Publikationen
2025[ to top ]
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An AI-Driven Card Playing Robot: An Empirical Study on Communicative Style and Embodiment with Elderly Adults. . In Proceedings of the 24th International Conference on Autonomous Agents and Multiagent Systems (AAMAS 2025). IFAAMAS, Detroit, Michigan, USA, 2025.
2024[ to top ]
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Binded to the Lights - Storytelling with a Physically Embodied and a Virtual Robot using Emotionally Adapted Lights. . In 2024 33rd IEEE International Conference on Robot and Human Interactive Communication (RO-MAN 2024), pp. 2117–2124. IEEE, 2024.
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Enhancing Trust towards the Police with Virtual Agents - Enhancing Trust towards the Police through Interaction with Virtual Agents - Investigating the Ingroup Effect with Mixed-Cultural Individuals. . In Proceedings of the 24th ACM International Conference on Intelligent Virtual Agents, of IVA ’24. ACM, 2024.
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The Applicability of Using Virtual Social Contexts as Stimuli and Training Material for Social Context Research. . In Proceedings of the 24th ACM International Conference on Intelligent Virtual Agents, of IVA ’24. ACM, 2024.
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Excuse Me, May I Disturb You? The Influence of Politeness of a Social Robot on the Perception of Interruptions. . In 33th IEEE International Conference on Robot and Human Interactive Communication. IEEE, 2024.
2023[ to top ]
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PePUT: A Unity Toolkit for the Social Robot Pepper. . In 2023 32th IEEE International Conference on Robot and Human Interactive Communication (RO-MAN). IEEE, 2023.
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Who Would You Rather Ask for Help? A Comparison Between Two Chatbot Personalities in Information Management. . In Human-Computer Interaction, of Lecture {Notes} in {Computer} {Science}, M. Kurosu, A. Hashizume (eds.), pp. 334–353. Springer Nature Switzerland, Cham, 2023.
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Generating Social Contexts with Virtual Agents to Foster Interruptibility Research for Socially Interactive Agents. . In ACM International Conference on Intelligent Virtual Agents (IVA ’23). ACM, 2023.
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The NarRobot Plugin - Connecting the Social Robot Reeti to the Unity Game Engine. . In Companion of the 2023 ACM/IEEE International Conference on Human-Robot Interaction, of HRI ’23 Companion. 2023.
2022[ to top ]
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Don’t Touch This! - Investigating the Potential of Visualizing Touched Surfaces on the Consideration of Behavior Change. In Persuasive Technology 2022, N. Baghaei, J. Vassileva, R. Ali, K. Oyibo (eds.). Springer International Publishing, 2022.
2021[ to top ]
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Put that Away and Talk to Me - the Effects of Smartphone induced Ostracism while Interacting with an Intelligent Virtual Agent. . In Proceedings of the 9th International Conference on Human-Agent Interaction 2021. ACM, 2021.
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Off-The-Shelf Stylus: Using XR Devices for Handwriting and Sketching on Physically Aligned Virtual Surfaces. . In Frontiers in Virtual Reality, 2, D. Zielasko (ed.), p. 69. 2021.
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3D Printing an Accessory Dock for XR Controllers and its Exemplary Use as XR Stylus. . In 27th ACM Symposium on Virtual Reality Software and Technology, of VRST ’21, pp. 1–3. Association for Computing Machinery, Osaka, Japan, 2021.
2020[ to top ]
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Developing a Study Design on the Effects of Different Motion Tracking Approaches on the User Embodiment in Virtual Reality. . In Mensch und Computer 2020, C. Hansen, A. Nürnberger, B. Preim (eds.). Gesellschaft für Informatik e.V., 2020.
