piwik-script

Deutsch Intern
    Institute of Computer Science

    Publications

    Publications by authors of the Institute of Computer Science

    You will only find publications by authors who manage their list of publications on www.bibsonomy.org. (and member of https://www.bibsonomy.org/group/csuniwue)

    [ 2022 ] [ 2021 ] [ 2020 ] [ 2019 ] [ 2018 ] [ 2017 ] [ 2016 ] [ 2015 ] [ 2014 ] [ 2013 ] [ 2012 ] [ 2011 ] [ 2010 ] [ 2009 ] [ 2008 ] [ 2007 ] [ 2006 ] [ 2005 ] [ 2004 ] [ 2003 ] [ 2002 ] [ 2001 ] [ 2000 ] [ 1999 ] [ 1998 ] [ 1997 ] [ 1996 ] [ 1995 ] [ 1988 ]

    2022 [ to top ]

    • 1.
      Oberdörfer, S., Schraudt, D., Latoschik, M.E.: Embodied Gambling - Investigating the Influence of Level of Embodiment, Avatar Appearance, and Virtual Environment Design on an Online VR Slot Machine. Frontiers in Virtual Reality. (2022).
       
    • 2.
      Wolf, E., Fiedler, M.L., Döllinger, N., Wienrich, C., Latoschik, M.E.: Exploring Presence, Avatar Embodiment, and Body Perception with a Holographic Augmented Reality Mirror. Proceedings of the 29th IEEE Virtual Reality Conference (VR ’22) (2022).
       
    • 3.
      Dietz, K., Gray, N., Seufert, M., Hoßfeld, T.: ML-based Performance Prediction of SDN using Simulated Data from Real and Synthetic Networks. 33th IEEE/IFIP Network Operations and Management Symposium. , Budapest, Hungary (2022).
       
    • 4.
      Wehner, N., Ring, M., Schüler, J., Hotho, A., Hoßfeld, T., Seufert, M.: On Learning Hierarchical Embeddings from Encrypted Network Traffic. 33th IEEE/IFIP Network Operations and Management Symposium. , Budapest, Hungary (2022).
       
    • 5.
      Supervisor: Metzger, F.: Cloud Gaming in a Box, (2022).
       
    • 6.
      Evans, W.S., Fleszar, K., Kindermann, P., Saeedi, N., Shin, C.-S., Wolff, A.: Minimum Rectilinear Polygons for Given Angle Sequences. Computational Geometry: Theory and Applications. 100, 1–39 (2022).
       

    2021 [ to top ]

    • 1.
      Tran, H.T., Pham Ngoc, N., Hoßfeld, T., Seufert, M., Thang, T.C.: Cumulative Quality Modeling for HTTP Adaptive Streaming. ACM Transactions on Multimedia Computing, Communications, and Applications. 17, 22 (1–24) (2021).
       
    • 2.
      Raffeck, S.: Evaluating the Nature-inspired DESYNC Mechanism as an Energy-efficient LoRaWAN MAC, (2021).
       
    • 3.
      Plabst, L., Oberdörfer, S., Happel, O., Niebling, F.: Visualisation methods for patient monitoring in anaesthetic procedures using augmented reality. VRST ’21: 27th ACM Symposium on Virtual Reality Software and Technology, Osaka, Japan, December 2021 (2021).
       
    • 4.
      Supervisor: Dietz, K.: Incorporation of Active Learning Mechanisms into Machine Learning Approaches for Network Management, (2021).
       
    • 5.
      Supervisor: Poignée, F.: Simulating Group-based Communication with Omnet++, (2021).
       
    • 6.
      Seufert, C., Oberdörfer, S., Roth, A., Grafe, S., Lugrin, J.-L., Latoschik, M.E.: Classroom management competency enhancement for student teachers using a fully immersive virtual classroom. Computers & Education. 104410 (2021).
       
    • 7.
      Bühler, M.: Modelling the Communication behavior in WhatsApp, (2021).
       
    • 8.
      Heß, J., Karageorgos, P., Richter, T., Müller, B., Riedmann, A., Schaper, P., Lugrin, B.: Digitale Leseförderung: Konzeption und Evaluation der "Mobilen Leseförderung". Round Table-Session präsentiert auf der Online-Tagung der Fachgruppe Pädagogische Psychologie der Deutschen Gesellschaft für Psychologie (DGPs) (2021).
       
