von Mammen, Sebastian; Steghöfer, Jan-Philipp; Denzinger, Jörg; Jacob, Christian. In Self-Organizing Systems, Vol. 6557 of Lecture Notes in Computer Science, C. Bettstetter, C. Gershenson (eds.), pp. 26–31. Springer Verlag, Karslruhe, Germany, 2011.
  • Interactive Biomimetic Space: An Interactive Installation to Explore Living Architecture. Mor, Liraz; Liu, Chao; von Mammen, Sebastian. In Applications of Evolutionary Computing, Proceedings Part II, of Lecture Notes in Computer Science, pp. 364–373. Springer Verlag, Torino, Italy, 2011.
  • Eine Zukunftsperspektive der Künstlichen Intelligenz am Beispiel menschlicher Kommunikation mit Rechnern. Richter, Michael M.; von Mammen, Sebastian. In Künstliche Intelligenz, 25(4), pp. 303–306. 2011.
  • Hierarchical Self-Organized Learning in Agent-Based Modeling of the MAPK Signaling Pathway. Sarraf Shirazi, Abbas; von Mammen, Sebastian; Jacob, Christian. In CEC 2011, IEEE Congress on Evolutionary Computation, pp. 2245–2251. IEEE Press, New Orleans, Louisiana, 2011.
  • Self-Organized Learning of Collective Behaviours in Agent-Based Simulations. Sarraf Shirazi, Abbas; von Mammen, Sebastian; Yazdanbod, Iman; Jacob, Christian. In ICCS 2011: 8th International Conference on Complex Systems, H. S. et al. (ed.), pp. 543–555. NECSI Knowledge Press, Boston, USA, 2011.
  • SwarmScript 3.0: Algorithmic Specification. von Mammen, Sebastian; Steil, Scott. University of Calgary, November, 2011.
  • Remarks on the future of AI: machines and communication. Richter, Michael M.; von Mammen, Sebastian. In Annals of Mathematics and Artificial Intelligence: Special Issue: Essays on Mathematics and AI -- Personal Perspectives: Past, Present and Future 20th Anniversary of the Annals of Mathematics and Artificial Intelligence, 61(1), pp. 41–46. 2011.
2010[ to top ]
  • Adaptive Modularization of the MAPK Signaling Pathway Using the Multiagent Paradigm. Sarraf Shirazi, Abbas; Mammen, \textbf{S. von; Jacob, Christian. In Parallel Problem Solving from Nature -- PPSN XI, Vol. 6239, pp. 401–410. Springer Verlag, Krakow, Poland, 2010.
  • Interfacial Design: Situating Contemporary Autopoietic Techniques within the Context of the Autonomy Project and Biotechnological Revolution. Taron, Josh; von Mammen, Sebastian. In eCAADe 2010: Conference on Education and Research in Computer Aided Architectural Design in Europe, pp. pp. 253–262. eCAADe and vdf Hochschulverlag AG, Zurich, Switzerland, 2010.
  • EvoShelf : A System for Managing and Exploring Evolutionary Data. Davison, Timothy; von Mammen, Sebastian; Jacob, Christian. In Parallel Problem Solving in Nature (PPSN), of Lecture Notes in Computer Science, pp. 310–319. Springer, 2010.
  • Component-Based Networking for Simulations in Medical Education. von Mammen, Sebastian; Davison, Timothy; Baghi, Hamidreza; Jacob, Christian. In IEEE Symposium on Computers and Communications, ISCC’10, pp. 975–979. IEEE Press, Riccione, Italy, 2010.
  • A Graph-Based Developmental Swarm Representation and Algorithm. von Mammen, Sebastian; Phillips, David; Davison, Timothy; Jacob, Christian. In Swarm Intelligence, Vol. 6234 of Lecture Notes in Computer Science, pp. 1–12. Springer Verlag, Brussels, Belgium, 2010.
2009[ to top ]
  • Swarm Grammars: Modeling Computational Development through Highly Dynamic Complex Processes. Technical Report (PhD dissertation), . von Mammen, Sebastian. PhD dissertation. University of Calgary, 2009, June.
