piwik-script

English Intern
    Medieninformatik

    Publikationen

    2022[ to top ]
    • Steinhaeusser, S.C., Riedmann, A., Schaper, P., Guthmann, E., Pfister, J., Schmitt, K., Wild, T., Lugrin, B.: Second Language Learning through Storytelling with a Social Robot-An Online Case Study. 2022 31st IEEE International Conference on Robot and Human Interactive Communication (RO-MAN). bll. 67–74. IEEE (2022).
    • Steinhaeusser, S.C., Lein, M., Donnermann, M., Lugrin, B.: Designing Social Robots’ Speech in the Hotel Context-A Series of Online Studies. 2022 31st IEEE International Conference on Robot and Human Interactive Communication (RO-MAN). bll. 163–170. IEEE (2022).
    • Steinhaeusser, S.C., Oberdörfer, S., von Mammen, S., Latoschik, M.E., Lugrin, B.: Joyful Adventures and Frightening Places - Designing Emotion-Inducing Virtual Environments. Frontiers in Virtual Reality. (2022).
    • Riedmann, A., Schaper, P., Donnermann, M., Lein, M., Steinhaeusser, S.C., Karageorgos, P., Müller, B., Richter, T., Lugrin, B.: Iteratively Digitizing an Analogue Syllable-Based Reading Intervention. Interacting with Computers. (2022).
    • Steinhaeusser, S.C., Lugrin, B.: Effects of Colored LEDs in Robotic Storytelling on Storytelling Experience and Robot Perception. Proceedings of the 2022 ACM/IEEE International Conference on Human-Robot Interaction (HRI2022). IEEE Press (2022).
    2021[ to top ]
    • Schaper, P., Donnermann, M., Doser, N., Lein, M., Riedmann, A., Steinhaeusser, S.C., Karageorgos, P., Müller, B., Richter, T., Lugrin, B.: Towards a digital syllable-based reading intervention: An interview study with second-graders. British HCI Conference 2021 (BCS-HCI 2021) (2021).
    • Donnermann, M., Lein, M., Messingschlager, T., Riedmann, A., Schaper, P., Steinhaeusser, S., Lugrin, B.: Social robots and gamification for technology supported learning: An empirical study on engagement and motivation. Computers in Human Behavior. 121, 106792 (2021).
    • Steinhaeusser, S.C., Schaper, P., Akuffo, O.B., Friedrich, P., Ön, J., Lugrin, B.: Anthropomorphize me! - Effects of Robot Gender on Listeners’ Perception of the Social Robot NAO in a Storytelling Use Case. In: Bethel, C., Paiva, A., Broadbent, E., Feil-Seifer, D., en Szafir, D. (reds.) Companion of the 2021 ACM/IEEE International Conference on Human-Robot Interaction (HRI 2021). ACM (2021).
    • Steinhaeusser, S.C., Schaper, P., Lugrin, B.: Comparing a Robotic Storyteller versus Audio Book with Integration of Sound Effects and Background Music. In: Bethel, C., Paiva, A., Broadbent, E., Feil-Seifer, D., en Szafir, D. (reds.) Companion of the 2021 ACM/IEEE International Conference on Human-Robot Interaction (HRI 2021). ACM (2021).
    • Steinhaeusser, S.C., Gabel, J.J., Lugrin, B.: Your New Friend NAO vs. Robot No. 783 - Effects of Personal or Impersonal Framing in a Robotic Storytelling Use Case. In: Bethel, C., Paiva, A., Broadbent, E., Feil-Seifer, D., en Szafir, D. (reds.) Companion of the 2021 ACM/IEEE International Conference on Human-Robot Interaction (HRI 2021). ACM (2021).
    2020[ to top ]
    • Steinhaeusser, S.C., Lugrin, B.: Horror Laboratory and Forest Cabin - A Horror Game Series for Desktop Computer, Virtual Reality, and Smart Substitutional Reality. Extended Abstracts of the 2020 Annual Symposium on Computer-Human Interaction in Play. ACM (2020).
    • von der Pütten, A.M.R., Lugrin, B., Steinhaeusser, S.C., Klass, L.: Context Matters! Identifying Social Context Factors and Assessing Their Relevance for a Socially Assistive Robot. Companion of the 2020 International Conference on Human-Robot Interaction. bll. 409–411. ACM (2020).
    2019[ to top ]
    • Steinhaeusser, S.C., Riedmann, A., Haller, M., Oberdörfer, S., Bucher, K., Latoschik, M.E.: Fancy Fruits - An Augmented Reality Application for Special Needs Education. Proceedings of the 11th International Conference on Virtual Worlds and Games for Serious Applications (VS Games 2019). bll. 1–4. IEEE (2019).