    • 9.
      Davidson, P., Buckermann, F., Steininger, M., Krause, A., Hotho, A.: Semi-unsupervised Learning: An In-depth Parameter Analysis. In: Edelkamp, S., Möller, R., and Rueckert, E. (eds.) KI 2021: Advances in Artificial Intelligence. pp. 51–66. Springer International Publishing, Cham (2021).
       
    • 10.
      BenSiSaid, K., Ababou, N., Ababou, A., Roth, D., von Mammen, S.: Tracking rower motion without on-body sensors using an instrumented machine and an artificial neural network. Proceedings of the Institution of Mechanical Engineers, Part P: Journal of Sports Engineering and Technology. (2021).
       
    • 11.
      Weber, D., Hertweck, S., Alwanni, H., Fiederer, L.D.J., Wang, X., Unruh, F., Fischbach, M., Latoschik, M.E., Ball, T.: A Structured Approach to Test the Signal Quality of Electroencephalography Measurements During Use of Head-Mounted Displays for Virtual Reality Applications. Frontiers in Neuroscience. 15, 1527 (2021).
       
    • 12.
      Kern, F., Keser, T., Niebling, F., Latoschik, M.E.: Using Hand Tracking and Voice Commands to Physically Align Virtual Surfaces in AR for Handwriting and Sketching with HoloLens 2. 27th ACM Symposium on Virtual Reality Software and Technology. pp. 1–3. Association for Computing Machinery, Osaka, Japan (2021).
       
    • 13.
      Supervisor: Seufert, A.: Crowdsourced Coverage Hole Detection for Mobile Networks, (2021).
       
    • 14.
      Schröter, T., Tiede, J., Grafe, S., Latoschik, M.E.: Fostering Teacher Educator Technology Competencies (TETCs) in and with Virtual Reality. Results from an Exploratory Study. In: Bastiaens, T. (ed.) Proceedings of Innovate Learning Summit 2021. pp. 160–170. Association for the Advancement of Computing in Education (AACE), Online, United States (2021).
       
    • 15.
      Schröter, T., Tiede, J., Latoschik, M.E.: Fostering Teacher Educator Technology Competencies (TETCs) in and with Virtual Reality. A Case Study. In: Bastiaens, T. (ed.) Proceedings of EdMedia + Innovate Learning. pp. 617–629. Association for the Advancement of Computing in Education (AACE) (2021).
       
    • 16.
      Supervisor: Wehner, N.: Towards a Low Latency QoE Fair HAS Logic, (2021).
       
    • 17.
      Keppler, S., Döllinger, N., Wienrich, C., Latoschik, M.E., Israel, J.H.: Self-Touch: An Immersive Interaction-Technique to Enhance Body Awareness. Presented at the (2021).
       
    • 18.
      Kern, F., Popp, M., Kullmann, P., Ganal, E., Latoschik, M.E.: 3D Printing an Accessory Dock for XR Controllers and its Exemplary Use as XR Stylus. 27th ACM Symposium on Virtual Reality Software and Technology. pp. 1–3. Association for Computing Machinery, Osaka, Japan (2021).
       
    • 19.
      Lugrin, B.: Introduction to Socially Interactive Agents. In: Lugrin, B., Pelachaud, C., and Traum, D. (eds.) The Handbook on Socially Interactive Agents – 20 Years of Research on Embodied Conversational Agents, Intelligent Virtual Agents, and Social Robotics, Volume 1: Methods, Behavior, Cognition. pp. 1–20. ACM (2021).
       
    • 20.
      Foerster, K., Hein, R., Grafe, S., Latoschik, M.E., Wienrich, C.: Fostering Intercultural Competencies in Initial Teacher Education. Implementation of Educational Design Prototypes using a Social VR Environment. In: Bastiaens, T. (ed.) Proceedings of Innovate Learning Summit 2020 2021. pp. 73–86. Association for the Advancement of Computing in Education (AACE), Online, United States (2021).
       
    • 21.
      Tritscher, J., Krause, A., Schlör, D., Gwinner, F., von Mammen, S., Hotho, A.: A financial game with opportunities for fraud. IEE COG 2021. 2021, (2021).
       
    • 22.
      Arslanian, A.: QoE Study for Compatible Video and Web Browsing QoE Models, (2021).
       
    • 23.
      Supervisor: Dietz, K.: Evaluation of Topology Synthetization Approaches for Communication Networks, (2021).
       
