Publications
- [ 2023 ]
- [ 2022 ]
- [ 2021 ]
- [ 2020 ]
- [ 2019 ]
- [ 2018 ]
- [ 2017 ]
- [ 2016 ]
- [ 2015 ]
- [ 2014 ]
- [ 2013 ]
- [ 2012 ]
- [ 2011 ]
- [ 2010 ]
- [ 2009 ]
- [ 2008 ]
- [ 2007 ]
2023[ to top ]
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The NarRobot Plugin - Connecting the Social Robot Reeti to the Unity Game Engine in Companion of the 2023 ACM/IEEE International Conference on Human-Robot Interaction (HRI) (2023).
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Using a Social Robot as a Hotel Assessment Tool in Companion of the 2023 ACM/IEEE International Conference on Human-Robot Interaction (HRI) (2023).
2022[ to top ]
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Second Language Learning through Storytelling with a Social Robot-An Online Case Study in 2022 31st IEEE International Conference on Robot and Human Interactive Communication (RO-MAN) (2022). 67–74.
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Designing Social Robots’ Speech in the Hotel Context-A Series of Online Studies in 2022 31st IEEE International Conference on Robot and Human Interactive Communication (RO-MAN) (2022). 163–170.
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Exploratory Study on the Perception of Intelligent Virtual Agents With Non-Native Accents Using Synthetic and Natural Speech in German in INTERNATIONAL CONFERENCE ON MULTIMODAL INTERACTION (2022).
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Mixed-Cultural Speech for Mixed-Cultural Users - Natural vs. Synthetic Speech for Virtual Agents in HAI ’22: International Conference on Human-Agent Interaction (2022). 290–292.
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Mixed-Cultural Speech for Intelligent Virtual Agents - the Impact of Different Non-Native Accents Using Natural or Synthetic Speech in the English Language in HAI ’22: International Conference on Human-Agent Interaction (2022). 67–75.
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Addressing Motivation in an E-Learning Scenario by applying Narration and Choice in Proceedings of the 35th British Human-Computer Interaction Conference (BCS HCI 22) (2022).
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Investigating Adaptive Robot Tutoring in a Long-Term Interaction in Higher Education in 31st IEEE International Conference on Robot and Human Interactive Communication (RO-MAN 2022) (2022). 171–178.
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Addressing Waste Separation With a Persuasive Augmented Reality App in Proceedings of the 24th International Conference on Mobile Human-Computer Interaction (MobileHCI ’22) (2022).
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A Theory Based Adaptive Pedagogical Agent in a Reading App for Primary Students - A User Study in Intelligent Tutoring Systems. ITS 2022. Lecture Notes in Computer Science, S. Crossley, E. Popescu (eds.) (2022). (Vol. 13284)
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Don’t Touch This! - Investigating the Potential of Visualizing Touched Surfaces on the Consideration of Behavior Change in Persuasive Technology 2022, N. Baghaei, J. Vassileva, R. Ali, K. Oyibo (eds.) (2022).
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Effects of Colored LEDs in Robotic Storytelling on Storytelling Experience and Robot Perception in Proceedings of the 2022 ACM/IEEE International Conference on Human-Robot Interaction (HRI2022) (2022).
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Preface in The Handbook on Socially Interactive Agents: 20 years of Research on Embodied Conversational Agents, Intelligent Virtual Agents, and Social Robotics Volume 2: Interactivity, Platforms, Application (2022). xxv-xl.
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Challenge Discussion on Socially Interactive Agents: Considerations on Social Interaction, Computational Architectures, Evaluation, and Ethics in The Handbook on Socially Interactive Agents: 20 years of Research on Embodied Conversational Agents, Intelligent Virtual Agents, and Social Robotics Volume 2: Interactivity, Platforms, Application (2022). 561–626.
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Digitale Leseförderung: Effekte eines silbenbasierten digitalen Lesetrainings in Klasse 2 in Vortrag auf dem 52. Kongress der Deutschen Gesellschaft für Psychologie (DGPs) (2022).
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The Handbook on Socially Interactive Agents: 20 years of Research on Embodied Conversational Agents, Intelligent Virtual Agents, and Social Robotics Volume 2: Interactivity, Platforms, Application (2022). ACM.
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Joyful Adventures and Frightening Places - Designing Emotion-Inducing Virtual Environments in Frontiers in Virtual Reality (2022).
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Iteratively Digitizing an Analogue Syllable-Based Reading Intervention in Interacting with Computers (2022).