  • Swarming for Games: Immersion in Complex Systems. von Mammen, Sebastian; Jacob, Christian. In Applications of Evolutionary Computing, Proceedings Part II, of Lecture Notes in Computer Science, pp. 293–302. Springer Verlag, Tübingen, Germany, 2009.
  • The evolution of swarm grammars-growing trees, crafting art, and bottom-up design. von Mammen, Sebastian; Jacob, Christian. In Computational Intelligence Magazine, IEEE, 4(3), pp. 10–19. IEEE, 2009.
  • Evolutionary Swarm Design: How Can Swarm-based Systems Help to Generate and Evaluate Designs? von Mammen, Sebastian; Novakowski, Scott; Hushlak, Gerald; Jacob, Christian. In DESIGN Principles & Practices: An International Journal, 3, pp. 371–386. 2009.
2008[ to top ]
  • Evolving artificial constructive swarms - Experimental models and methodologies. von Mammen, Sebastian. VDM-Verlag, Saarbrücken, Germany, 2008.
  • Evolutionary Swarm Design of Architectural Idea Models. von Mammen, Sebastian; Jacob, Christian. In Genetic and Evolutionary Computation Conference (GECCO) 2008, pp. 143–150. ACM Press, Atlanta, USA, 2008.
  • Virtual Constructive Swarms: Compositions and Inspirations. von Mammen, Sebastian; Wong, Joyce; Jacob, Christian. In Applications of Evolutionary Computing, Proceedings of EvoWorkshops 2008, Vol. 4974 of Lecture Notes in Computer Science, pp. 491–496. Springer Verlag, Napoli, Italy, 2008.
  • Swarm-driven idea models - From insect nests to modern architecture. von Mammen, Sebastian; Jacob, Christian. In Eco-Architecture 2008, Second International Conference on Harmonisation Between Architecture and Nature, C. Brebbia (ed.), pp. 117–126. WIT Press, Algarve, Portugal, 2008.
  • The Spatiality of Swarms --- Quantitative Analysis of Dynamic Interaction Networks. von Mammen, Sebastian; Jacob, Christian. In Proceedings of Artificial Life XI, pp. 662–669. MIT Press, Winchester, UK, 2008.
2007[ to top ]
  • Genetic Swarm Grammar Programming: Ecological Breeding like a Gardener. von Mammen, Sebastian; Jacob, Christian. In CEC 2007, IEEE Congress on Evolutionary Computation, D. Srinivasan, L. Wang (eds.), pp. 851–858. IEEE Press, 2007.
  • Swarm grammars: growing dynamic structures in 3D agent spaces. Jacob, Christian; von Mammen, Sebastian. In Digital Creativity, 18(1), pp. 54–64. 2007.
  • Teaching bacteria how to dance. King, Patrick; Lavrovsky, Vladic; von Mammen, Sebastian; Jacob, Christian. In Synthetic Biology, IET, 1, pp. 36–40. 2007.
2006[ to top ]
  • Swarm Grammars - A New Approach to Dynamic Growth. von Mammen, Sebastian. University of Calgary, Calgary, Canada, 2006.
  • Welcome to the Jungle - Robots Entering the Realm of Animals. von Mammen, Sebastian. University of Calgary, Calgary, Canada, 2006.
  • What’s on tonight: user-centered and situation-aware proposals for TV programmes. Ludwig, Bernd; Mandl, Stefan; von Mammen, Sebastian. In IUI 2006: 11th international conference on Intelligent user interfaces, pp. 258–260. ACM Press, Sydney, Australia, 2006.
2005[ to top ]
  • Entwicklung eines Lernsystems für Gruppenpräferenzen. von Mammen, Sebastian. 2005, October.
  • Evolving swarms that build 3D structures. von Mammen, Sebastian; Jacob, Christian; Kókai, Gabriella. In Congress on Evolutionary Computation, pp. 1434–1441. IEEE, 2005.