piwik-script

English Intern
    Medieninformatik

    Publikationen

    2022[ to top ]
    • Obremski, D., Hering, H.B., Friedrich, P., Lugrin, B.: Exploratory Study on the Perception of Intelligent Virtual Agents With Non-Native Accents Using Synthetic and Natural Speech in German. INTERNATIONAL CONFERENCE ON MULTIMODAL INTERACTION. ACM (2022).
    • Steinhaeusser, S.C., Lugrin, B.: Effects of Colored LEDs in Robotic Storytelling on Storytelling Experience and Robot Perception. Proceedings of the 2022 ACM/IEEE International Conference on Human-Robot Interaction (HRI2022). IEEE Press (2022).
    • Ganal, E., Heimbrock, M., Schaper, P., Lugrin, B.: Don’t Touch This! - Investigating the Potential of Visualizing Touched Surfaces on the Consideration of Behavior Change. In: Baghaei, N., Vassileva, J., Ali, R., and Oyibo, K. (eds.) Persuasive Technology 2022. Springer International Publishing (2022).
    • Riedmann, A., Schaper, P., Jakob, B., Lugrin, B.: A Theory Based Adaptive Pedagogical Agent in a Reading App for Primary Students - A User Study. In: Crossley, S. and Popescu, E. (eds.) Intelligent Tutoring Systems. ITS 2022. Lecture Notes in Computer Science. Springer (2022).
    • Steinhaeusser, S.C., Lein, M., Donnermann, M., Lugrin, B.: Designing Social Robots’ Speech in the Hotel Context-A Series of Online Studies. 2022 31st IEEE International Conference on Robot and Human Interactive Communication (RO-MAN). pp. 163–170. IEEE (2022).
    • Steinhaeusser, S.C., Riedmann, A., Schaper, P., Guthmann, E., Pfister, J., Schmitt, K., Wild, T., Lugrin, B.: Second Language Learning through Storytelling with a Social Robot-An Online Case Study. 2022 31st IEEE International Conference on Robot and Human Interactive Communication (RO-MAN). pp. 67–74. IEEE (2022).
    • Donnermann, M., Schaper, P., Lugrin, B.: Investigating Adaptive Robot Tutoring in a Long-Term Interaction in Higher Education. 31st IEEE International Conference on Robot and Human Interactive Communication (RO-MAN 2022). pp. 171–178. IEEE (2022).
    • Schaper, P., Riedmann, A., Oberdörfer, S., Lugrin, B.: Addressing Waste Separation With a Persuasive Augmented Reality App. Proceedings of the 24th International Conference on Mobile Human-Computer Interaction (MobileHCI ’22). Association for Computing Machinery, New York, NY, USA (2022).
    • Schaper, P., Riedmann, A., Semineth, M., Lugrin, B.: Addressing Motivation in an E-Learning Scenario by applying Narration and Choice. Proceedings of the 35th British Human-Computer Interaction Conference (BCS HCI 22) (2022).
    • Heß, J., Karageorgos, P., Richter, T., Müller, B., Riedmann, A., Schaper, P., Lugrin, B.: Digitale Leseförderung: Effekte eines silbenbasierten digitalen Lesetrainings in Klasse 2. Vortrag auf dem 52. Kongress der Deutschen Gesellschaft für Psychologie (DGPs) (2022).
    • Steinhaeusser, S.C., Oberdörfer, S., von Mammen, S., Latoschik, M.E., Lugrin, B.: Joyful Adventures and Frightening Places - Designing Emotion-Inducing Virtual Environments. Frontiers in Virtual Reality. (2022).
    • Donnermann, M., Schaper, P., Lugrin, B.: Social Robots in Applied Settings: A Long-Term Study on Adaptive Robotic Tutors in Higher Education. Frontiers in Robotics and AI. 9, (2022).
    • Riedmann, A., Schaper, P., Lugrin, B.: Integration of a social robot and gamification in adult learning and effects on motivation, engagement and performance. AI & Society. (2022).
