piwik-script

Intern
    Medieninformatik

    Publications

    [ 2021 ] [ 2020 ] [ 2019 ] [ 2018 ] [ 2017 ] [ 2016 ] [ 2015 ] [ 2014 ]

    2021 [ nach oben ]

    • 1.
      Lugrin, B., Rehm, M.: Culture for Socially Interactive Agents. Presented at the (2021).
       
    • 2.
      Lugrin, B., Pelachaud, C., Traum, D. eds.: The Handbook on Socially Interactive Agents. ACM (2021).
       
    • 3.
      Schaper, P., Donnermann, M., Doser, N., Lein, M., Riedmann, A., Steinhaeusser, S.C., Karageorgos, P., Müller, B., Richter, T., Lugrin, B.: Towards a digital syllable-based reading intervention: An interview study with second-graders. British HCI Conference 2021 (BCS-HCI 2021) (2021).
       
    • 4.
      Schaper, P., Riedmann, A., Lugrin, B.: Internalisation of Situational Motivation in an E-Learning Scenario Using Gamification. International Conference on Artificial Intelligence in Education (AIED 2021). pp. 314–319. Springer (2021).
       
    • 5.
      Donnermann, M., Lein, M., Messingschlager, T., Riedmann, A., Schaper, P., Steinhaeusser, S., Lugrin, B.: Social robots and gamification for technology supported learning: An empirical study on engagement and motivation. Computers in Human Behavior. 121, 106792 (2021).
       
    • 6.
      Steinhaeusser, S.C., Schaper, P., Akuffo, O.B., Friedrich, P., Ön, J., Lugrin, B.: Anthropomorphize me! - Effects of Robot Gender on Listeners’ Perception of the Social Robot NAO in a Storytelling Use Case. In: Bethel, C., Paiva, A., Broadbent, E., Feil-Seifer, D., and Szafir, D. (eds.) Companion of the 2021 ACM/IEEE International Conference on Human-Robot Interaction (HRI 2021). ACM (2021).
       
    • 7.
      Steinhaeusser, S.C., Schaper, P., Lugrin, B.: Comparing a Robotic Storyteller versus Audio Book with Integration of Sound Effects and Background Music. In: Bethel, C., Paiva, A., Broadbent, E., Feil-Seifer, D., and Szafir, D. (eds.) Companion of the 2021 ACM/IEEE International Conference on Human-Robot Interaction (HRI 2021). ACM (2021).
       
    • 8.
      Steinhaeusser, S.C., Gabel, J.J., Lugrin, B.: Your New Friend NAO vs. Robot No. 783 - Effects of Personal or Impersonal Framing in a Robotic Storytelling Use Case. In: Bethel, C., Paiva, A., Broadbent, E., Feil-Seifer, D., and Szafir, D. (eds.) Companion of the 2021 ACM/IEEE International Conference on Human-Robot Interaction (HRI 2021). ACM (2021).
       
    • 9.
      Donnermann, M., Schaper, P., Lugrin, B.: Towards Adaptive Robotic Tutors in Universities: A Field Study. International Conference on Persuasive Technology (PERSUASIVE 2021). Springer (2021).
       
    • 10.
      Lugrin, B.: Introduction to Socially Interactive Agents. Presented at the (2021).
       
    • 11.
      Appel, M., Lugrin, B., Kühle, M., Heindl, C.: The emotional robotic storyteller: On the influence of affect congruency on narrative transportation, robot perception, and persuasion. Computers in Human Behavior. 106749 (2021).
       
    • 12.
      Obremski, D., Lugrin, J.-L., Schaper, P., Lugrin, B.: Non-native speaker perception of Intelligent Virtual Agents in two languages: the impact of amount and type of grammatical mistakes. Journal on Multimodal User Interfaces. (2021).
       

