Publications
2024[ to top ]
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The {Applicability} of {Using} {Virtual} {Social} {Contexts} as {Stimuli} and {Training} {Material} for {Social} {Context} {Research}. . In Proceedings of the 24th {ACM} {International} {Conference} on {Intelligent} {Virtual} {Agents}, {IVA} ’24. ACM, 2024.
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Excuse {Me}, {May} {I} {Disturb} {You}? the {Influence} of {Politeness} of a {Social} {Robot} on the {Perception} of {Interruptions}. . In 33th {IEEE} {CoInternational} nference on {Robot} and {Human} {Interactive} {Communication}. IEEE, 2024.
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Enhancing {Trust} towards the {Police} with {Virtual} {Agents}]\{\vphantom{\}}{Enhancing} {Trust} towards the {Police} through {Interaction} with {Virtual} {Agents} - {Investigating} the {Ingroup} {Effect} with {Mixed}-{Cultural} {Individuals}. . In Proceedings of the 24th {ACM} {International} {Conference} on {Intelligent} {Virtual} {Agents}, {IVA} ’24. ACM, 2024.
2023[ to top ]
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PePUT: A Unity Toolkit for the Social Robot Pepper. . In 2023 32th IEEE International Conference on Robot and Human Interactive Communication (RO-MAN). IEEE, 2023.
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Who Would You Rather Ask for Help? A Comparison Between Two Chatbot Personalities in Information Management. . In Human-Computer Interaction, Lecture {Notes} in {Computer} {Science}, M. Kurosu, A. Hashizume (reds.), bll 334–353. Springer Nature Switzerland, Cham, 2023.
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Generating Social Contexts with Virtual Agents to Foster Interruptibility Research for Socially Interactive Agents. . In ACM International Conference on Intelligent Virtual Agents (IVA ’23). ACM, 2023.
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The NarRobot Plugin - Connecting the Social Robot Reeti to the Unity Game Engine. . In Companion of the 2023 ACM/IEEE International Conference on Human-Robot Interaction, HRI ’23 Companion. 2023.
2022[ to top ]
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Don’t Touch This! - Investigating the Potential of Visualizing Touched Surfaces on the Consideration of Behavior Change. . In Persuasive Technology 2022, N. Baghaei, J. Vassileva, R. Ali, K. Oyibo (reds.). Springer International Publishing, 2022.
2021[ to top ]
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Put that Away and Talk to Me - the Effects of Smartphone induced Ostracism while Interacting with an Intelligent Virtual Agent. . In Proceedings of the 9th International Conference on Human-Agent Interaction 2021. ACM, 2021.
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Off-The-Shelf Stylus: Using XR Devices for Handwriting and Sketching on Physically Aligned Virtual Surfaces. . In Frontiers in Virtual Reality, 2, D. Zielasko (red.), bl 69. 2021.
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3D Printing an Accessory Dock for XR Controllers and its Exemplary Use as XR Stylus. . In 27th ACM Symposium on Virtual Reality Software and Technology, VRST ’21, bll 1–3. Association for Computing Machinery, Osaka, Japan, 2021.
2020[ to top ]
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Developing a Study Design on the Effects of Different Motion Tracking Approaches on the User Embodiment in Virtual Reality. . In Mensch und Computer 2020, C. Hansen, A. Nürnberger, B. Preim (reds.). Gesellschaft für Informatik e.V., 2020.