    • Riedmann, A., Schaper, P., Donnermann, M., Lein, M., Steinhaeusser, S.C., Karageorgos, P., Müller, B., Richter, T., Lugrin, B.: Iteratively Digitizing an Analogue Syllable-Based Reading Intervention. Interacting with Computers. (2022).
    • Obremski, D., Friedrich, P., Haak, N., Schaper, P., Lugrin, B.: The impact of mixed-cultural speech on the stereotypical perception of a virtual robot. Frontiers in Robotics and AI. 9, (2022).
    • Wienrich, C., Obremski, D., Israel, J.H.: Repeated experience or a virtual nose to reduce simulator sickness? {\textendash} Investigating prediction of the sensorial conflict theory and the rest-frame hypothesis in two virtual games. Entertainment Computing. 43, 100514 (2022).
    2021[ to top ]
    • Donnermann, M., Schaper, P., Lugrin, B.: Towards Adaptive Robotic Tutors in Universities: A Field Study. International Conference on Persuasive Technology (PERSUASIVE 2021). Springer (2021).
    • Steinhaeusser, S.C., Gabel, J.J., Lugrin, B.: Your New Friend NAO vs. Robot No. 783 - Effects of Personal or Impersonal Framing in a Robotic Storytelling Use Case. In: Bethel, C., Paiva, A., Broadbent, E., Feil-Seifer, D., and Szafir, D. (eds.) Companion of the 2021 ACM/IEEE International Conference on Human-Robot Interaction (HRI 2021). ACM (2021).
    • Steinhaeusser, S.C., Schaper, P., Akuffo, O.B., Friedrich, P., Ön, J., Lugrin, B.: Anthropomorphize me! - Effects of Robot Gender on Listeners’ Perception of the Social Robot NAO in a Storytelling Use Case. In: Bethel, C., Paiva, A., Broadbent, E., Feil-Seifer, D., and Szafir, D. (eds.) Companion of the 2021 ACM/IEEE International Conference on Human-Robot Interaction (HRI 2021). ACM (2021).
    • Schaper, P., Riedmann, A., Lugrin, B.: Internalisation of Situational Motivation in an E-Learning Scenario Using Gamification. International Conference on Artificial Intelligence in Education (AIED 2021). pp. 314–319. Springer (2021).
    • Schaper, P., Donnermann, M., Doser, N., Lein, M., Riedmann, A., Steinhaeusser, S.C., Karageorgos, P., Müller, B., Richter, T., Lugrin, B.: Towards a digital syllable-based reading intervention: An interview study with second-graders. British HCI Conference 2021 (BCS-HCI 2021) (2021).
    • Obremski, D., Schäfer, A.L., Lange, B.P., Lugrin, B., Ganal, E., Witt, L., Nuñez, T.R., Schwarz, S., Schwab, F.: Put that Away and Talk to Me - the Effects of Smartphone induced Ostracism while Interacting with an Intelligent Virtual Agent. Proceedings of the 9th International Conference on Human-Agent Interaction 2021. ACM (2021).
    • Steinhaeusser, S.C., Schaper, P., Lugrin, B.: Comparing a Robotic Storyteller versus Audio Book with Integration of Sound Effects and Background Music. In: Bethel, C., Paiva, A., Broadbent, E., Feil-Seifer, D., and Szafir, D. (eds.) Companion of the 2021 ACM/IEEE International Conference on Human-Robot Interaction (HRI 2021). ACM (2021).
    • Lugrin, B., Rehm, M.: Culture for Socially Interactive Agents. In: Lugrin, B., Pelachaud, C., and Traum, D. (eds.) The Handbook on Socially Interactive Agents – 20 Years of Research on Embodied Conversational Agents, Intelligent Virtual Agents, and Social Robotics, Volume 1: Methods, Behavior, Cognition. pp. 463–494. ACM (2021).