    2020 [ nach oben ]

    • 1.
      Donnermann, M., Schaper, P., Lugrin, B.: Integrating a Social Robot in Higher Education – A Field Study. 29th IEEE International Conference on Robot and Human Interactive Communication (RO-MAN 2020). pp. 573–579 (2020).
       
    • 2.
      von der Pütten, A.M.R., Lugrin, B., Steinhaeusser, S.C., Klass, L.: Context Matters! Identifying Social Context Factors and Assessing Their Relevance for a Socially Assistive Robot. Companion of the 2020 International Conference on Human-Robot Interaction. pp. 409–411. ACM (2020).
       
    • 3.
      Steinhaeusser, S.C., Lugrin, B.: Horror Laboratory and Forest Cabin - A Horror Game Series for Desktop Computer, Virtual Reality, and Smart Substitutional Reality. Extended Abstracts of the 2020 Annual Symposium on Computer-Human Interaction in Play. ACM (2020).
       
    • 4.
      Lugrin, B., Ströle, E., Obremski, D., Schwab, F., Lange, B.: What if it speaks like it was from the village? Effects of a Robot speaking in Regional Language Variations on Users’ Evaluations. 29th IEEE International Conference on Robot and Human Interactive Communication (RO-MAN 2020). pp. 1315–1320 (2020).
       
    • 5.
      Deublein, A., Lugrin, B.: (Expressive) Social Robot or Tablet? – On the Benefits of Embodiment and Non-verbal Expressivity of the Interface for a Smart Environment. In: S., G.-H., T., J., and C., M. (eds.) International Conference on Persuasive Technology (PERSUASIVE 2020). Springer (2020).
       

    2019 [ nach oben ]

    • 1.
      Lugrin, B., Rosenthal von der Pütten, A.M., Hahn, S.: Identifying Social Context Factors Relevant for a Robotic Elderly Assistant. In: Salichs, M.A., Ge, S.S., Barakova, E.I., Cabibihan, J.-J., Wagner, A.R., González, Álvaro C., and He, H. (eds.) International Conference on Social Robotics (ICSR). pp. 558–567. Springer (2019).
       
    • 2.
      Eckstein, B., Niebling, F., Lugrin, B.: Reflected Reality: A Mixed Reality Knowledge Representation for Context-aware Systems. 11th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games). pp. 1–4. IEEE (2019).
       
    • 3.
      Eckstein, B., Krapp, E., Elsässer, A., Lugrin, B.: Smart substitutional reality: Integrating the smart home into virtual reality. Entertainment Computing. 31, 100306 (2019).
       
    • 4.
      Striepe, H., Donnermann, M., Lein, M., Lugrin, B.: Modeling and Evaluating Emotion, Contextual Head Movement and Voices for a Social Robot Storyteller. International Journal of Social Robotics. (2019).
       
    • 5.
      Obremski, D., Lugrin, J.-L., Schaper, P., Lugrin, B.: Non-Native Speaker Generation and Perception for Mixed-Cultural Settings. ACM International Conference on Intelligent Virtual Agents 2019. (2019).
       
    • 6.
      Lugrin, J.-L., Latoschik, M.E., Glémarec, Y., Bosser, A.-G., Chollet, M., Lugrin, B.: Towards Narrative-Driven Atmosphere for Virtual Classroom. Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems. pp. 1–6 (2019).
       

    2018 [ nach oben ]

    • 1.
      Lugrin, B., Bartl, A., Striepe, H., Lax, J., Toriizuka, T.: Do I act familiar? Investigating the Similarity-Attraction Principle on Culture-specific Communicative behaviour for Social Robots. International Conference on Intelligent Robots and Systems (IROS 2018). pp. 2033–2039. IEEE (2018).
       
    • 2.
      Fischbach, M., Brandt, M., Zimmerer, C., Lugrin, J.-L., Latoschik, M.E., Lugrin, B.: Follow the White Robot - A Role-Playing Game with a Robot Game Master. 17th International Conference on Autonomous Agents and MultiAgent Systems (AAMAS 2018). pp. 1812–1814. ACM, Stockholm, Sweden (2018).
       
    • 3.
      Deublein, A., Pfeifer, A., Merbach, K., Bruckner, K., Mengelkamp, C., Lugrin, B.: Scaffolding of motivation in learning using a social robot. Computers & Education. 125, 182–190 (2018).
       
    • 4.
      Pfeifer, A., Lugrin, B.: Female Robots as Role-models? The Influence of Robot Gender and Learning Materials on Learning Success. International Conference on Artificial Intelligence in Education (AIED 2018). pp. 276–280. Springer (2018).
       
    • 5.
      Lugrin, B., Bergmann, K., Dippold, J.: Social Robots as a Means of Integration? An Explorative Acceptance Study considering Gender and Non-verbal Behaviour. International Conference on Intelligent Robots and Systems (IROS 2018). pp. 2026–2032. IEEE (2018).
       
    • 6.
      Eckstein, B., Krapp, E., Lugrin, B.: Towards Serious Games and Applications in Smart Substitutional Reality. 10th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games 2018). pp. 25–32. IEEE (2018).
       
    • 7.
      Lugrin, B., Eckstein, B., Bergmann, K., Heindl, C.: Adapted Foreigner-directed Communication towards Virtual Agents. 18th International Conference on Intelligent Virtual Agents (IVA 2018). pp. 59–64. ACM (2018).
       
    • 8.
      Janowski, K., Ritschel, H., Lugrin, B., André, E.: Sozial interagierende Roboter in der Pflege. In: Bendel, O. (ed.) Pflegeroboter. pp. 63–87. Springer (2018).
       
    • 9.
      Bergmann, K., Rull, M. del M.C., Lugrin, B.: A Pilot Study on Adaptive Gesture Use in Interaction with Non-native Listeners. 4th International Workshop on Multimodal Analyses Enabling Artificial Agents in Human-Machine Interaction. pp. 26–32. ACM (2018).
       

    2017 [ nach oben ]

    • 1.
      Lugrin, B., Frommel, J., André, E.: Combining a Data-driven and a Theory-based Approach to Generate Culture-dependent Behaviours for Virtual Characters. In: Faucher, C. (ed.) Advances in Culturally-Aware Intelligent Systems and in Cross-Cultural Psychological Studies. Springer (2017).
       
    • 2.
      Striepe, H., Lugrin, B.: There Once Was a Robot Storyteller: Measuring the Effects of Emotion and Non-verbal Behaviour. 9th International Conference on Social Robotics (ICSR 2017). Springer (2017).
       
    • 3.
      Menne, I.M., Lugrin, B.: In the Face of Emotion: A Behavioral Study on Emotions Towards a Robot Using the Facial Action Coding System. In: Mutlu, B., Tscheligi, M., Weiss, A., and Young, J.E. (eds.) Companion of the 2017 ACM/IEEE International Conference on Human-Robot Interaction (HRI 2017). pp. 205–206. ACM (2017).
       
    • 4.
      Hammer, S., Kirchner, K., André, E., Lugrin, B.: Touch or Talk?: Comparing Social Robots and Tablet PCs for an Elderly Assistant Recommender System. In: Mutlu, B., Tscheligi, M., Weiss, A., and Young, J.E. (eds.) Companion of the 2017 ACM/IEEE International Conference on Human-Robot Interaction (HRI 2017). pp. 129–130. ACM (2017).
       

    2016 [ nach oben ]

    • 1.
      Fischbach, M., Striepe, H., Latoschik, M.E., Lugrin, B.: A Low-cost, Variable, Interactive Surface for Mixed-Reality Tabletop Games. 22nd ACM Symposium on Virtual Reality Software and Technology (VRST 2016). pp. 297–298. ACM (2016).
       
    • 2.
      Bartl, A., Bosch, S., Brandt, M., Dittrich, M., Lugrin, B.: The Influence of a Social Robot’s Persona on How it is Perceived and Accepted by Elderly Users. In: Agah, A., Cabibihan, J.-J., Howard, A.M., Salichs, M.A., and He, H. (eds.) 8th International Conference on Social Robotics (ICSR 2016). pp. 681–691. Springer (2016).
       
    • 3.
      Hammer, S., Lugrin, B., Bogomolov, S., Janowski, K., André, E.: Investigating Politeness Strategies and Their Persuasiveness for a Robotic Elderly Assistant. In: Meschtscherjakov, A., de Ruyter, B.E.R., Fuchsberger, V., Murer, M., and Tscheligi, M. (eds.) 11th International Conference on Persuasive Technology (PERSUASIVE 2016). pp. 315–326. Springer (2016).
       
    • 4.
      Eckstein, B., Lugrin, J.-L., Wiebusch, D., Latoschik, M.: PEARS - Physics Extension And Representation through Semantics. IEEE Transactions on Computational Intelligence and AI in Games. 8, 178–189 (2016).
       
    • 5.
      Eckstein, B., Lugrin, B.: Dynamic Context Integration through Modularized Ontologies and Semantic Blueprints. 5th International Workshop on Human-Agent Interaction Design and Models (HAIDM 2016), in conjunction with IJCAI 2016 (2016).
       
    • 6.
      Eckstein, B., Lugrin, B.: Augmented Reasoning in the Mirror World. 22nd ACM Conference on Virtual Reality Software and Technology (VRST 2016). pp. 313–314. ACM, Munich, Germany (2016).
       

    2015 [ nach oben ]

    • 1.
      Lugrin, B., Frommel, J., André, E.: Modeling and Evaluating a Bayesian Network of Culture-dependent Behaviors. International Conference on Culture and Computing. IEEE (2015).
       
    • 2.
      Damian, I., Baur, T., Lugrin, B., Gebhard, P., Mehlmann, G., André, E.: Games are Better than Books: In-Situ Comparison of an Interactive Job Interview Game with Conventional Training. In: Conati, C., Heffernan, N., Mitrovic, A., and Verdejo, F.M. (eds.) 17th International Conference on Artificial Intelligence in Education (AIED 2015). Springer (2015).
       
    • 3.
      Hall, L., Tazzyman, S., Hume, C., Endrass, B., Lim, M., Hofstede, G., Paiva, A., André, E., Kappas, A., Aylett, R.: Learning to Overcome Cultural Conflict through Engaging with Intelligent Agents in Synthetic Cultures. International Journal of Artificial Intelligence in Education. 25, 291–317 (2015).
       
    • 4.
      Hammer, S., Segmueller, F., Lugrin, B., André, E.: Promoting Energy-Effcient Behavior by Recommendations based on Energy Cultures. Workshop on Fostering Smart Energy Applications (FSEA 2015), held in conjunction with INTERACT 2015 (2015).
       
    • 5.
      Masoodian, M., Lugrin, B., Buehling, R., André, E.: Visualization Support for Comparing Energy Consumption Data. 19th International Conference on Information Visualisation. pp. 28–34. IEEE (2015).
       
    • 6.
      Baur, T., Mehlmann, G., Damian, I., Lingenfelser, F., JohannesWagner, Lugrin, B., André, E., Gebhard, P.: Context-Aware Automated Analysis and Annotation of Social Human-Agent Interactions. ACM Transactions on Interactive Intelligent Systems (TiiS). 5, (2015).
       

    2014 [ nach oben ]

    • 1.
      Endrass, B., Hall, L.E., Hume, C., Tazzyman, S., André, E.: A Pictorial Interaction Language for Children to Communicate with Cultural Virtual Characters. In: Kurosu, M. (ed.) 16th International Conference on Human-Computer Interaction. Advanced Interaction Modalities and Techniques. pp. 532–543. Springer (2014).
       
    • 2.
      Endrass, B.: Cultural Diversity for Virtual Characters - Investigating Behavioral Aspects across Cultures. Springer (2014).
       