    • 24.
      Schreiner, L., von Mammen, S.: Modding Support of Game Engines. The 16th International Conference on the Foundations of Digital Games (FDG) 2021. Association for Computing Machinery, Montreal, QC, Canada (2021).
       
    • 25.
      Truman, S., von Mammen, S.: Interactive Self-Assembling Agent Ensembles. Proceedings of the 1st Games Technology Summit. (2021).
       
    • 26.
      Büttner, J., von Mammen, S.: Training a Reinforcement Learning Agent based on XCS in a Competitive Snake Environment. IEEE COG 2021. 2021, (2021).
       
    • 27.
      Mußmann, M., Truman, S., von Mammen, S.: Game-Ready Inventory Systems for Virtual Reality. IEEE COG 2021. 2021, (2021).
       
    • 28.
      Supervisor: Grigorjew, A.: Investigation of Hardware and Software Timestamping in Different Network Interfaces, (2021).
       
    • 29.
      Lugrin, B., Rehm, M.: Culture for Socially Interactive Agents. In: Lugrin, B., Pelachaud, C., and Traum, D. (eds.) The Handbook on Socially Interactive Agents – 20 Years of Research on Embodied Conversational Agents, Intelligent Virtual Agents, and Social Robotics, Volume 1: Methods, Behavior, Cognition. pp. 463–494. ACM (2021).
       
    • 30.
      Supervisor: Metzger, F.: Desktop-wide Raw APM Measurements, (2021).
       
    • 31.
      Truman, S., Seitz, J., von Mammen, S.: Stigmergic, Diegetic Guidance of Swarm Construction. International Conference on Soft Computing Models in Industrial and Environmental Applications. (2021).
       
    • 32.
      Supervisor: Metzger, F.: Exploring the Latency of 802.11 DCF, PCF and HCF, (2021).
       
    • 33.
      Qi, Y., Bruch, D., Krop, P., Herrmann, M.J., Latoschik, M.E., Deckert, J., Hein, G.: Social buffering of human fear is shaped by gender, social concern and the presence of real vs virtual agents. (2021).
       
    • 34.
      Wienrich, C., Komma, P., Vogt, S., Latoschik, M.E.: Spatial Presence in Mixed Realities--Considerations about the Concept, Measures, Design, and Experiments. Frontiers in Virtual Reality. 2, 141 (2021).
       
    • 35.
      Pham, T.T.: Quantifying the Influence of Consent Banners on Web QoE with Crowdsourcing, (2021).
       
    • 36.
      Fernes, D., Oberdörfer, S., Latoschik, M.E.: Recreating a Medieval Mill as a Virtual Learning Environment. 27th ACM Symposium on Virtual Reality Software and Technology (VRST ’21). ACM, Osaka, Japan (2021).
       
    • 37.
      von Mammen, S.: Motivating Interactive Self-Organisation. Lifelike Computing Systems Workshop 2020 and 2021. (2021).
       
    • 38.
      Lugrin, B., Pelachaud, C., Traum, D.: The Handbook on Socially Interactive Agents – 20 Years of Research on Embodied Conversational Agents, Intelligent Virtual Agents, and Social Robotics, Volume 1: Methods, Behavior, Cognition. ACM (2021).
       
    • 39.
      Bartl, A., Jung, S., Kullmann, P., Wenninger, S., Achenbach, J., Wolf, E., Schell, C., Lindeman, R.W., Botsch, M., Latoschik, M.E.: Self-Avatars in Virtual Reality: A Study Protocol for Investigating the Impact of the Deliberateness of Choice and the Context-Match. Proceedings of the 28th IEEE Virtual Reality conference (VR ’21). IEEE (2021).
       
    • 40.
      Supervisor: Seufert, M.: Investigating Quality of Experience of Video Conferencing via Crowdsourcing Study, (2021).
       
    • 41.
      Oberdörfer, S., Straka, S., Latoschik, M.E.: Effects of Immersion and Visual Angle on Brand Placement Effectiveness. Proceedings of the 28th IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VR ’21). pp. 440–441. IEEE (2021).
       
    • 42.
      Casas, P., Wassermann, S., Wehner, N., Seufert, M., Schüler, J., Hoßfeld, T.: Mobile Web and App QoE Monitoring for ISPs - from Encrypted Traffic to Speed Index through Machine Learning. 13th Wireless and Mobile Networking Conference (WMNC), Best Paper Award. , Montreal, Canada (Virtual Conference) (2021).
       
