Games Engineers @ gamescom!
26.08.2025Our excellent students Vincent Steppert, Tim Grün, Miklas Neely and Andreas Braun presented their great games and game tech solutions at the Games/Bavaria stand at gamescom.
Vincent Steppert, Tim Grün, Miklas Neely and Andreas Braun presented projects from the courses Game Lab 1 & 3, Game Studio, and Interactive Stories and Playable Narratives.
Tim Grün and Kai Schiesser acted as producers in the Game Studio course working on the project Gravity Gauntlet: https://www.youtube.com/watch?v=ClhV5MDO-x4 They coordinated the work of more than 20 students, including major contributions by Vincent Steppert.
Miklas Neely and Andreas Braun had previously worked together on the immersive diving game Abbysal Enigma in the interdisciplinary course Interactive Stories and Playable Narratives that I tought together with Profs. Henning Rogge-Pott and Nicolas Müller from Technische Hochschule Würzburg-Schweinfurt.
Title Screen of the immersive diving game Abyssal Enigma that emerged in the interdisciplinary course Interactive Stories & Playable Narratives.
They also presented their Game Lab 1 projects Coalescence (Miklas) and Turbo Faust (Andreas). In this first Game Lab course of the Games Engineering B. Sc. programme, the students design and develop a game prototype relying (most often) on external assets and game engines like Unity and Unreal. In Game Lab 3, solely relying on low-level libraries like OpenGL and some importing methods, they developed the two games Tongue Slasher (Miklas) and Shotgun Box (Andreas).
Thank you Games/Bavaria for making this possible! Thank you, Vincent Steppert, Tim Grün, Miklas Neely and Andreas Braun for presenting your great titles and representing our study programmes!
Game Lab 1 project by Miklas Neely.
Game Lab 1 project by Andreas Braun.
Game Lab 3 project by Miklas Neely.
Game Lab 3 project by Andreas Braun.