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Social Robots in Applied Settings: A Long-Term Study on Adaptive Robotic Tutors in Higher Education in Frontiers in Robotics and AI (2022). 9
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A multi-method approach to compare presence, fear induction and desensitization in survival horror games within the reality-virtuality-continuum in Entertainment Computing (2022). 100539.
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The Influence of Visible Cables and Story Content on Perceived Autonomy in Social Human-Robot Interaction in Robotics (2022). 12(1) 3.
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Integration of a social robot and gamification in adult learning and effects on motivation, engagement and performance in AI & Society (2022).
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The impact of mixed-cultural speech on the stereotypical perception of a virtual robot in Frontiers in Robotics and AI (2022). 9
2021[ to top ]
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Anthropomorphize me! - Effects of Robot Gender on Listeners’ Perception of the Social Robot NAO in a Storytelling Use Case in Companion of the 2021 ACM/IEEE International Conference on Human-Robot Interaction (HRI 2021), C. Bethel, A. Paiva, E. Broadbent, D. Feil-Seifer, D. Szafir (eds.) (2021).
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Towards Adaptive Robotic Tutors in Universities: A Field Study in International Conference on Persuasive Technology (PERSUASIVE 2021) (2021).
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Your New Friend NAO vs. Robot No. 783 - Effects of Personal or Impersonal Framing in a Robotic Storytelling Use Case in Companion of the 2021 ACM/IEEE International Conference on Human-Robot Interaction (HRI 2021), C. Bethel, A. Paiva, E. Broadbent, D. Feil-Seifer, D. Szafir (eds.) (2021).
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Comparing a Robotic Storyteller versus Audio Book with Integration of Sound Effects and Background Music in Companion of the 2021 ACM/IEEE International Conference on Human-Robot Interaction (HRI 2021), C. Bethel, A. Paiva, E. Broadbent, D. Feil-Seifer, D. Szafir (eds.) (2021).
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Towards a digital syllable-based reading intervention: An interview study with second-graders in British HCI Conference 2021 (BCS-HCI 2021) (2021).
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Put that Away and Talk to Me - the Effects of Smartphone induced Ostracism while Interacting with an Intelligent Virtual Agent in Proceedings of the 9th International Conference on Human-Agent Interaction 2021 (2021).
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Internalisation of Situational Motivation in an E-Learning Scenario Using Gamification in International Conference on Artificial Intelligence in Education (AIED 2021) (2021). 314–319.
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Culture for Socially Interactive Agents in The Handbook on Socially Interactive Agents – 20 Years of Research on Embodied Conversational Agents, Intelligent Virtual Agents, and Social Robotics, Volume 1: Methods, Behavior, Cognition, B. Lugrin, C. Pelachaud, D. Traum (eds.) (2021). 463–494.
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Introduction to Socially Interactive Agents in The Handbook on Socially Interactive Agents – 20 Years of Research on Embodied Conversational Agents, Intelligent Virtual Agents, and Social Robotics, Volume 1: Methods, Behavior, Cognition, B. Lugrin, C. Pelachaud, D. Traum (eds.) (2021). 1–20.
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Digitale Leseförderung: Konzeption und Evaluation der "Mobilen Leseförderung" in Round Table-Session präsentiert auf der Online-Tagung der Fachgruppe Pädagogische Psychologie der Deutschen Gesellschaft für Psychologie (DGPs) (2021).
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The Handbook on Socially Interactive Agents – 20 Years of Research on Embodied Conversational Agents, Intelligent Virtual Agents, and Social Robotics, Volume 1: Methods, Behavior, Cognition (2021). ACM.
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Non-native speaker perception of Intelligent Virtual Agents in two languages: the impact of amount and type of grammatical mistakes in Journal on Multimodal User Interfaces (2021).
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The emotional robotic storyteller: On the influence of affect congruency on narrative transportation, robot perception, and persuasion in Computers in Human Behavior (2021). 106749.
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Social robots and gamification for technology supported learning: An empirical study on engagement and motivation in Computers in Human Behavior (2021). 121 106792.
2020[ to top ]
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Integrating a Social Robot in Higher Education – A Field Study in 29th IEEE International Conference on Robot and Human Interactive Communication (RO-MAN 2020) (2020). 573–579.
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Context Matters! Identifying Social Context Factors and Assessing Their Relevance for a Socially Assistive Robot in Companion of the 2020 International Conference on Human-Robot Interaction (2020). 409–411.
