piwik-script

Intern
    Medieninformatik

    Publications

    2022[ to top ]
    • Steinhaeusser, S. C., Oberdörfer, S., von Mammen, S., Latoschik, M. E., & Lugrin, B. Joyful Adventures and Frightening Places - Designing Emotion-Inducing Virtual Environments. Frontiers in Virtual Reality. https://doi.org/10.3389/frvir.2022.919163
    • Ganal, E., Heimbrock, M., Schaper, P., & Lugrin, B. Don’t Touch This! - Investigating the Potential of Visualizing Touched Surfaces on the Consideration of Behavior Change. In N. Baghaei, J. Vassileva, R. Ali, & K. Oyibo (Eds.), Persuasive Technology 2022. Springer International Publishing.
    • Donnermann, M., Schaper, P., & Lugrin, B. Social Robots in Applied Settings: A Long-Term Study on Adaptive Robotic Tutors in Higher Education. Frontiers in Robotics and AI, 9. https://doi.org/10.3389/frobt.2022.831633
    • Steinhaeusser, S. C., & Lugrin, B. Effects of Colored LEDs in Robotic Storytelling on Storytelling Experience and Robot Perception. Proceedings of the 2022 ACM IEEE International Conference on Human-Robot Interaction (HRI2022).
    • Riedmann, A., Schaper, P., Donnermann, M., Lein, M., Steinhaeusser, S. C., Karageorgos, P., Müller, B., Richter, T., & Lugrin, B. Iteratively Digitizing an Analogue Syllable-Based Reading Intervention. Interacting With Computers. https://doi.org/10.1093/iwc/iwac005
    • Riedmann, A., Schaper, P., Jakob, B., & Lugrin, B. A Theory Based Adaptive Pedagogical Agent in a Reading App for Primary Students - A User Study. In S. Crossley & E. Popescu (Eds.), Intelligent Tutoring Systems. ITS 2022. Lecture Notes in Computer Science (Vols. 13284). Springer. https://doi.org/10.1007/978-3-031-09680-8_26
    • Riedmann, A., Schaper, P., & Lugrin, B. Integration of a social robot and gamification in adult learning and effects on motivation, engagement and performance. AI & Society. https://doi.org/10.1007/s00146-022-01514-y
    2021[ to top ]
    • Obremski, D., Schäfer, A. L., Lange, B. P., Lugrin, B., Ganal, E., Witt, L., Nu{\~{n}}ez, T. R., Schwarz, S., & Schwab, F. Put that Away and Talk to Me - the Effects of Smartphone induced Ostracism while Interacting with an Intelligent Virtual Agent. Proceedings of the 9th International Conference on Human-Agent Interaction 2021. https://doi.org/10.1145/3472307.3484669
    • Donnermann, M., Lein, M., Messingschlager, T., Riedmann, A., Schaper, P., Steinhaeusser, S., & Lugrin, B. Social robots and gamification for technology supported learning: An empirical study on engagement and motivation. Computers in Human Behavior, 121, 106792. https://doi.org/10.1016/j.chb.2021.106792
    • Obremski, D., Lugrin, J.-L., Schaper, P., & Lugrin, B. Non-native speaker perception of Intelligent Virtual Agents in two languages: the impact of amount and type of grammatical mistakes. Journal on Multimodal User Interfaces. https://doi.org/10.1007/s12193-021-00369-9
    • Steinhaeusser, S. C., Gabel, J. J., & Lugrin, B. Your New Friend NAO vs. Robot No. 783 - Effects of Personal or Impersonal Framing in a Robotic Storytelling Use Case. In C. Bethel, A. Paiva, E. Broadbent, D. Feil-Seifer, & D. Szafir (Eds.), Companion of the 2021 ACM/IEEE International Conference on Human-Robot Interaction (HRI 2021). ACM. https://doi.org/10.1145/3434074.3447187
    • Steinhaeusser, S. C., Schaper, P., & Lugrin, B. Comparing a Robotic Storyteller versus Audio Book with Integration of Sound Effects and Background Music. In C. Bethel, A. Paiva, E. Broadbent, D. Feil-Seifer, & D. Szafir (Eds.), Companion of the 2021 ACM/IEEE International Conference on Human-Robot Interaction (HRI 2021). ACM. https://doi.org/10.1145/3434074.3447186
    • Steinhaeusser, S. C., Schaper, P., Akuffo, O. B., Friedrich, P., Ön, J., & Lugrin, B. Anthropomorphize me! - Effects of Robot Gender on Listeners’ Perception of the Social Robot NAO in a Storytelling Use Case. In C. Bethel, A. Paiva, E. Broadbent, D. Feil-Seifer, & D. Szafir (Eds.), Companion of the 2021 ACM/IEEE International Conference on Human-Robot Interaction (HRI 2021). ACM. https://doi.org/10.1145/3434074.3447228
    • Appel, M., Lugrin, B., Kühle, M., & Heindl, C. The emotional robotic storyteller: On the influence of affect congruency on narrative transportation, robot perception, and persuasion. Computers in Human Behavior, 106749. https://doi.org/10.1016/j.chb.2021.106749
    • Schaper, P., Riedmann, A., & Lugrin, B. Internalisation of Situational Motivation in an E-Learning Scenario Using Gamification. International Conference on Artificial Intelligence in Education (AIED 2021), 314-319.
    • Lugrin, B., & Rehm, M. Culture for Socially Interactive Agents. In B. Lugrin, C. Pelachaud, & D. Traum (Eds.), The Handbook on Socially Interactive Agents – 20 Years of Research on Embodied Conversational Agents, Intelligent Virtual Agents, and Social Robotics, Volume 1: Methods, Behavior, Cognition (pp. 463-494). ACM. https://doi.org/10.1145/3477322.3477336
    • Schaper, P., Donnermann, M., Doser, N., Lein, M., Riedmann, A., Steinhaeusser, S. C., Karageorgos, P., Müller, B., Richter, T., & Lugrin, B. Towards a digital syllable-based reading intervention: An interview study with second-graders. British HCI Conference 2021 (BCS-HCI 2021).
    • Heß, J., Karageorgos, P., Richter, T., Müller, B., Riedmann, A., Schaper, P., & Lugrin, B. Digitale Leseförderung: Konzeption und Evaluation der "Mobilen Leseförderung". Round Table-Session präsentiert Auf Der Online-Tagung Der Fachgruppe Pädagogische Psychologie Der Deutschen Gesellschaft für Psychologie (DGPs).
    • Donnermann, M., Schaper, P., & Lugrin, B. Towards Adaptive Robotic Tutors in Universities: A Field Study. International Conference on Persuasive Technology (PERSUASIVE 2021).
    • Lugrin, B. Introduction to Socially Interactive Agents. In B. Lugrin, C. Pelachaud, & D. Traum (Eds.), The Handbook on Socially Interactive Agents – 20 Years of Research on Embodied Conversational Agents, Intelligent Virtual Agents, and Social Robotics, Volume 1: Methods, Behavior, Cognition (pp. 1-20). ACM. https://doi.org/10.1145/3477322.3477324
    • Lugrin, B., Pelachaud, C., & Traum, D. The Handbook on Socially Interactive Agents – 20 Years of Research on Embodied Conversational Agents, Intelligent Virtual Agents, and Social Robotics, Volume 1: Methods, Behavior, Cognition. ACM. https://doi.org/10.1145/3477322
    2020[ to top ]
    • Deublein, A., & Lugrin, B. (Expressive) Social Robot or Tablet? – On the Benefits of Embodiment and Non-verbal Expressivity of the Interface for a Smart Environment. In G.-H. S., J. T., & M. C. (Eds.), International Conference on Persuasive Technology (PERSUASIVE 2020) (Vols. 12064). Springer. https://doi.org/10.1007/978-3-030-45712-9_7
    • Donnermann, M., Schaper, P., & Lugrin, B. Integrating a Social Robot in Higher Education – A Field Study. 29th IEEE International Conference on Robot and Human Interactive Communication (RO-MAN 2020), 573-579.
