Publikationen
2023[ to top ]
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Iteratively designing a robotic concierge with different stakeholders - A multi-methods field study in AIRSI2023 The Metaverse Conference (2023).
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The NarRobot Plugin - Connecting the Social Robot Reeti to the Unity Game Engine in Companion of the 2023 ACM/IEEE International Conference on Human-Robot Interaction, HRI ’23 Companion (2023).
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An Approach to Investigate an Influence of Visual Angle Size on Emotional Activation During a Decision-Making Task in HCII 2023, Lecture Notes in Computer Science (2023).
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Using a Social Robot as a Hotel Assessment Tool in Companion of the 2023 ACM/IEEE International Conference on Human-Robot Interaction (HRI), HRI ’23 Companion (2023).
2022[ to top ]
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The Influence of Visible Cables and Story Content on Perceived Autonomy in Social Human-Robot Interaction in Robotics (2022). 12(1) 3.
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Effects of Colored LEDs in Robotic Storytelling on Storytelling Experience and Robot Perception in Proceedings of the 2022 ACM/IEEE International Conference on Human-Robot Interaction (HRI2022) (2022).
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Designing Social Robots’ Speech in the Hotel Context-A Series of Online Studies in 2022 31st IEEE International Conference on Robot and Human Interactive Communication (RO-MAN) (2022). 163–170.
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A multi-method approach to compare presence, fear induction and desensitization in survival horror games within the reality-virtuality-continuum in Entertainment Computing (2022). 100539.
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Iteratively Digitizing an Analogue Syllable-Based Reading Intervention in Interacting with Computers (2022).
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Joyful Adventures and Frightening Places - Designing Emotion-Inducing Virtual Environments in Frontiers in Virtual Reality (2022).
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Second Language Learning through Storytelling with a Social Robot-An Online Case Study in 2022 31st IEEE International Conference on Robot and Human Interactive Communication (RO-MAN) (2022). 67–74.
2021[ to top ]
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Comparing a Robotic Storyteller versus Audio Book with Integration of Sound Effects and Background Music in Companion of the 2021 ACM/IEEE International Conference on Human-Robot Interaction (HRI 2021), C. Bethel, A. Paiva, E. Broadbent, D. Feil-Seifer, D. Szafir (reds.) (2021).
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Your New Friend NAO vs. Robot No. 783 - Effects of Personal or Impersonal Framing in a Robotic Storytelling Use Case in Companion of the 2021 ACM/IEEE International Conference on Human-Robot Interaction (HRI 2021), C. Bethel, A. Paiva, E. Broadbent, D. Feil-Seifer, D. Szafir (reds.) (2021).
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Social robots and gamification for technology supported learning: An empirical study on engagement and motivation in Computers in Human Behavior (2021). 121 106792.
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Anthropomorphize me! - Effects of Robot Gender on Listeners’ Perception of the Social Robot NAO in a Storytelling Use Case in Companion of the 2021 ACM/IEEE International Conference on Human-Robot Interaction (HRI 2021), C. Bethel, A. Paiva, E. Broadbent, D. Feil-Seifer, D. Szafir (reds.) (2021).
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Towards a digital syllable-based reading intervention: An interview study with second-graders in British HCI Conference 2021 (BCS-HCI 2021) (2021).
2020[ to top ]
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Horror Laboratory and Forest Cabin - A Horror Game Series for Desktop Computer, Virtual Reality, and Smart Substitutional Reality in Extended Abstracts of the 2020 Annual Symposium on Computer-Human Interaction in Play (2020).
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Context Matters! Identifying Social Context Factors and Assessing Their Relevance for a Socially Assistive Robot in Companion of the 2020 International Conference on Human-Robot Interaction (2020). 409–411.
2019[ to top ]
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Fancy Fruits - An Augmented Reality Application for Special Needs Education in Proceedings of the 11th International Conference on Virtual Worlds and Games for Serious Applications (VS Games 2019) (2019). 1–4.