piwik-script

English Intern
Medieninformatik

Publikationen

2023[ to top ]
  • Iteratively designing a robotic concierge with different stakeholders - A multi-methods field study Donnermann, Melissa; Steinhaeusser, Sophia C.; Lein, Martina; Lugrin, Birgit in AIRSI2023 The Metaverse Conference (2023).
  • The NarRobot Plugin - Connecting the Social Robot Reeti to the Unity Game Engine Steinhaeusser, Sophia C.; Siol, Lenny; Ganal, Elisabeth; Maier, Sophia; Lugrin, Birgit in Companion of the 2023 ACM/IEEE International Conference on Human-Robot Interaction, HRI ’23 Companion (2023).
  • An Approach to Investigate an Influence of Visual Angle Size on Emotional Activation During a Decision-Making Task Oberdörfer, Sebastian; Birnstiel, Sandra; Steinhaeusser, Sophia C.; Latoschik, Marc Erich in HCII 2023, Lecture Notes in Computer Science (2023).
  • Using a Social Robot as a Hotel Assessment Tool Lein, Martina; Donnermann, Melissa; Steinhaeusser, Sophia C.; Lugrin, Birgit in Companion of the 2023 ACM/IEEE International Conference on Human-Robot Interaction (HRI), HRI ’23 Companion (2023).
2022[ to top ]
  • The Influence of Visible Cables and Story Content on Perceived Autonomy in Social Human-Robot Interaction Roesler, Eileen; Steinhaeusser, Sophia C.; Lugrin, Birgit; Onnasch, Linda in Robotics (2022). 12(1) 3.
  • Effects of Colored LEDs in Robotic Storytelling on Storytelling Experience and Robot Perception Steinhaeusser, Sophia C.; Lugrin, Birgit in Proceedings of the 2022 ACM/IEEE International Conference on Human-Robot Interaction (HRI2022) (2022).
  • Designing Social Robots’ Speech in the Hotel Context-A Series of Online Studies Steinhaeusser, Sophia C.; Lein, Martina; Donnermann, Melissa; Lugrin, Birgit in 2022 31st IEEE International Conference on Robot and Human Interactive Communication (RO-MAN) (2022). 163–170.
  • A multi-method approach to compare presence, fear induction and desensitization in survival horror games within the reality-virtuality-continuum Steinhaeusser, Sophia C.; Eckstein, Benjamin; Lugrin, Birgit in Entertainment Computing (2022). 100539.
  • Iteratively Digitizing an Analogue Syllable-Based Reading Intervention Riedmann, Anna; Schaper, Philipp; Donnermann, Melissa; Lein, Martina; Steinhaeusser, Sophia C.; Karageorgos, Panagiotis; Müller, Bettina; Richter, Tobias; Lugrin, Birgit in Interacting with Computers (2022).
  • Joyful Adventures and Frightening Places - Designing Emotion-Inducing Virtual Environments Steinhaeusser, Sophia C; Oberdörfer, Sebastian; von Mammen, Sebastian; Latoschik, Marc Erich; Lugrin, Birgit in Frontiers in Virtual Reality (2022).
  • Second Language Learning through Storytelling with a Social Robot-An Online Case Study Steinhaeusser, Sophia C.; Riedmann, Anna; Schaper, Philipp; Guthmann, Emily; Pfister, Julia; Schmitt, Katharina; Wild, Theresa; Lugrin, Birgit in 2022 31st IEEE International Conference on Robot and Human Interactive Communication (RO-MAN) (2022). 67–74.
2021[ to top ]
  • Comparing a Robotic Storyteller versus Audio Book with Integration of Sound Effects and Background Music Steinhaeusser, Sophia C.; Schaper, Philipp; Lugrin, Birgit in Companion of the 2021 ACM/IEEE International Conference on Human-Robot Interaction (HRI 2021), C. Bethel, A. Paiva, E. Broadbent, D. Feil-Seifer, D. Szafir (reds.) (2021).
  • Your New Friend NAO vs. Robot No. 783 - Effects of Personal or Impersonal Framing in a Robotic Storytelling Use Case Steinhaeusser, Sophia C.; Gabel, Juliane J.; Lugrin, Birgit in Companion of the 2021 ACM/IEEE International Conference on Human-Robot Interaction (HRI 2021), C. Bethel, A. Paiva, E. Broadbent, D. Feil-Seifer, D. Szafir (reds.) (2021).
  • Social robots and gamification for technology supported learning: An empirical study on engagement and motivation Donnermann, Melissa; Lein, Martina; Messingschlager, Tanja; Riedmann, Anna; Schaper, Philipp; Steinhaeusser, Sophia; Lugrin, Birgit in Computers in Human Behavior (2021). 121 106792.
  • Anthropomorphize me! - Effects of Robot Gender on Listeners’ Perception of the Social Robot NAO in a Storytelling Use Case Steinhaeusser, Sophia C.; Schaper, Philipp; Akuffo, Ohenewa Bediako; Friedrich, Paula; Ön, Jülide; Lugrin, Birgit in Companion of the 2021 ACM/IEEE International Conference on Human-Robot Interaction (HRI 2021), C. Bethel, A. Paiva, E. Broadbent, D. Feil-Seifer, D. Szafir (reds.) (2021).
  • Towards a digital syllable-based reading intervention: An interview study with second-graders Schaper, Philipp; Donnermann, Melissa; Doser, Nicole; Lein, Martina; Riedmann, Anna; Steinhaeusser, Sophia C.; Karageorgos, Panagiotis; Müller, Bettina; Richter, Tobias; Lugrin, Birgit in British HCI Conference 2021 (BCS-HCI 2021) (2021).
2020[ to top ]
  • Horror Laboratory and Forest Cabin - A Horror Game Series for Desktop Computer, Virtual Reality, and Smart Substitutional Reality Steinhaeusser, Sophia C.; Lugrin, Birgit in Extended Abstracts of the 2020 Annual Symposium on Computer-Human Interaction in Play (2020).
  • Context Matters! Identifying Social Context Factors and Assessing Their Relevance for a Socially Assistive Robot von der Pütten, Astrid Marieke Rosenthal; Lugrin, Birgit; Steinhaeusser, Sophia C.; Klass, Lina in Companion of the 2020 International Conference on Human-Robot Interaction (2020). 409–411.
2019[ to top ]
  • Fancy Fruits - An Augmented Reality Application for Special Needs Education Steinhaeusser, Sophia C; Riedmann, Anna; Haller, Max; Oberdörfer, Sebastian; Bucher, Kristina; Latoschik, Marc Erich in Proceedings of the 11th International Conference on Virtual Worlds and Games for Serious Applications (VS Games 2019) (2019). 1–4.