    • 3.
      André, E., Bühling, R., Endrass, B., Masoodian, M.: Evaluating the Effectiveness of Visualizations for Comparing Energy Usage Data. Workshop on Fostering Smart Energy Applications (FSEA 2014), in conjunction with Advanced Visual Interfaces. pp. 5–8 (2014).
       
    • 4.
      Kistler, F., Endrass, B., André, E.: Full Body Interaction with Virtual Characters in an Interactive Storytelling Scenario. In: Bickmore, T.W., Marsella, S., and Sidner, C.L. (eds.) 14th International Conference on Intelligent Virtual Agents (IVA 2014). pp. 236–239. Springer (2014).
       
    • 5.
      Endrass, B., Häring, M., Akila, G., André, E.: Simulating Deceptive Cues of Joy in Humanoid Robots. In: Bickmore, T.W., Marsella, S., and Sidner, C.L. (eds.) 14th International Conference on Intelligent Virtual Agents (IVA 2014). pp. 174–177. Springer (2014).
       
    • 6.
      Aylett, R., Hall, L.E., Tazzyman, S., Endrass, B., André, E., Ritter, C., Nazir, A., Paiva, A., Hofstede, G.J., Kappas, A.: Werewolves, Cheats, and Cultural Sensitivity. In: Bazzan, A.L.C., Huhns, M.N., Lomuscio, A., and Scerri, P. (eds.) International Conference on Autonomous Agents and Multiagent Systems (AAMAS 2014). pp. 1085–1092. IFAAMAS (2014).
       
    • 7.
      Nazir, A., Aylett, R.S., Lim, M.Y., Endrass, B., Hall, L.E., Ritter, C.: MIXER: why the difference?. In: Bazzan, A.L.C., Huhns, M.N., Lomuscio, A., and Scerri, P. (eds.) International Conference on Autonomous Agents and Multiagent Systems (AAMAS 2014). pp. 1687–1688. IFAAMAS (2014).
       
    • 8.
      Krenn, B., Endrass, B., Kistler, F., André, E.: Effects of Language Variety on Personality Perception in Embodied Conversational Agents. In: Kurosu, M. (ed.) 16th International Conference on Human-Computer Interaction. Advanced Interaction Modalities and Techniques. pp. 429–439. Springer (2014).
       
    • 9.
      Degens, N., Endrass, B., Hofstede, G.J., Beulens, A., André, E.: What I See is Not What You Get: Why Culture-Specific Behaviours for Virtual Characters Should Be User-Tested Across Cultures. AI and Society. (2014).
       
    • 10.
      Endrass, B., Frommel, J., André, E.: A hybrid Approach to model a Bayesian Network of Culture-specific Behavior. In: Bazzan, A.L.C., Huhns, M.N., Lomuscio, A., and Scerri, P. (eds.) International Conference on Autonomous Agents and Multiagent Systems (AAMAS 2014). pp. 1395–1396. IFAAMAS (2014).
       
    • 11.
      Endrass, B., Hall, L.E., Hume, C., Tazzyman, S., André, E., Aylett, R.: Engaging with Virtual Characters using a Pictorial Interaction Language. In: Jones, M., Palanque, P.A., Schmidt, A., and Grossman, T. (eds.) Extended Abstracts on Human Factors in Computing Systems (CHI EA 2014). pp. 531–534. ACM (2014).
       
    • 12.
      Endrass, B., Klimmt, C., Mehlmann, G., André, E., Roth, C.: Designing User-Character Dialog in Interactive Narratives: An Exploratory Experiment. IEEE Transactions on Computational Intelligence and AI in Games. 6, 166–173 (2014).
       
    • 13.
      B. Endrass, E.A.: Integration of Cultural Factors into the Behavioural Models of Virtual Characters. In: Stent, A. and Bangalore, S. (eds.) Natural Language Generation in Interactive Systems. pp. 227–251. Cambridge University Press (2014).