    • Lugrin, B.: Introduction to Socially Interactive Agents. In: Lugrin, B., Pelachaud, C., and Traum, D. (eds.) The Handbook on Socially Interactive Agents – 20 Years of Research on Embodied Conversational Agents, Intelligent Virtual Agents, and Social Robotics, Volume 1: Methods, Behavior, Cognition. pp. 1–20. ACM (2021).
    • Heß, J., Karageorgos, P., Richter, T., Müller, B., Riedmann, A., Schaper, P., Lugrin, B.: Digitale Leseförderung: Konzeption und Evaluation der "Mobilen Leseförderung". Round Table-Session präsentiert auf der Online-Tagung der Fachgruppe Pädagogische Psychologie der Deutschen Gesellschaft für Psychologie (DGPs) (2021).
    • Lugrin, B., Pelachaud, C., Traum, D.: The Handbook on Socially Interactive Agents – 20 Years of Research on Embodied Conversational Agents, Intelligent Virtual Agents, and Social Robotics, Volume 1: Methods, Behavior, Cognition. ACM (2021).
    • Donnermann, M., Lein, M., Messingschlager, T., Riedmann, A., Schaper, P., Steinhaeusser, S., Lugrin, B.: Social robots and gamification for technology supported learning: An empirical study on engagement and motivation. Computers in Human Behavior. 121, 106792 (2021).
    • Appel, M., Lugrin, B., Kühle, M., Heindl, C.: The emotional robotic storyteller: On the influence of affect congruency on narrative transportation, robot perception, and persuasion. Computers in Human Behavior. 106749 (2021).
    • Obremski, D., Lugrin, J.-L., Schaper, P., Lugrin, B.: Non-native speaker perception of Intelligent Virtual Agents in two languages: the impact of amount and type of grammatical mistakes. Journal on Multimodal User Interfaces. (2021).
    2020[ to top ]
    • Steinhaeusser, S.C., Lugrin, B.: Horror Laboratory and Forest Cabin - A Horror Game Series for Desktop Computer, Virtual Reality, and Smart Substitutional Reality. Extended Abstracts of the 2020 Annual Symposium on Computer-Human Interaction in Play. ACM (2020).
    • Lugrin, B., Ströle, E., Obremski, D., Schwab, F., Lange, B.: What if it speaks like it was from the village? Effects of a Robot speaking in Regional Language Variations on Users’ Evaluations. 29th IEEE International Conference on Robot and Human Interactive Communication (RO-MAN 2020). pp. 1315–1320 (2020).
    • Donnermann, M., Schaper, P., Lugrin, B.: Integrating a Social Robot in Higher Education – A Field Study. 29th IEEE International Conference on Robot and Human Interactive Communication (RO-MAN 2020). pp. 573–579 (2020).
    • von der Pütten, A.M.R., Lugrin, B., Steinhaeusser, S.C., Klass, L.: Context Matters! Identifying Social Context Factors and Assessing Their Relevance for a Socially Assistive Robot. Companion of the 2020 International Conference on Human-Robot Interaction. pp. 409–411. ACM (2020).
    • Deublein, A., Lugrin, B.: (Expressive) Social Robot or Tablet? – On the Benefits of Embodiment and Non-verbal Expressivity of the Interface for a Smart Environment. In: S., G.-H., T., J., and C., M. (eds.) International Conference on Persuasive Technology (PERSUASIVE 2020). Springer (2020).
    2019[ to top ]
    • Lugrin, J.-L., Latoschik, M.E., Glémarec, Y., Bosser, A.-G., Chollet, M., Lugrin, B.: Towards Narrative-Driven Atmosphere for Virtual Classroom. Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems. pp. 1–6 (2019).
