Intern
Games Engineering

Sarah Wolpold

M.Sc. Sarah Wolpold

Sarah has graduated in a Bachelor’s degree in Games Engineering and in a Master’s degree in Computer Science with focus on Games Engineering. As an undergrad she had already started working as a student worker with the Games Engineering group. She is an experienced Virtual Reality developer but her true passion is in the field of interactive simulations of biological models.

2024[ to top ]
  • Thrombo-inflammation analyzed in a validated seven-layer platelet decision model: cellular decisions are tough problems fast and heuristically solved. Prada, Juan; Balkenhol, Johannes; Osmanoglu, Özge; Afshar, Maral; Kaltdorf, Martin; Hofmann, Sarah; von Mammen, Sebastian; Heinze, Katrin G.; Schulze, Harald; Dandekar, Thomas. Cold Spring Harbor Laboratory, 2024.
2023[ to top ]
  • Record, Review, Edit, Apply: A Motion Data Pipeline for Virtual Reality Development & Design. Hofmann, Sarah; Özdemir, Cem; von Mammen, Sebastian. In Proceedings of the 18th International Conference on the Foundations of Digital Games. ACM, 2023.
2022[ to top ]
  • Parametric Skin Wound Generation for Medical Simulations. Schott, Christian; Hofmann, Sarah; von Mammen, Sebastian. In 2022 International Conference on Interactive Media, Smart Systems and Emerging Technologies (IMET), pp. 1–8. 2022.
  • Interactive Hemodynamic Simulation Model of a Cross-scale Cardiovascular System. Hofmann, Sarah; Müller, Andreas; von Mammen, Sebastian. In ANNSIM 22. Society for Modeling & Simulation International (SCS), 2022.
  • Real-Time Music-Driven Movie Design Framework. Hofmann, Sarah; Seeger, Maximilian; Rogge-Pott, Henning; Mammen, Sebastian von. In Workshop on Intelligent Cinematography and Editing, R. Ronfard, H.-Y. Wu (eds.). The Eurographics Association, 2022.