    • 43.
      Schaper, P., Donnermann, M., Doser, N., Lein, M., Riedmann, A., Steinhaeusser, S.C., Karageorgos, P., Müller, B., Richter, T., Lugrin, B.: Towards a digital syllable-based reading intervention: An interview study with second-graders. British HCI Conference 2021 (BCS-HCI 2021) (2021).
       
    • 44.
      Loh, F., Bau, D., Zink, J., Wolff, A., Hoßfeld, T.: Robust Gateway Placement for Scalable LoRaWAN. 13th IFIP Wireless and Mobile Networking Conference (WMNC) (2021).
       
    • 45.
      Loh, F., Raffeck, S., Metzger, F., Hoßfeld, T.: Improving LoRaWAN’s Successful Information Transmission Rate with Redundancy. 17th International Conference on Wireless and Mobile Computing, Networking and Communications (WiMob) (2021).
       
    • 46.
      Supervisor: Seufert, M.: Design and Comparison of Heuristic- and DL-based Estimators of QoE Factors from Visual Recordings, (2021).
       
    • 47.
      Supervisor: Seufert, M.: Models for Group Communication Behavior under Mobility, (2021).
       
    • 48.
      Metzger, F., Schröder, S., Ratetseder, A.: Subjective And Objective Assessment Of Video Game Context Factors, (2021).
       
    • 49.
      Hein, R.M., Steinbock, J., Eisenmann, M., Wienrich, C., Latoschik, M.E.: Inter- und Transkulturelles Lernen in Virtual Reality - Ein Seminarkonzept für die Lehrkräfteausbildung im Fach Englisch. In: Söbke, H. & Weise, M. (Hrsg.), Wettbewerbsband AVRiL 2021. 34–39 (2021).
       
    • 50.
      Pimpinella, A., Redondi, A.E., Loh, F., Seufert, M.: Machine-Learning Based Prediction of Next HTTP Request Arrival Time in Adaptive Video Streaming. 3rd International Workshop on High-Precision, Predictable, and Low-Latency Networking (HiPNet). , Izmir, Turkey (Virtual Conference) (2021).
       
    • 51.
      Münster, S., Maiwald, F., Bruschke, J., Kröber, C., Dietz, R., Messemer, H., Niebling, F.: WHERE ARE WE NOW ON THE ROAD TO 4D URBAN HISTORY RESEARCH AND DISCOVERY?. ISPRS Annals of the Photogrammetry, Remote Sensing and Spatial Information Sciences. VIII-M-1-2021, 109–116 (2021).
       
    • 52.
      Wamser, F., Seufert, A., Hall, A., Wunderer, S., Hoßfeld, T.: Valid Statements by the Crowd: Statistical Measures for Precision in Crowdsourced Mobile Measurements. Network. 1, 215–232 (2021).
       
    • 53.
      Bosch, Y., Schäfer, P., Spoerhase, J., Storandt, S., Zink, J.: Consistent Simplification of Polyline Tree Bundles. Proc. 27th International Computing and Combinatorics Conference (COCOON’21) (2021).
       
    • 54.
      Glémarec, Y., Lugrin, J.- luc, Bosser, A.-G., Buche, C., Latoschik, M.E.: Conference Talk Training With a Virtual Audience System. ACM Symposium on Virtual Reality Software and Technology. (2021).
       
    • 55.
      Schaper, P., Riedmann, A., Lugrin, B.: Internalisation of Situational Motivation in an E-Learning Scenario Using Gamification. International Conference on Artificial Intelligence in Education (AIED 2021). pp. 314–319. Springer (2021).
       
    • 56.
      Hein, R.M., Wienrich, C., Latoschik, M.E.: A Systematic Review of Foreign Language Learning with Immersive Technologies (2001-2020). AIMS Electronics and Electrical Engineering. 5, 117–145 (2021).
       
    • 57.
      Metzger, F., Rafetseder, A., Schröder, S., Zwickl, P.: The Prospects of Cloud Gaming: Do the Benefits Outweigh the Costs?, (2021).
       
    • 58.
      Supervisor: Wehner, N.: Designing a Tool for Configurable Webpage Loading Behavior in the Wild, (2021).
       
    • 59.
      Knaub, A.: Investigation of Stream Aggregates for Asynchronous Traffic Shaping, (2021).
       