    • von der Pütten, A. M. R., Lugrin, B., Steinhaeusser, S. C., & Klass, L. Context Matters! Identifying Social Context Factors and Assessing Their Relevance for a Socially Assistive Robot. Companion of the 2020 International Conference on Human-Robot Interaction, 409-411. https://doi.org/10.1145/3371382.3378370
    • Lugrin, B., Ströle, E., Obremski, D., {Schwab}, F., & {Lange}, B. What if it speaks like it was from the village? Effects of a Robot speaking in Regional Language Variations on Users’ Evaluations. 29th IEEE International Conference on Robot and Human Interactive Communication (RO-MAN 2020), 1315-1320. https://doi.org/10.1109/RO-MAN47096.2020.9223432
    • Steinhaeusser, S. C., & Lugrin, B. Horror Laboratory and Forest Cabin - A Horror Game Series for Desktop Computer, Virtual Reality, and Smart Substitutional Reality. Extended Abstracts of the 2020 Annual Symposium on Computer-Human Interaction in Play. https://doi.org/10.1145/3383668.3419924
    2019[ to top ]
    • Lugrin, B., Rosenthal von der Pütten, A. M., & Hahn, S. Identifying Social Context Factors Relevant for a Robotic Elderly Assistant. In M. A. Salichs, S. S. Ge, E. I. Barakova, J.-J. Cabibihan, A. R. Wagner, Álvaro C. González, & H. He (Eds.), International Conference on Social Robotics (ICSR) (Vols. 11876, pp. 558-567). Springer. http://dblp.uni-trier.de/db/conf/socrob/icsr2019.html#LugrinPH19
    • Eckstein, B., Krapp, E., Elsässer, A., & Lugrin, B. Smart substitutional reality: Integrating the smart home into virtual reality. Entertainment Computing, 31, 100306. https://doi.org/https://doi.org/10.1016/j.entcom.2019.100306
    • Striepe, H., Donnermann, M., Lein, M., & Lugrin, B. Modeling and Evaluating Emotion, Contextual Head Movement and Voices for a Social Robot Storyteller. International Journal of Social Robotics. https://doi.org/10.1007/s12369-019-00570-7
    • Obremski, D., Lugrin, J.-L., Schaper, P., & Lugrin, B. Non-Native Speaker Generation and Perception for Mixed-Cultural Settings. ACM International Conference on Intelligent Virtual Agents 2019. https://doi.org/https://doi.org/10.1145/3308532.3329427
    • Lugrin, J.-L., Latoschik, M. E., Glémarec, Y., Bosser, A.-G., Chollet, M., & Lugrin, B. Towards Narrative-Driven Atmosphere for Virtual Classroom. Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 1-6. http://downloads.hci.informatik.uni-wuerzburg.de/2019-chi-lbw-narrative-driven-atmosphere-preprint.pdf
    • Eckstein, B., Niebling, F., & Lugrin, B. Reflected Reality: A Mixed Reality Knowledge Representation for Context-aware Systems. 11th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games), 1-4. http://dblp.uni-trier.de/db/conf/vsgames/vsgames2019.html#EcksteinNL19
    2018[ to top ]
    • Lugrin, B., Bartl, A., Striepe, H., Lax, J., & Toriizuka, T. Do I act familiar? Investigating the Similarity-Attraction Principle on Culture-specific Communicative behaviour for Social Robots. International Conference on Intelligent Robots and Systems (IROS 2018), 2033-2039.
    • Fischbach, M., Brandt, M., Zimmerer, C., Lugrin, J.-L., Latoschik, M. E., & Lugrin, B. Follow the White Robot - A Role-Playing Game with a Robot Game Master. 17th International Conference on Autonomous Agents and MultiAgent Systems (AAMAS 2018), 1812-1814. https://downloads.hci.informatik.uni-wuerzburg.de/2018-aamas-demo-white-robot-camera-ready-v2-preprint.pdf
    • Pfeifer, A., & Lugrin, B. Female Robots as Role-models? The Influence of Robot Gender and Learning Materials on Learning Success. International Conference on Artificial Intelligence in Education (AIED 2018), 276-280.
    • Deublein, A., Pfeifer, A., Merbach, K., Bruckner, K., Mengelkamp, C., & Lugrin, B. Scaffolding of motivation in learning using a social robot. Computers & Education, 125, 182-190. https://doi.org/https://doi.org/10.1016/j.compedu.2018.06.015
    • Eckstein, B., Krapp, E., & Lugrin, B. Towards Serious Games and Applications in Smart Substitutional Reality. 10th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games 2018), 25-32. https://www.researchgate.net/publication/327720238_Towards_Serious_Games_and_Applications_in_Smart_Substitutional_Reality
    • Lugrin, B., Bergmann, K., & Dippold, J. Social Robots as a Means of Integration? An Explorative Acceptance Study considering Gender and Non-verbal Behaviour. International Conference on Intelligent Robots and Systems (IROS 2018), 2026-2032.
    • Lugrin, B., Eckstein, B., Bergmann, K., & Heindl, C. Adapted Foreigner-directed Communication towards Virtual Agents. 18th International Conference on Intelligent Virtual Agents (IVA 2018), 59-64. https://www.youtube.com/watch?v=tuyGgCD_RbE
    • Janowski, K., Ritschel, H., Lugrin, B., & André, E. Sozial interagierende Roboter in der Pflege. In O. Bendel (Ed.), Pflegeroboter (pp. 63-87). Springer. https://doi.org/10.1007/978-3-658-22698-5_4
    • Bergmann, K., Rull, M. del M. C., & Lugrin, B. A Pilot Study on Adaptive Gesture Use in Interaction with Non-native Listeners. 4th International Workshop on Multimodal Analyses Enabling Artificial Agents in Human-Machine Interaction, 26-32.
    2017[ to top ]
    • Lugrin, B., Frommel, J., & André, E. Combining a Data-driven and a Theory-based Approach to Generate Culture-dependent Behaviours for Virtual Characters. In C. Faucher (Ed.), Advances in Culturally-Aware Intelligent Systems and in Cross-Cultural Psychological Studies. Springer.
    • Striepe, H., & Lugrin, B. There Once Was a Robot Storyteller: Measuring the Effects of Emotion and Non-verbal Behaviour. 9th International Conference on Social Robotics (ICSR 2017). https://doi.org/https://doi.org/10.1007/978-3-319-70022-9_13
    • Menne, I. M., & Lugrin, B. In the Face of Emotion: A Behavioral Study on Emotions Towards a Robot Using the Facial Action Coding System. In B. Mutlu, M. Tscheligi, A. Weiss, & J. E. Young (Eds.), Companion of the 2017 {ACM/IEEE} International Conference on Human-Robot Interaction (HRI 2017) (pp. 205-206). ACM. https://doi.org/10.1145/3029798.3038375
    • Hammer, S., Kirchner, K., André, E., & Lugrin, B. Touch or Talk?: Comparing Social Robots and Tablet PCs for an Elderly Assistant Recommender System. In B. Mutlu, M. Tscheligi, A. Weiss, & J. E. Young (Eds.), Companion of the 2017 ACM/IEEE International Conference on Human-Robot Interaction (HRI 2017) (pp. 129-130). ACM. http://dblp.uni-trier.de/db/conf/hri/hri2017c.html#HammerKAL17
    2016[ to top ]
    • Fischbach, M., Striepe, H., Latoschik, M. E., & Lugrin, B. A Low-cost, Variable, Interactive Surface for Mixed-Reality Tabletop Games. 22nd ACM Symposium on Virtual Reality Software and Technology (VRST 2016), 297-298. http://dl.acm.org/authorize?N21397
    • Bartl, A., Bosch, S., Brandt, M., Dittrich, M., & Lugrin, B. The Influence of a Social Robot’s Persona on How it is Perceived and Accepted by Elderly Users. In A. Agah, J.-J. Cabibihan, A. M. Howard, M. A. Salichs, & H. He (Eds.), 8th International Conference on Social Robotics (ICSR 2016) (Vols. 9979, pp. 681-691). Springer. http://dblp.uni-trier.de/db/conf/socrob/icsr2016.html#BartlBBDL16
    • Hammer, S., Lugrin, B., Bogomolov, S., Janowski, K., & André, E. Investigating Politeness Strategies and Their Persuasiveness for a Robotic Elderly Assistant. In A. Meschtscherjakov, B. E. R. de Ruyter, V. Fuchsberger, M. Murer, & M. Tscheligi (Eds.), 11th International Conference on Persuasive Technology (PERSUASIVE 2016) (Vols. 9638, pp. 315-326). Springer. http://dblp.uni-trier.de/db/conf/persuasive/persuasive2016.html#HammerLBJA16
    • Eckstein, B., Lugrin, J.-L., Wiebusch, D., & Latoschik, M. PEARS - Physics Extension And Representation through Semantics. IEEE Transactions on Computational Intelligence and AI in Games, 8(2), 178-189. https://doi.org/10.1109/TCIAIG.2015.2505404
    • Eckstein, B., & Lugrin, B. Dynamic Context Integration through Modularized Ontologies and Semantic Blueprints. 5th International Workshop on Human-Agent Interaction Design and Models (HAIDM 2016), in Conjunction With IJCAI 2016.
    • Eckstein, B., & Lugrin, B. Augmented Reasoning in the Mirror World. 22nd ACM Conference on Virtual Reality Software and Technology (VRST 2016), 313-314. https://doi.org/10.1145/2993369.2996316
    2015[ to top ]
    • Lugrin, B., Frommel, J., & André, E. Modeling and Evaluating a Bayesian Network of Culture-dependent Behaviors. International Conference on Culture and Computing.
    • Damian, I., Baur, T., Lugrin, B., Gebhard, P., Mehlmann, G., & André, E. Games are Better than Books: In-Situ Comparison of an Interactive Job Interview Game with Conventional Training. In C. Conati, N. Heffernan, A. Mitrovic, & F. M. Verdejo (Eds.), 17th International Conference on Artificial Intelligence in Education (AIED 2015). Springer.
    • Hall, L., Tazzyman, S., Hume, C., Endrass, B., Lim, M., Hofstede, G., Paiva, A., André, E., Kappas, A., & Aylett, R. Learning to Overcome Cultural Conflict through Engaging with Intelligent Agents in Synthetic Cultures. International Journal of Artificial Intelligence in Education, 25(2), 291-317. https://doi.org/10.1007/s40593-014-0031-y
    • Hammer, S., Segmueller, F., Lugrin, B., & André, E. Promoting Energy-Effcient Behavior by Recommendations based on Energy Cultures. Workshop on Fostering Smart Energy Applications (FSEA 2015), Held in Conjunction With INTERACT 2015.
    • Masoodian, M., Lugrin, B., Buehling, R., & André, E. Visualization Support for Comparing Energy Consumption Data. 19th International Conference on Information Visualisation, 28-34.
    • Baur, T., Mehlmann, G., Damian, I., Lingenfelser, F., JohannesWagner, Lugrin, B., André, E., & Gebhard, P. Context-Aware Automated Analysis and Annotation of Social Human-Agent Interactions. ACM Transactions on Interactive Intelligent Systems (TiiS), 5(2), Article 2.
    2014[ to top ]
    • Endrass, B., Hall, L. E., Hume, C., Tazzyman, S., & André, E. A Pictorial Interaction Language for Children to Communicate with Cultural Virtual Characters. In M. Kurosu (Ed.), 16th International Conference on Human-Computer Interaction. Advanced Interaction Modalities and Techniques (Vols. 8511, pp. 532-543). Springer. https://doi.org/10.1007/978-3-319-07230-2_51
    • Endrass, B. Cultural Diversity for Virtual Characters - Investigating Behavioral Aspects across Cultures (pp. I-XIV, 1). Springer. http://dx.doi.org/10.1007/978-3-658-04910-2
    • André, E., Bühling, R., Endrass, B., & Masoodian, M. Evaluating the Effectiveness of Visualizations for Comparing Energy Usage Data. Workshop on Fostering Smart Energy Applications (FSEA 2014), in Conjunction With Advanced Visual Interfaces, 5-8.
    • Kistler, F., Endrass, B., & André, E. {Full Body Interaction with Virtual Characters in an Interactive Storytelling Scenario}. In T. W. Bickmore, S. Marsella, & C. L. Sidner (Eds.), 14th International Conference on Intelligent Virtual Agents (IVA 2014) (Vols. 8637, pp. 236-239). Springer. https://doi.org/10.1007/978-3-319-09767-1_30
    • Endrass, B., Häring, M., Akila, G., & André, E. Simulating Deceptive Cues of Joy in Humanoid Robots. In T. W. Bickmore, S. Marsella, & C. L. Sidner (Eds.), 14th International Conference on Intelligent Virtual Agents (IVA 2014) (Vols. 8637, pp. 174-177). Springer. https://doi.org/10.1007/978-3-319-09767-1_20
    • Aylett, R., Hall, L. E., Tazzyman, S., Endrass, B., André, E., Ritter, C., Nazir, A., Paiva, A., Hofstede, G. J., & Kappas, A. Werewolves, Cheats, and Cultural Sensitivity. In A. L. C. Bazzan, M. N. Huhns, A. Lomuscio, & P. Scerri (Eds.), International Conference on Autonomous Agents and Multiagent Systems (AAMAS 2014) (pp. 1085-1092). IFAAMAS. http://dblp.uni-trier.de/db/conf/atal/aamas2014.html#AylettHTEARNPHK14
    • Nazir, A., Aylett, R. S., Lim, M. Y., Endrass, B., Hall, L. E., & Ritter, C. {MIXER: why the difference?}. In A. L. C. Bazzan, M. N. Huhns, A. Lomuscio, & P. Scerri (Eds.), International Conference on Autonomous Agents and Multiagent Systems (AAMAS 2014) (pp. 1687-1688). IFAAMAS. http://dblp.uni-trier.de/db/conf/atal/aamas2014.html#NazirALEHR14
    • Krenn, B., Endrass, B., Kistler, F., & André, E. Effects of Language Variety on Personality Perception in Embodied Conversational Agents. In M. Kurosu (Ed.), 16th International Conference on Human-Computer Interaction. Advanced Interaction Modalities and Techniques (Vols. 8511, pp. 429-439). Springer. https://doi.org/10.1007/978-3-319-07230-2_41
    • Degens, N., Endrass, B., Hofstede, G. J., Beulens, A., & André, E. {W}hat {I} {S}ee is {N}ot {W}hat {Y}ou {G}et: {W}hy {C}ulture-{S}pecific {B}ehaviours for {V}irtual {C}haracters {S}hould {B}e {U}ser-{T}ested {A}cross {C}ultures. {AI} and {S}ociety. https://doi.org/10.1007/s00146-014-0567-2
    • Endrass, B., Frommel, J., & André, E. A hybrid Approach to model a Bayesian Network of Culture-specific Behavior. In A. L. C. Bazzan, M. N. Huhns, A. Lomuscio, & P. Scerri (Eds.), International Conference on Autonomous Agents and Multiagent Systems (AAMAS 2014) (pp. 1395-1396). IFAAMAS. http://dblp.uni-trier.de/db/conf/atal/aamas2014.html#EndrassFA14
    • Endrass, B., Hall, L. E., Hume, C., Tazzyman, S., André, E., & Aylett, R. Engaging with Virtual Characters using a Pictorial Interaction Language. In M. Jones, P. A. Palanque, A. Schmidt, & T. Grossman (Eds.), Extended Abstracts on Human Factors in Computing Systems (CHI EA 2014) (pp. 531-534). ACM. https://doi.org/10.1145/2559206.2574804
    • Endrass, B., Klimmt, C., Mehlmann, G., André, E., & Roth, C. Designing User-Character Dialog in Interactive Narratives: An Exploratory Experiment. IEEE Transactions on Computational Intelligence and AI in Games, 6(2), 166-173. https://doi.org/10.1109/TCIAIG.2013.2290509
    • B. Endrass, E. A. {Integration of Cultural Factors into the Behavioural Models of Virtual Characters}. In A. Stent & S. Bangalore (Eds.), Natural Language Generation in Interactive Systems (pp. 227-251). Cambridge University Press. http://www.amazon.com/Natural-Language-Generation-Interactive-Systems/dp/1107010020%3FSubscriptionId%3D0JYN1NVW651KCA56C102%26tag%3Dtechkie-20%26linkCode%3Dxm2%26camp%3D2025%26creative%3D165953%26creativeASIN%3D1107010020