    • Lugrin, B., Rosenthal von der Pütten, A.M., Hahn, S.: Identifying Social Context Factors Relevant for a Robotic Elderly Assistant. In: Salichs, M.A., Ge, S.S., Barakova, E.I., Cabibihan, J.-J., Wagner, A.R., González, Álvaro C., and He, H. (eds.) International Conference on Social Robotics (ICSR). pp. 558–567. Springer (2019).
    • Eckstein, B., Niebling, F., Lugrin, B.: Reflected Reality: A Mixed Reality Knowledge Representation for Context-aware Systems. 11th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games). pp. 1–4. IEEE (2019).
    • Striepe, H., Donnermann, M., Lein, M., Lugrin, B.: Modeling and Evaluating Emotion, Contextual Head Movement and Voices for a Social Robot Storyteller. International Journal of Social Robotics. (2019).
    • Obremski, D., Lugrin, J.-L., Schaper, P., Lugrin, B.: Non-Native Speaker Generation and Perception for Mixed-Cultural Settings. ACM International Conference on Intelligent Virtual Agents 2019. (2019).
    • Eckstein, B., Krapp, E., Elsässer, A., Lugrin, B.: Smart substitutional reality: Integrating the smart home into virtual reality. Entertainment Computing. 31, 100306 (2019).
    2018[ to top ]
    • Bergmann, K., Rull, M. del M.C., Lugrin, B.: A Pilot Study on Adaptive Gesture Use in Interaction with Non-native Listeners. 4th International Workshop on Multimodal Analyses Enabling Artificial Agents in Human-Machine Interaction. pp. 26–32. ACM (2018).
    • Lugrin, B., Eckstein, B., Bergmann, K., Heindl, C.: Adapted Foreigner-directed Communication towards Virtual Agents. 18th International Conference on Intelligent Virtual Agents (IVA 2018). pp. 59–64. ACM (2018).
    • Eckstein, B., Krapp, E., Lugrin, B.: Towards Serious Games and Applications in Smart Substitutional Reality. 10th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games 2018). pp. 25–32. IEEE (2018).
    • Lugrin, B., Bergmann, K., Dippold, J.: Social Robots as a Means of Integration? An Explorative Acceptance Study considering Gender and Non-verbal Behaviour. International Conference on Intelligent Robots and Systems (IROS 2018). pp. 2026–2032. IEEE (2018).
    • Lugrin, B., Bartl, A., Striepe, H., Lax, J., Toriizuka, T.: Do I act familiar? Investigating the Similarity-Attraction Principle on Culture-specific Communicative behaviour for Social Robots. International Conference on Intelligent Robots and Systems (IROS 2018). pp. 2033–2039. IEEE (2018).
    • Pfeifer, A., Lugrin, B.: Female Robots as Role-models? The Influence of Robot Gender and Learning Materials on Learning Success. International Conference on Artificial Intelligence in Education (AIED 2018). pp. 276–280. Springer (2018).
    • Fischbach, M., Brandt, M., Zimmerer, C., Lugrin, J.-L., Latoschik, M.E., Lugrin, B.: Follow the White Robot - A Role-Playing Game with a Robot Game Master. 17th International Conference on Autonomous Agents and MultiAgent Systems (AAMAS 2018). pp. 1812–1814. ACM, Stockholm, Sweden (2018).
    • Janowski, K., Ritschel, H., Lugrin, B., André, E.: Sozial interagierende Roboter in der Pflege. In: Bendel, O. (ed.) Pflegeroboter. pp. 63–87. Springer (2018).
    • Deublein, A., Pfeifer, A., Merbach, K., Bruckner, K., Mengelkamp, C., Lugrin, B.: Scaffolding of motivation in learning using a social robot. Computers & Education. 125, 182–190 (2018).
    2017[ to top ]
    • Hammer, S., Kirchner, K., André, E., Lugrin, B.: Touch or Talk?: Comparing Social Robots and Tablet PCs for an Elderly Assistant Recommender System. In: Mutlu, B., Tscheligi, M., Weiss, A., and Young, J.E. (eds.) Companion of the 2017 ACM/IEEE International Conference on Human-Robot Interaction (HRI 2017). pp. 129–130. ACM (2017).