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What if it speaks like it was from the village? Effects of a Robot speaking in Regional Language Variations on Users’ Evaluations in 29th IEEE International Conference on Robot and Human Interactive Communication (RO-MAN 2020) (2020). 1315–1320.
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Horror Laboratory and Forest Cabin - A Horror Game Series for Desktop Computer, Virtual Reality, and Smart Substitutional Reality in Extended Abstracts of the 2020 Annual Symposium on Computer-Human Interaction in Play (2020).
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(Expressive) Social Robot or Tablet? – On the Benefits of Embodiment and Non-verbal Expressivity of the Interface for a Smart Environment in International Conference on Persuasive Technology (PERSUASIVE 2020), Lecture Notes in Computer Science, G.-H. S., J. T., M. C. (eds.) (2020). (Vol. 12064)
2019[ to top ]
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Identifying Social Context Factors Relevant for a Robotic Elderly Assistant. in International Conference on Social Robotics (ICSR), Lecture Notes in Computer Science, M. A. Salichs, S. S. Ge, E. I. Barakova, J.-J. Cabibihan, A. R. Wagner, Álvaro C. González, H. He (eds.) (2019). (Vol. 11876) 558–567.
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Reflected Reality: A Mixed Reality Knowledge Representation for Context-aware Systems. in 11th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games) (2019). 1–4.
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Towards Narrative-Driven Atmosphere for Virtual Classroom in Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems (2019). 1–6.
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Smart substitutional reality: Integrating the smart home into virtual reality in Entertainment Computing (2019). 31 100306.
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Modeling and Evaluating Emotion, Contextual Head Movement and Voices for a Social Robot Storyteller in International Journal of Social Robotics (2019).
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Non-Native Speaker Generation and Perception for Mixed-Cultural Settings in ACM International Conference on Intelligent Virtual Agents 2019 (2019).
2018[ to top ]
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Do I act familiar? Investigating the Similarity-Attraction Principle on Culture-specific Communicative behaviour for Social Robots in International Conference on Intelligent Robots and Systems (IROS 2018), IROS \u002718 (2018). 2033–2039.
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Follow the White Robot - A Role-Playing Game with a Robot Game Master in 17th International Conference on Autonomous Agents and MultiAgent Systems (AAMAS 2018), AAMAS \u002718 (2018). 1812–1814.
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Female Robots as Role-models? The Influence of Robot Gender and Learning Materials on Learning Success in International Conference on Artificial Intelligence in Education (AIED 2018) (2018). 276–280.
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Social Robots as a Means of Integration? An Explorative Acceptance Study considering Gender and Non-verbal Behaviour in International Conference on Intelligent Robots and Systems (IROS 2018), IROS \u002718 (2018). 2026–2032.
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Adapted Foreigner-directed Communication towards Virtual Agents in 18th International Conference on Intelligent Virtual Agents (IVA 2018) (2018). 59–64.
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A Pilot Study on Adaptive Gesture Use in Interaction with Non-native Listeners in 4th International Workshop on Multimodal Analyses Enabling Artificial Agents in Human-Machine Interaction (2018). 26–32.
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Towards Serious Games and Applications in Smart Substitutional Reality in 10th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games 2018) (2018). 25–32.
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Sozial interagierende Roboter in der Pflege in Pflegeroboter, O. Bendel (ed.) (2018). 63–87.
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Scaffolding of motivation in learning using a social robot in Computers & Education (2018). 125 182–190.
2017[ to top ]
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In the Face of Emotion: A Behavioral Study on Emotions Towards a Robot Using the Facial Action Coding System. in Companion of the 2017 {ACM/IEEE} International Conference on Human-Robot Interaction (HRI 2017), B. Mutlu, M. Tscheligi, A. Weiss, J. E. Young (eds.) (2017). 205–206.
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There Once Was a Robot Storyteller: Measuring the Effects of Emotion and Non-verbal Behaviour in 9th International Conference on Social Robotics (ICSR 2017), LNCS (2017).
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Touch or Talk?: Comparing Social Robots and Tablet PCs for an Elderly Assistant Recommender System. in Companion of the 2017 ACM/IEEE International Conference on Human-Robot Interaction (HRI 2017), B. Mutlu, M. Tscheligi, A. Weiss, J. E. Young (eds.) (2017). 129–130.
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Combining a Data-driven and a Theory-based Approach to Generate Culture-dependent Behaviours for Virtual Characters in Advances in Culturally-Aware Intelligent Systems and in Cross-Cultural Psychological Studies, C. Faucher (ed.) (2017).
