Game Lab II - Stakeholder Competition 2026
30.09.2026Become Stakeholder of a Games Engineering Project -- Submit your Application until 30. September!
In the Game Lab II course, teams of two students design, develop, implement and evaluate software solutions to support, improve, or completely innovate the design and development of interactive systems and games.
Academics and companies who have identified concrete needs for interactive software technologies may apply to become stakeholders of a Game Lab II project.
Over the years, numerous interactive software technology solutions have been successfully realised — from web-platforms over real-time simulation plugins, immersive user interface toolkits to novel content creation applications.
If you are interested in this year's Game Lab II, simply compose a handful of slides to present yourself, your challenge, and outline your ideas on tackling it. Don't forget to provide your contact details.
And submit your application to game-lab-ii@uni-wuerzburg.de until 30. September.
Assuming your ideas fit the course's format, students may choose to choose your topic. They will contact you directly. The GL2 team will inform you otherwise.
There will be a concept presentation meeting together with the students and the GL2 team at the beginning of December. The students will ask for feedback every few weeks and, in most cases, you will be presented with an attractive solution to your challenge at the end of the course.
Remarks:
The students are taught to conceptualise, implement, and manage their projects.
They will repeatedly seek your feedback until the end of the first term in February. Minutes of any conversations are provided. At the end of the first term, the solutions should be functionally complete. Refactoring, polishing, and various deliverables will be addressed by the students throughout the second term.
Games Engineering is a tough program of study, sometimes left unfinished. As a result, some Game Lab II projects are not completed, either. Most completed projects, however, are very well-received by the stakeholders despite the fact that they are generally not ready for professional production, yet.
The project IP is with the students. In case you have commercial interests or want to protect your own IP, we recommend tailoring the student project to use an independent infrastructure. You may of course set up NDAs or other contracts but teaching is our mandate, so please be ready to handle these matters bilaterally.