    • Menne, I.M., Lugrin, B.: In the Face of Emotion: A Behavioral Study on Emotions Towards a Robot Using the Facial Action Coding System. In: Mutlu, B., Tscheligi, M., Weiss, A., and Young, J.E. (eds.) Companion of the 2017 {ACM/IEEE} International Conference on Human-Robot Interaction (HRI 2017). pp. 205–206. ACM (2017).
    • Striepe, H., Lugrin, B.: There Once Was a Robot Storyteller: Measuring the Effects of Emotion and Non-verbal Behaviour. 9th International Conference on Social Robotics (ICSR 2017). Springer (2017).
    • Lugrin, B., Frommel, J., André, E.: Combining a Data-driven and a Theory-based Approach to Generate Culture-dependent Behaviours for Virtual Characters. In: Faucher, C. (ed.) Advances in Culturally-Aware Intelligent Systems and in Cross-Cultural Psychological Studies. Springer (2017).
    2016[ to top ]
    • Eckstein, B., Lugrin, B.: Augmented Reasoning in the Mirror World. 22nd ACM Conference on Virtual Reality Software and Technology (VRST 2016). pp. 313–314. ACM, Munich, Germany (2016).
    • Eckstein, B., Lugrin, B.: Dynamic Context Integration through Modularized Ontologies and Semantic Blueprints. 5th International Workshop on Human-Agent Interaction Design and Models (HAIDM 2016), in conjunction with IJCAI 2016 (2016).
    2015[ to top ]
    • Damian, I., Baur, T., Lugrin, B., Gebhard, P., Mehlmann, G., André, E.: Games are Better than Books: In-Situ Comparison of an Interactive Job Interview Game with Conventional Training. In: Conati, C., Heffernan, N., Mitrovic, A., and Verdejo, F.M. (eds.) 17th International Conference on Artificial Intelligence in Education (AIED 2015). Springer (2015).
    • Lugrin, B., Frommel, J., André, E.: Modeling and Evaluating a Bayesian Network of Culture-dependent Behaviors. International Conference on Culture and Computing. IEEE (2015).
    • Hall, L., Tazzyman, S., Hume, C., Endrass, B., Lim, M., Hofstede, G., Paiva, A., André, E., Kappas, A., Aylett, R.: Learning to Overcome Cultural Conflict through Engaging with Intelligent Agents in Synthetic Cultures. International Journal of Artificial Intelligence in Education. 25, 291–317 (2015).
    2014[ to top ]
    • Krenn, B., Endrass, B., Kistler, F., André, E.: Effects of Language Variety on Personality Perception in Embodied Conversational Agents. In: Kurosu, M. (ed.) 16th International Conference on Human-Computer Interaction. Advanced Interaction Modalities and Techniques. pp. 429–439. Springer (2014).
    • Nazir, A., Aylett, R.S., Lim, M.Y., Endrass, B., Hall, L.E., Ritter, C.: {MIXER: why the difference?}. In: Bazzan, A.L.C., Huhns, M.N., Lomuscio, A., and Scerri, P. (eds.) International Conference on Autonomous Agents and Multiagent Systems (AAMAS 2014). pp. 1687–1688. IFAAMAS (2014).
    • Kistler, F., Endrass, B., André, E.: {Full Body Interaction with Virtual Characters in an Interactive Storytelling Scenario}. In: Bickmore, T.W., Marsella, S., and Sidner, C.L. (eds.) 14th International Conference on Intelligent Virtual Agents (IVA 2014). pp. 236–239. Springer (2014).
    • Aylett, R., Hall, L.E., Tazzyman, S., Endrass, B., André, E., Ritter, C., Nazir, A., Paiva, A., Hofstede, G.J., Kappas, A.: Werewolves, Cheats, and Cultural Sensitivity. In: Bazzan, A.L.C., Huhns, M.N., Lomuscio, A., and Scerri, P. (eds.) International Conference on Autonomous Agents and Multiagent Systems (AAMAS 2014). pp. 1085–1092. IFAAMAS (2014).
    • Endrass, B., Hall, L.E., Hume, C., Tazzyman, S., André, E., Aylett, R.: Engaging with Virtual Characters using a Pictorial Interaction Language. In: Jones, M., Palanque, P.A., Schmidt, A., and Grossman, T. (eds.) Extended Abstracts on Human Factors in Computing Systems (CHI EA 2014). pp. 531–534. ACM (2014).
    • Endrass, B., Hall, L.E., Hume, C., Tazzyman, S., André, E.: A Pictorial Interaction Language for Children to Communicate with Cultural Virtual Characters. In: Kurosu, M. (ed.) 16th International Conference on Human-Computer Interaction. Advanced Interaction Modalities and Techniques. pp. 532–543. Springer (2014).
    • Endrass, B., Frommel, J., André, E.: A hybrid Approach to model a Bayesian Network of Culture-specific Behavior. In: Bazzan, A.L.C., Huhns, M.N., Lomuscio, A., and Scerri, P. (eds.) International Conference on Autonomous Agents and Multiagent Systems (AAMAS 2014). pp. 1395–1396. IFAAMAS (2014).
    • B. Endrass, E.A.: {Integration of Cultural Factors into the Behavioural Models of Virtual Characters}. In: Stent, A. and Bangalore, S. (eds.) Natural Language Generation in Interactive Systems. pp. 227–251. Cambridge University Press (2014).
    • Degens, N., Endrass, B., Hofstede, G.J., Beulens, A., André, E.: {W}hat {I} {S}ee is {N}ot {W}hat {Y}ou {G}et: {W}hy {C}ulture-{S}pecific {B}ehaviours for {V}irtual {C}haracters {S}hould {B}e {U}ser-{T}ested {A}cross {C}ultures. {AI} and {S}ociety. (2014).
    • Endrass, B., Klimmt, C., Mehlmann, G., André, E., Roth, C.: Designing User-Character Dialog in Interactive Narratives: An Exploratory Experiment. IEEE Transactions on Computational Intelligence and AI in Games. 6, 166–173 (2014).
    2013[ to top ]
    • Endrass, B.: Cultural Diversity for Virtual Characters (Extended Abstract). In: Rossi, F. (ed.) International Joint Conference on Artificial Intelligence (IJCAI 2013). IJCAI/AAAI (2013).
    • Eresha, G., Häring, M., Endrass, B., André, E., Obaid, M.: Investigating the Influence of Culture on Proxemic Behaviors for Humanoid Robots. International Symposium on Robot and Human Interactive Communication (RO-MAN 2013). pp. 430–435. IEEE (2013).
    • Masoodian, M., Endrass, B., Bühling, R., Ermolin, P., André, E.: {Time-Pie visualization: Providing Contextual Information for Energy Consumption Data}. 17th International Conference on Information Visualisation (IV 2013). pp. 102–107. IEEE (2013).
    • Endrass, B.: Kulturelle Vielfalt für virtuelle Charaktere. In: Hölldobler, S. (ed.) Ausgezeichnete Informatikdissertationen 2012. pp. 81–90. GI (2013).
    • Endrass, B., André, E., Rehm, M., Nakano, Y.: Investigating Culture-related Aspects of Behavior for Virtual Characters. Autonomous Agents and Multi-Agent Systems. 27, 277–304 (2013).
    2012[ to top ]
    • Endrass, B.: Cultural Diversity for Virtual Characters - Investigating Behavioral Aspects across Cultures., (2012).
    • Nazir, A., Ritter, C., Aylett, R., Krumhuber, E., Swiderska, A., Degens, N., Endrass, B.: ECUTE: Difference is good!. International Conference on E-Learning, (IADIS). pp. 425–429 (2012).