    • 60.
      Loh, F., Mehling, N., Metzger, F., Hoßfeld, T.: LoRaPlan: A Software to Evaluate Gateway Placement in LoRaWAN. 17th International Conference on Network and Service Management. (2021).
       
    • 61.
      An, S.H.: Investigation of Timed Gates for Predictable Latency in Dynamic Networks, (2021).
       
    • 62.
      Hein, R.M., Steinbock, J., Eisenmann, M., Latoschik, M.E., Wienrich, C.: Development of the InteractionSuitcase in Virtual Reality to Support Inter-and Transcultural Learning Processes in English as Foreign Language Education. DELFI 2021. (2021).
       
    • 63.
      Krop, P., Straka, S., Ullrich, M., Ertl, M., Latoschik, M.E.: IT-Supported request management for clinical radiology: Analyzing the Radiological Order Workflow through Contextual Interviews. Mensch und Computer 2021 (MuC ’21), September 5-8, 2021, Ingolstadt, Germany. pp. 1–7. Association for Computing Machinery, New York, NY, USA (2021).
       
    • 64.
      Dietz, K., Mühlhauser, M., Seufert, M., Gray, N., Hoßfeld, T., Herrmann, D.: Browser Fingerprinting: How to Protect Machine Learning Models and Data with Differential Privacy?. 1st International Workshop on Machine Learning in Networking (MaLeNe). , Lübeck, Germany (Virtual Conference) (2021).
       
    • 65.
      Hirth, M., Seufert, M., Lange, S., Meixner, M., Tran-Gia, P.: Performance Evaluation of Hybrid Crowdsensing and Fixed Sensor Systems for Event Detection in Urban Environments. Sensors. 21, 5880 (1–19) (2021).
       
    • 66.
      Khelloqi, S.: Evaluation of Data Augmentation for Machine Learning on Network Traffic, (2021).
       
    • 67.
      Oberdörfer, S., Heidrich, D., Birnstiel, S., Latoschik, M.E.: Enchanted by Your Surrounding? Measuring the Effects of Immersion and Design of Virtual Environments on Decision-Making. Frontiers in Virtual Reality. 2, 101 (2021).
       
    • 68.
      Wieser, V.: Bandwidth Measurements in Mobile Scenarios using a Raspberry Pi, (2021).
       
    • 69.
      Theiner, M.: Profiling the E2E Delays of Streamed Video Games with the Camera Method, (2021).
       
    • 70.
      Bartl, A., Wenninger, S., Wolf, E., Botsch, M., Latoschik, M.E.: Affordable but not Cheap: A Case Study of the Effects of Two 3D-Reconstruction Methods of Virtual Humans. Frontiers in Virtual Reality. 2, (2021).
       
    • 71.
      Seybold, J.: Networking models and lag prevention methods of old games, (2021).
       
    • 72.
      Korger, A., Baumeister, J.: Rule-based Semantic Relation Extraction in Regulatory Documents. Learning. Knowledge. Data. Analytics. , Munich, Germany (2021).
       
    • 73.
      Ripka, G., Grafe, S., Latoschik, M.E.: Peer group supervision in Zoom and social VR-Preparing preservice teachers for planning and designing digital media integrated classes. EdMedia+ Innovate Learning. pp. 602–616. Association for the Advancement of Computing in Education (AACE) (2021).
       
    • 74.
      Gall, D., Roth, D., Stauffert, J.-P., Zarges, J., Latoschik, M.E.: Virtual Body Ownership Intensifies Emotional Responses to Virtual Stimuli. Frontiers in Psychology - Cognitive Science. 12, 3833 (2021).
       
    • 75.
      Leidinger, F.: Multi Agent Reinforcement Learning for Port Configuration of Time-Sensitive-Networking, (2021).
       
    • 76.
      Walter, J., Zink, J., Baumeister, J., Wolff, A.: Layered Drawing of Undirected Graphs with Generalized Port Constraints. In: Auber, D. and Valtr, P. (eds.) Proc. 28th Int. Symp. Graph Drawing & Network Vis. (GD’20). pp. 220–234. Springer-Verlag (2021).
       
    • 77.
      Glémarec, Y., Lugrin, J.-L., Bosser, A.-G., Collins Jackson, A., Buche, C., Latoschik, M.E.: Indifferent or Enthusiastic? Virtual Audiences Animation and Perception in Virtual Reality. Frontiers in Virtual Reality. 2, 72 (2021).
       
