Samuel Truman
M.Sc. Samuel Truman
Samuel received his Bachelor's degree in Games Engineering. He then completed his Master’s degree in Computer Science specializing in Games Engineering at the University of Würzburg. He has ample experience in the design and development of Virtual Reality systems, especially considering innovative 3DUI and navigation technques as well as highly modular platform engineering. He is the programming lead of the VIA-VR project and joined the R&D team of the femtoPro VR laser laboratory in 2024.

Publications
2025[ to top ]
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VIA-VR: A Platform to Streamline the Development of Virtual Reality Serious Games for Healthcare. . In 2025 IEEE 38th International Symposium on Computer-Based Medical Systems (CBMS), pp. 463–468. 2025.
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femtoPro: Teaching and Training of Ultrafast Optics in Virtual Reality. . In 2025 IEEE Conference on Education and Training in Optics and Photonics (ETOP), pp. 1–4. 2025.
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2023[ to top ]
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femtoPro: virtual-reality interactive training simulator of an ultrafast laser laboratory. . In Applied Physics B, 129(5). Springer Science and Business Media LLC, 2023.
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Investigating Crowdsourced Help Facilities for Enhancing User Guidance. . In International Conference on Interactive Media, Smart Systems and Emerging Technologies (IMET), N. Pelechano, F. Liarokapis, D. Rohmer, A. Asadipour (eds.). The Eurographics Association, 2023.
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2022[ to top ]
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femtoPro: Ultrafast Phenomena in Virtual Reality. . In The International Conference on Ultrafast Phenomena ({UP}), p. W4A.42. Optica Publishing Group, 2022.
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2021[ to top ]
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Interactive Self-Assembling Agent Ensembles. . In Clash of Realities Conference: Game Technology Summit. 2021.
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Game-Ready Inventory Systems for Virtual Reality. . In Conference on Games (CoG), Vol. 2021. IEEE, 2021.Best Student Paper Award 🏆
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Stigmergic, Diegetic Guidance of Swarm Construction. . In International Conference on Autonomic Computing and Self-Organizing Systems Companion (ACSOS-C). IEEE, 2021.
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2020[ to top ]
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An Integrated Design of World-in-Miniature Navigation in Virtual Reality. . In 15th International Conference on the Foundations of Digital Games (FDG), pp. 1–9. ACM, Bugibba, Malta, 2020.
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2019[ to top ]
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Engineering a Showcase of Virtual Reality Exposure Therapy. . In 11th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games), pp. 1–2. IEEE, 2019.
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2018[ to top ]
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Rethinking real-time strategy games for virtual reality. . In 13th International Conference on the Foundations of Digital Games (FDG), pp. 31:1–31:6. ACM, 2018.
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