Publikationen
2022[ to top ]
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Mixed-Cultural Speech for Intelligent Virtual Agents - the Impact of Different Non-Native Accents Using Natural or Synthetic Speech in the English Language in HAI ’22: International Conference on Human-Agent Interaction (2022). 67–75.
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Mixed-Cultural Speech for Mixed-Cultural Users - Natural vs. Synthetic Speech for Virtual Agents in HAI ’22: International Conference on Human-Agent Interaction (2022). 290–292.
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Exploratory Study on the Perception of Intelligent Virtual Agents With Non-Native Accents Using Synthetic and Natural Speech in German in INTERNATIONAL CONFERENCE ON MULTIMODAL INTERACTION (2022).
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The impact of mixed-cultural speech on the stereotypical perception of a virtual robot in Frontiers in Robotics and AI (2022). 9
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Repeated experience or a virtual nose to reduce simulator sickness? Investigating prediction of the sensorial conflict theory and the rest-frame hypothesis in two virtual games in Entertainment Computing (2022). 43 100514.
2021[ to top ]
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Put that Away and Talk to Me - the Effects of Smartphone induced Ostracism while Interacting with an Intelligent Virtual Agent in Proceedings of the 9th International Conference on Human-Agent Interaction 2021 (2021).
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Non-native speaker perception of Intelligent Virtual Agents in two languages: the impact of amount and type of grammatical mistakes in Journal on Multimodal User Interfaces (2021).
2020[ to top ]
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What if it speaks like it was from the village? Effects of a Robot speaking in Regional Language Variations on Users’ Evaluations in 29th IEEE International Conference on Robot and Human Interactive Communication (RO-MAN 2020) (2020). 1315–1320.
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What the user’s voice tells us about UX - Analysing parameters of the voice as indicators of the User Experience of the usage of intelligent voice assistants (2020).
2019[ to top ]
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Non-Native Speaker Generation and Perception for Mixed-Cultural Settings in ACM International Conference on Intelligent Virtual Agents 2019 (2019).
2018[ to top ]
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A Virtual Nose as a Rest-Frame - The Impact on Simulator Sickness and Game Experience in 2018 10th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games) (2018). 1–8.
2016[ to top ]
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Audio Feedback and Illusion of Virtual Body Ownership in Mixed Reality in Proceedings of the 22Nd ACM Conference on Virtual Reality Software and Technology, VRST \u002716 (2016). 309–310.