    • 78.
      Geissler, S., Lange, S., Linguaglossa, L., Rossi, D., Zinner, T., Hoßfeld, T.: Discrete-Time Modeling of NFV Accelerators that Exploit Batched Processing. ACM Transactions on Modeling and Performance Evaluation of Computing Systems. 6, 1–27 (2021).
       
    • 79.
      Amir, M.: Relating Google’s Web Vitals and Web QoE in a Crowdsourcing Approach, (2021).
       
    • 80.
      Steininger, M., Kobs, K., Davidson, P., Krause, A., Hotho, A.: Density-based weighting for imbalanced regression. Machine Learning. (2021).
       
    • 81.
      Fischer, E., Zoller, D., Hotho, A.: Comparison of Transformer-Based Sequential Product Recommendation Models for the Coveo Data Challenge. SIGIR Workshop On eCommerce. (2021).
       
    • 82.
      Dallmann, A., Zoller, D., Hotho, A.: A Case Study on Sampling Strategies for Evaluating Neural Sequential Item Recommendation Models. Fifteenth ACM Conference on Recommender Systems. ACM (2021).
       
    • 83.
      Unruh, F., Landeck, M., Oberdörfer, S., Lugrin, J.-L., Latoschik, M.E.: The Influence of Avatar Embodiment on Time Perception - Towards VR for Time-Based Therapy. Frontiers in Virtual Reality. 2, 71 (2021).
       
    • 84.
      Halbig, A., Latoschik, M.E.: A Systematic Review of Physiological Measurements, Factors, Methods, and Applications in Virtual Reality. Frontiers in Virtual Reality. 2, 89 (2021).
       
    • 85.
      Seufert, A., Wamser, F., Yarish, D., Macdonald, H., Hoßfeld, T.: QoE Models in the Wild: Comparing Video QoE Models Using a Crowdsourced Data Set. 2021 13th International Conference on Quality of Multimedia Experience (QoMEX). , Montreal, Canada (virtual conference) (2021).
       
    • 86.
      Frieling, M.: Evaluating the Interaction between Web and Video QoE with Crowdsourcing, (2021).
       
    • 87.
      Supervisor: Seufert, M.: Identifying User Behavior from Encrypted Video Streaming Traffic, (2021).
       
    • 88.
      Oberdörfer, S., Birnstiel, S., Latoschik, M.E., Grafe, S.: Mutual Benefits: Interdisciplinary Education of Pre-Service Teachers and HCI Students in VR/AR Learning Environment Design. Frontiers in Education. 6, 233 (2021).
       
    • 89.
      Frank, F., Kaufmann, M., Kobourov, S., Mchedlidze, T., Pupyrev, S., Ueckerdt, T., Wolff, A.: Using the Metro-Map Metaphor for Drawing Hypergraphs. In: Bureš, T., Dondi, R., Gamper, J., Guerrini, G., Jurdziński, T., Pahl, C., Sikora, F., and Wong, P. (eds.) Proc. 47th Int. Conf. Current Trends Theory & Practice Comput. Sci. (SOFSEM’21). pp. 361–372. Springer-Verlag (2021).
       
    • 90.
      Loh, F., Poignée, F., Wamser, F., Leidinger, F., Hoßfeld, T.: Uplink vs. Downlink: Machine Learning-Based Quality Prediction for HTTP Adaptive Video Streaming. Sensors. 21, 4172 (2021).
       
    • 91.
      Oberdörfer, S., Elsässer, A., Grafe, S., Latoschik, M.E.: Grab the Frog: Comparing Intuitive Use and User Experience of a Smartphone-only, AR-only, and Tangible AR Learning Environment. Proceedings of the 23rd International Conference on Mobile Human-Computer Interaction (MobileHCI ’21). (2021).
       
    • 92.
      Büttner, J., Merz, C., von Mammen, S.: Playing with Dynamic Systems - Battling Swarms in Virtual Reality. In: Castillo, P.A. and Jiménez Laredo, J.L. (eds.) Applications of Evolutionary Computation. pp. 309–324. Springer International Publishing, Cham (2021).
       
    • 93.
      Nguyen Huu, T., Trung Kien, N., Van Hoa, N., Thu Huong, T., Wamser, F., Hoßfeld, T.: Energy-Aware Service Function Chain Embedding in Edge-Cloud Environments for IoT Applications. IEEE Internet of Things Journal. (2021).
       
    • 94.
      Wehner, N., Seufert, M., Schüler, J., