English Intern
Medieninformatik

Publikationen

2023[ to top ]
  • Digitale silbenbasierte Leseintervention in Klasse 2: Worterkennungsleistung moderiert den Einfluss auf Lese- und Rechtschreibfähigkeiten. Heß, Janina; Karageorgos, Panagiotis; Müller, Bettina; Riedmann, Anna; Schaper, Philipp; Lugrin, Birgit; Richter, Tobias. In Vortrag bei der 19. Fachgruppentagung Pädagogische Psychologie, of PAEPS. 2023.
  • MobiLe: Konzeption einer digitalen, silbenbasierten Leseförderung für die Grundschule. Heß, Janina; Riedmann, Anna; Karageorgos, Panagiotis; Schaper, Philipp; Lugrin, Birgit; Richter, Tobias; Müller, Bettina. In Psychologie in Erziehung und Unterricht., in press. 2023.
  • Towards an Adaptive Pedagogical Agent in a Reading Intervention Using Reinforcement Learning. Riedmann, Anna; Lugrin, Birgit. In ACM International Conference on Intelligent Virtual Agents (IVA ’23). ACM, 2023.
2022[ to top ]
  • Second Language Learning through Storytelling with a Social Robot-An Online Case Study. Steinhaeusser, Sophia C.; Riedmann, Anna; Schaper, Philipp; Guthmann, Emily; Pfister, Julia; Schmitt, Katharina; Wild, Theresa; Lugrin, Birgit. In 2022 31st IEEE International Conference on Robot and Human Interactive Communication (RO-MAN), pp. 67–74. IEEE, 2022.
  • Addressing Waste Separation With a Persuasive Augmented Reality App. Schaper, Philipp; Riedmann, Anna; Oberdörfer, Sebastian; Lugrin, Birgit. In Proceedings of the 24th International Conference on Mobile Human-Computer Interaction (MobileHCI ’22). Association for Computing Machinery, New York, NY, USA, 2022.
  • Integration of a social robot and gamification in adult learning and effects on motivation, engagement and performance. Riedmann, Anna; Schaper, Philipp; Lugrin, Birgit. In AI & Society. Springer, 2022.
  • Addressing Motivation in an E-Learning Scenario by applying Narration and Choice. Schaper, Philipp; Riedmann, Anna; Semineth, Miriam; Lugrin, Birgit. In Proceedings of the 35th British Human-Computer Interaction Conference (BCS HCI 22). 2022.
  • Iteratively Digitizing an Analogue Syllable-Based Reading Intervention. Riedmann, Anna; Schaper, Philipp; Donnermann, Melissa; Lein, Martina; Steinhaeusser, Sophia C.; Karageorgos, Panagiotis; Müller, Bettina; Richter, Tobias; Lugrin, Birgit. In Interacting with Computers. Oxford University Press, 2022.
  • A Theory Based Adaptive Pedagogical Agent in a Reading App for Primary Students - A User Study. Riedmann, Anna; Schaper, Philipp; Jakob, Benedikt; Lugrin, Birgit. In Intelligent Tutoring Systems. ITS 2022. Lecture Notes in Computer Science, Vol. 13284, S. Crossley, E. Popescu (eds.). Springer, 2022.
  • Digitale Leseförderung: Effekte eines silbenbasierten digitalen Lesetrainings in Klasse 2. Heß, J.; Karageorgos, P.; Richter, T.; Müller, B.; Riedmann, A.; Schaper, P.; Lugrin, B. In Vortrag auf dem 52. Kongress der Deutschen Gesellschaft für Psychologie (DGPs). 2022.
2021[ to top ]
  • Social robots and gamification for technology supported learning: An empirical study on engagement and motivation. Donnermann, Melissa; Lein, Martina; Messingschlager, Tanja; Riedmann, Anna; Schaper, Philipp; Steinhaeusser, Sophia; Lugrin, Birgit. In Computers in Human Behavior, 121, p. 106792. Elsevier, 2021.
  • Internalisation of Situational Motivation in an E-Learning Scenario Using Gamification. Schaper, Philipp; Riedmann, Anna; Lugrin, Birgit. In International Conference on Artificial Intelligence in Education (AIED 2021), pp. 314–319. Springer, 2021.
  • Towards a digital syllable-based reading intervention: An interview study with second-graders. Schaper, Philipp; Donnermann, Melissa; Doser, Nicole; Lein, Martina; Riedmann, Anna; Steinhaeusser, Sophia C.; Karageorgos, Panagiotis; Müller, Bettina; Richter, Tobias; Lugrin, Birgit. In British HCI Conference 2021 (BCS-HCI 2021). 2021.
  • Digitale Leseförderung: Konzeption und Evaluation der "Mobilen Leseförderung". Heß, J.; Karageorgos, P.; Richter, T.; Müller, B.; Riedmann, A.; Schaper, P.; Lugrin, B. In Round Table-Session präsentiert auf der Online-Tagung der Fachgruppe Pädagogische Psychologie der Deutschen Gesellschaft für Psychologie (DGPs). 2021.
2019[ to top ]
  • Fancy Fruits - An Augmented Reality Application for Special Needs Education. Steinhaeusser, Sophia C; Riedmann, Anna; Haller, Max; Oberdörfer, Sebastian; Bucher, Kristina; Latoschik, Marc Erich. In Proceedings of the 11th International Conference on Virtual Worlds and Games for Serious Applications (VS Games 2019), pp. 1–4. IEEE, 2019.