    • Obaid, M., Damian, I., Kistler, F., Endrass, B., Wagner, J., André, E.: {Cultural Behaviors of Virtual Agents in an Augmented Reality Environment}. In: Nakano, Y.I., Neff, M., Paiva, A., and Walker, M.A. (eds.) 12th International Conference on Intelligent Virtual Agents (IVA 2012). pp. 412–418. Springer (2012).
    • Kistler, F., Endrass, B., Damian, I., Dang, C.T., André, E.: Natural Interaction with Culturally Adaptive Virtual Characters. Multimodal User Interfaces. 6, 39–47 (2012).
    2011[ to top ]
    • Damian, I., Endrass, B., Huber, P., Bee, N., André, E.: {Individualized Agent Interactions}. In: Allbeck, J.M. and Faloutsos, P. (eds.) 4th International Conference on Motion in Games (MIG 2011). pp. 15–26. Springer (2011).
    • Damian, I., Endrass, B., Bee, N., André, E.: {A Software Framework for Individualized Agent Behavior}. In: Vilhjálmsson, H.H., Kopp, S., Marsella, S., and Thórisson, K.R. (eds.) 11th International Conference on Intelligent Virtual Agents (IVA 2011). pp. 437–438. Springer (2011).
    • Lipi, A.A., Nori, F., Endrass, B., Nakano, Y., André, E.: How Culture and Social Relationship Affect the Perception of Agent’s Nonverbal Behaviors?. Workshop on Culturally Motivated Virtual Characters (CMVC 2011), in conjunction with IVA 2011 (2011).
    • Endrass, B., Degens, N., Hofstede, G.J., André, E., Hodgson, J., Mascarenhas, S., Mehlmann, G., Paiva, A., Ritter, C., Swiderska, A.: Integration and Evaluation of Prototypical Culture-related Differences. Workshop on Culturally Motivated Virtual Characters (CMVC 2011), in conjunction with IVA 2011 (2011).
    • Endrass, B., André, E., Rehm, M., Lipi, A.A., Nakano, Y.I.: {Culture-related Differences in Aspects of Behavior for Virtual Characters across Germany and Japan}. In: Sonenberg, L., Stone, P., Tumer, K., and Yolum, P. (eds.) 10th International Conference on Autonomous Agents and Multiagent Systems (AAMAS 2011). pp. 441–448. IFAAMAS (2011).
    • Endrass, B., Nakano, Y.I., Lipi, A.A., Rehm, M., André, E.: Culture-Related Topic Selection in Small Talk Conversations across Germany and Japan. In: Vilhjálmsson, H.H., Kopp, S., Marsella, S., and Thórisson, K.R. (eds.) 11th International Conference on Intelligent Virtual Agents (IVA 2011). pp. 1–13. Springer (2011).
    • Endrass, B., Klimmt, C., Mehlmann, G., André, E., Roth, C.: Exploration of User Reactions to Different Dialog-Based Interaction Styles. In: Si, M., Thue, D., André, E., Lester, J.C., Tanenbaum, J., and Zammitto, V. (eds.) 4th International Conference on Interactive Digital Storytelling (ICIDS 2011). pp. 243–248. Springer (2011).
    • Mehlmann, G., Endrass, B., André, E.: Modeling Parallel State Charts for Multithreaded Multimodal Dialogues. In: Bourlard, H., Huang, T.S., Vidal, E., Gatica-Perez, D., Morency, L.-P., and Sebe, N. (eds.) 13th International Conference on Multimodal Interfaces (ICMI 2011). pp. 385–392. ACM (2011).
    • Endrass, B., Rehm, M., André, E.: Planning Small Talk Behavior with Cultural Influences for Multiagent Systems. Computer Speech \& Language. 25, 158–174 (2011).
