Dr. Florian Metzger

Phone | (0931) 31-88324 (Currently, I am primarily working from home and will not answer your calls. Please contact me by mail.) |
Fax | |
florian.metzger@uni-wuerzburg.de | |
GPG Fingerprint | C98A 32B7 554F C5CC 4E5A 60FB 1CE5 B541 7B20 99C7 |
Web | https://www.tru42.org/fm/ |
Room | |
Address | Lehrstuhl für Informatik III |
Article[ to top ]
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An Introduction to Online Video Game QoS and QoE Influencing Factors in IEEE Communications Surveys & Tutorials (2022).
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LoRaPlan: A Software to Evaluate Gateway Placement in LoRaWAN in 17th International Conference on Network and Service Management (2021).
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IJNM Special Issue - Editorial - QoE-centric Analysis and Management of Communication Networks in International Journal of Network Management (2020). Special Issue: QoE-centric Analysis and Management of Communication Networks
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Modeling of Aggregated IoT Traffic and Its Application to an IoT Cloud in Proceedings of the IEEE (2019). 107(4) 679–694.
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TCP video streaming and mobile networks: Not a love story, but better with context in Computer Networks (2016). 109 246–256.
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QoE for Cloud Gaming in IEEE Communications Society E-Letter (2015).
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Exploratory Analysis of a GGSN’s PDP Context Signaling Load in Journal of Computer Networks and Communications (2014).
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Sensorium – A Generic Sensor Framework in PIK - Praxis der Informationsverarbeitung und Kommunikation (2013). 36(1)
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On the influence of network impairments on YouTube video streaming in Journal of Telecommunications and Information Technology (2012).
Incollection[ to top ]
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Context Monitoring for Improved System Performance and QoE in Autonomous Control for a Reliable Internet of Services: Methods, Models, Approaches, Techniques, Algorithms, and Tools, I. Ganchev, R. D. van der Mei, H. van den Berg (eds.) (2018).
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The Value of Context-Awareness in Bandwidth-Challenging HTTP Adaptive Streaming Scenarios in Autonomous Control for a Reliable Internet of Services: Methods, Models, Approaches, Techniques, Algorithms, and Tools, I. Ganchev, R. D. van der Mei, H. van den Berg (eds.) (2018).
Inproceedings[ to top ]
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Constant Delay Switching: Asynchronous Traffic Shaping with Jitter Control in 2022 IFIP Networking Conference (IFIP Networking) (2022).
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Distributed Implementation of Deterministic Networking in Existing Non-TSN Ethernet Switches in Workshop on Time-sensitive and Deterministic Networking (TsDN) (2021).
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Relationship Status: It’s Complicated. Using APM as a QoE-qualifying Tempo Metric in Proceedings of the 13th International Conference on Quality of Multimedia Experience (QoMEX 2021) (2021).
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Improving LoRaWAN’s Successful Information Transmission Rate with Redundancy in 17th International Conference on Wireless and Mobile Computing, Networking and Communications (WiMob) (2021).
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Poster: Per-Hop Bridge-Local Latency Bounds with Strict Priority Transmission Selection in IFIP Networking Conference (2020).
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Bounded Latency with Bridge-Local Stream Reservation and Strict Priority Queuing in 11th International Conference on Network of the Future (NoF) (2020).
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A Simulation of Asynchronous Traffic Shapers in Switched Ethernet Networks in Workshop for Advanced Communication Networks for Industrial Applications (2019).
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Crowd-based Study of Gameplay Impairments and Player Performance in DOTA 2 in 4th Internet-QoE Workshop: QoE-based Analysis and Management of Data Communication Networks (Internet-QoE’19) (2019).
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Traffic Measurement Study on Video Streaming with the Amazon Echo Show in 4th Internet-QoE Workshop: QoE-based Analysis and Management of Data Communication Networks (2019).
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Speed Index: Relating the Industrial Standard for User Perceived Web Performance to Web QoE in Proceedings of the 10th International Conference on Quality of Multimedia Experience (QoMEX 2018) (2018).
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Exploring the Transmission Behaviour of Overwatch: The Source of Lag in 30th International Teletraffic Congress (ITC 30) (2018).
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Traffic Modeling for Aggregated Periodic IoT Data in Proceedings of the 21st Conference on Innovation in Clouds, Internet and Networks (ICIN) (2018).
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Viability of Wi-Fi Caches in an Era of HTTPS Prevalence in 2017 IEEE International Conference on Communications Workshops (ICC Workshops) (2017).
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A Comprehensive End-to-End Lag Model for Online and Cloud Video Gaming in Proc. 5th ISCA/DEGA Workshop on Perceptual Quality of Systems (PQS 2016) (2016).
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Enriching HTTP adaptive streaming with context awareness: A tunnel case study in IEEE International Conference on Communications Workshops (ICC) (2016).
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Bridging the Gap between QoE and User Engagement in HTTP Video Streaming in 28th International Teletraffic Congress (ITC 28) (2016).
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Assessing the Accuracy of Network Estimations in the DOTA 2 Game Client in Workshop on Perceptual Quality of Systems (PQS) (2016).
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Games and frames: A strange tale of QoE studies in Eighth International Conference on Quality of Multimedia Experience (QoMEX) (2016).
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QoE Management made uneasy: The case of Cloud Gaming in IEEE Workshop on Quality of Experience-based Management for Future Internet Applications and Services (QoE-FI) (2016).
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A Simulation Framework for Evaluating the QoS and QoE of TCP-based Streaming in an LTE Network in 27th International Teletraffic Congress (ITC) (2015).
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GTP-based Load Model and Virtualization Gain for a Mobile Network’s GGSN in 5th International Conference on Communications and Electronics (2014).
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A performance evaluation framework for video streaming in 19th International Packet Video Workshop (PV) (2012).
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Analysis of web-based video delivery in 50th FITCE Congress - "ICT: Bridging an Ever Shifting Digital Divide" (2011).
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Exploring YouTube’s content distribution network through distributed application-layer measurements: a first view in Proceedings of the 2011 International Workshop on Modeling, Analysis, and Control of Complex Networks (Cnet ’11) (2011).
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Pushing the Performance of Biased Neighbor Selection through Biased Unchoking in 9th International Conference on Peer-to-Peer Computing (2009).
Misc[ to top ]
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The Prospects of Cloud Gaming: Do the Benefits Outweigh the Costs? (2021, August).
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Subjective And Objective Assessment Of Video Game Context Factors (2021, August).
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Crowdsensed QoE for the community - a concept to make QoE assessment accessible (2020, May).
PhD thesis[ to top ]
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Evaluating reliable streaming in mobile networks PhD thesis, University of Vienna. (2014, December).
Techreport[ to top ]
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Signaling Load and Tunnel Management in a 3G Core Network (2012).
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Pushing the Performance of Biased Neighbor Selection through Biased Unchoking (2009).