2016[ to top ]
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Augmented Reasoning in the Mirror World in 22nd ACM Conference on Virtual Reality Software and Technology (VRST 2016) (2016). 313–314.
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Dynamic Context Integration through Modularized Ontologies and Semantic Blueprints in 5th International Workshop on Human-Agent Interaction Design and Models (HAIDM 2016), in conjunction with IJCAI 2016 (2016).
2015[ to top ]
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Games are Better than Books: In-Situ Comparison of an Interactive Job Interview Game with Conventional Training in 17th International Conference on Artificial Intelligence in Education (AIED 2015), LNCS, C. Conati, N. Heffernan, A. Mitrovic, F. M. Verdejo (eds.) (2015).
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Modeling and Evaluating a Bayesian Network of Culture-dependent Behaviors in International Conference on Culture and Computing (2015).
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Learning to Overcome Cultural Conflict through Engaging with Intelligent Agents in Synthetic Cultures in International Journal of Artificial Intelligence in Education (2015). 25(2) 291–317.
2014[ to top ]
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Engaging with Virtual Characters using a Pictorial Interaction Language in Extended Abstracts on Human Factors in Computing Systems (CHI EA 2014), M. Jones, P. A. Palanque, A. Schmidt, T. Grossman (eds.) (2014). 531–534.
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{Full Body Interaction with Virtual Characters in an Interactive Storytelling Scenario} in 14th International Conference on Intelligent Virtual Agents (IVA 2014), LNCS, T. W. Bickmore, S. Marsella, C. L. Sidner (eds.) (2014). (Vol. 8637) 236–239.
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Werewolves, Cheats, and Cultural Sensitivity in International Conference on Autonomous Agents and Multiagent Systems (AAMAS 2014), A. L. C. Bazzan, M. N. Huhns, A. Lomuscio, P. Scerri (eds.) (2014). 1085–1092.
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{MIXER: why the difference?} in International Conference on Autonomous Agents and Multiagent Systems (AAMAS 2014), A. L. C. Bazzan, M. N. Huhns, A. Lomuscio, P. Scerri (eds.) (2014). 1687–1688.
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Effects of Language Variety on Personality Perception in Embodied Conversational Agents in 16th International Conference on Human-Computer Interaction. Advanced Interaction Modalities and Techniques, LNCS, M. Kurosu (ed.) (2014). (Vol. 8511) 429–439.
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A hybrid Approach to model a Bayesian Network of Culture-specific Behavior in International Conference on Autonomous Agents and Multiagent Systems (AAMAS 2014), A. L. C. Bazzan, M. N. Huhns, A. Lomuscio, P. Scerri (eds.) (2014). 1395–1396.
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A Pictorial Interaction Language for Children to Communicate with Cultural Virtual Characters in 16th International Conference on Human-Computer Interaction. Advanced Interaction Modalities and Techniques, LNCS, M. Kurosu (ed.) (2014). (Vol. 8511) 532–543.
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{Integration of Cultural Factors into the Behavioural Models of Virtual Characters} in Natural Language Generation in Interactive Systems, A. Stent, S. Bangalore (eds.) (2014). 227–251.
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Designing User-Character Dialog in Interactive Narratives: An Exploratory Experiment in IEEE Transactions on Computational Intelligence and AI in Games (2014). 6(2) 166–173.
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{W}hat {I} {S}ee is {N}ot {W}hat {Y}ou {G}et: {W}hy {C}ulture-{S}pecific {B}ehaviours for {V}irtual {C}haracters {S}hould {B}e {U}ser-{T}ested {A}cross {C}ultures in {AI} and {S}ociety (2014).
2013[ to top ]
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Cultural Diversity for Virtual Characters (Extended Abstract) in International Joint Conference on Artificial Intelligence (IJCAI 2013), F. Rossi (ed.) (2013).
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Investigating the Influence of Culture on Proxemic Behaviors for Humanoid Robots in International Symposium on Robot and Human Interactive Communication (RO-MAN 2013) (2013). 430–435.
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Investigating Culture-related Aspects of Behavior for Virtual Characters in Autonomous Agents and Multi-Agent Systems (2013). 27(2) 277–304.
2012[ to top ]
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Cultural Diversity for Virtual Characters - Investigating Behavioral Aspects across Cultures. PhD thesis, Universität Augsburg. (2012). I–IV, 1.
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ECUTE: Difference is good! in International Conference on E-Learning, (IADIS) (2012). 425–429.