    2010[ to top ]
    • Endrass, B., André, E., Huang, L., Gratch, J.: A data-driven approach to model culture-specific communication management styles for virtual agents. In: van der Hoek, W., Kaminka, G.A., Lespérance, Y., Luck, M., and Sen, S. (eds.) 9th International Conference on Autonomous Agents and Multiagent Systems (AAMAS 2010). pp. 99–108. IFAAMAS (2010).
    • Endrass, B., Damian, I., Huber, P., Rehm, M., André, E.: Generating Culture-Specific Gestures for Virtual Agent Dialogs. In: Allbeck, J.M., Badler, N.I., Bickmore, T.W., Pelachaud, C., and Safonova, A. (eds.) 10th International Conference on Intelligent Virtual Agents (IVA 2010). pp. 329–335. Springer (2010).
    • Endrass, B., André, E., Rehm, M.: Towards Culturally-Aware Virtual Agent Systems. In: Blanchard, E.G. and Allard, D. (eds.) Handbook of Research on Culturally-Aware Information Technology: Perspectives and Models: Perspectives and Models. pp. 412–430. IGI Global (2010).
    2009[ to top ]
    • Endrass, B., Rehm, M., André, E.: {Culture-specific Communication Management for Virtual Agents}. In: Sierra, C., Castelfranchi, C., Decker, K.S., and Sichman, J.S. (eds.) 8th International Conference on Autonomous Agents and Multiagent Systems (AAMAS 2009). pp. 281–287. IFAAMAS (2009).
    • Endrass, B., Boegler, M., Bee, N., André, E.: What Would You Do in Their Shoes? Experiencing Different Perspectives in an Interactive Drama for Multiple Users. In: Iurgel, I., Zagalo, N., and Petta, P. (eds.) 2nd International Conference on Interactive Digital Storytelling (ICIDS 2009). pp. 258–268. Springer (2009).
    • Rehm, M., André, E., Bee, N., Endrass, B., Wissner, M., Nakano, Y.I., Lipi, A.A., Nishida, T., Huang, H.-H.: {Creating Standardized Video Recordings of Multimodal Interactions across Cultures}. In: Kipp, M., Martin, J.-C., Paggio, P., and Heylen, D. (eds.) Multimodal Corpora. pp. 138–159. Springer (2009).
    • Rehm, M., Endrass, B.: Rapid prototyping of social group dynamics in multiagent systems. AI \& Society. 24, 13–23 (2009).
    • Rehm, M., Nakano, Y.I., André, E., Nishida, T., Bee, N., Endrass, B., Wissner, M., Lipi, A.A., Huang, H.-H.: From observation to simulation: generating culture-specific behavior for interactive systems. {AI \& Society}. 24, 267–280 (2009).
    2008[ to top ]
    • Endrass, B., Prendinger, H., André, E., Ishizuka, M.: Creating and Scripting Second Life Bots Using MPML3D. In: Prendinger, H., Lester, J.C., and Ishizuka, M. (eds.) 8th International conference on Intelligent Virtual Agents (IVA 2008). pp. 492–493. Springer (2008).
    • Endrass, B., Rehm, M., André, E., Nakano, Y.: Talk is silver, silence is golden: A cross-cultural study on the use of pauses in speech. 4th International Workshop on Human-Computer Conversation (2008).
    2007[ to top ]
    • Rehm, M., Endrass, B., Wissner, M.: Integrating the user in the social group dynamics of agents. Social Intelligence Design (SID) (2007).
    • Rehm, M., André, E., Nakano, Y., Nishida, T., Bee, N., Endrass, B., Huan, H.-H., Wissner, M.: {The CUBE-G approach - Coaching culture-specific nonverbal behavior by virtual agents}. In: Mayer, I. and Mastik, H. (eds.) Organizing and Learning through Gaming and Simulation (ISAGA 2007) (2007).
    • Rehm, M., Bee, N., Endrass, B.: {Increasing Cultural Awareness by Games with Embodied Conversational Agents}. Learning with Games (2007).