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{Cultural Behaviors of Virtual Agents in an Augmented Reality Environment} in 12th International Conference on Intelligent Virtual Agents (IVA 2012), LNCS, Y. I. Nakano, M. Neff, A. Paiva, M. A. Walker (eds.) (2012). (Vol. 7502) 412–418.
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Natural Interaction with Culturally Adaptive Virtual Characters in Multimodal User Interfaces (2012). 6(1-2) 39–47.
2011[ to top ]
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Exploration of User Reactions to Different Dialog-Based Interaction Styles in 4th International Conference on Interactive Digital Storytelling (ICIDS 2011), LNCS, M. Si, D. Thue, E. André, J. C. Lester, J. Tanenbaum, V. Zammitto (eds.) (2011). (Vol. 7069) 243–248.
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Culture-Related Topic Selection in Small Talk Conversations across Germany and Japan in 11th International Conference on Intelligent Virtual Agents (IVA 2011), LNCS, H. H. Vilhjálmsson, S. Kopp, S. Marsella, K. R. Thórisson (eds.) (2011). (Vol. 6895) 1–13.
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Integration and Evaluation of Prototypical Culture-related Differences in Workshop on Culturally Motivated Virtual Characters (CMVC 2011), in conjunction with IVA 2011 (2011).
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{Culture-related Differences in Aspects of Behavior for Virtual Characters across Germany and Japan} in 10th International Conference on Autonomous Agents and Multiagent Systems (AAMAS 2011), L. Sonenberg, P. Stone, K. Tumer, P. Yolum (eds.) (2011). 441–448.
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Modeling Parallel State Charts for Multithreaded Multimodal Dialogues in 13th International Conference on Multimodal Interfaces (ICMI 2011), H. Bourlard, T. S. Huang, E. Vidal, D. Gatica-Perez, L.-P. Morency, N. Sebe (eds.) (2011). 385–392.
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Planning Small Talk Behavior with Cultural Influences for Multiagent Systems in Computer Speech \& Language (2011). 25(2) 158–174.
2010[ to top ]
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A data-driven approach to model culture-specific communication management styles for virtual agents in 9th International Conference on Autonomous Agents and Multiagent Systems (AAMAS 2010), W. van der Hoek, G. A. Kaminka, Y. Lespérance, M. Luck, S. Sen (eds.) (2010). (Vol. 1) 99–108.
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Generating Culture-Specific Gestures for Virtual Agent Dialogs in 10th International Conference on Intelligent Virtual Agents (IVA 2010), LNCS, J. M. Allbeck, N. I. Badler, T. W. Bickmore, C. Pelachaud, A. Safonova (eds.) (2010). (Vol. 6356) 329–335.
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Towards Culturally-Aware Virtual Agent Systems in Handbook of Research on Culturally-Aware Information Technology: Perspectives and Models: Perspectives and Models, E. G. Blanchard, D. Allard (eds.) (2010). 412–430.
2009[ to top ]
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What Would You Do in Their Shoes? Experiencing Different Perspectives in an Interactive Drama for Multiple Users in 2nd International Conference on Interactive Digital Storytelling (ICIDS 2009), LNCS, I. Iurgel, N. Zagalo, P. Petta (eds.) (2009). (Vol. 5915) 258–268.
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{Culture-specific Communication Management for Virtual Agents} in 8th International Conference on Autonomous Agents and Multiagent Systems (AAMAS 2009), AAMAS \u002709, C. Sierra, C. Castelfranchi, K. S. Decker, J. S. Sichman (eds.) (2009). (Vol. 1) 281–287.
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{Creating Standardized Video Recordings of Multimodal Interactions across Cultures} in Multimodal Corpora, M. Kipp, J.-C. Martin, P. Paggio, D. Heylen (eds.) (2009). (Vol. 5509) 138–159.
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From observation to simulation: generating culture-specific behavior for interactive systems in {AI \& Society} (2009). 24(3) 267–280.
2008[ to top ]
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Talk is silver, silence is golden: A cross-cultural study on the use of pauses in speech in 4th International Workshop on Human-Computer Conversation (2008).
2007[ to top ]
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Integrating the user in the social group dynamics of agents in Social Intelligence Design (SID) (2007).
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{The CUBE-G approach - Coaching culture-specific nonverbal behavior by virtual agents} in Organizing and Learning through Gaming and Simulation (ISAGA 2007), I. Mayer, H. Mastik (eds.) (2007).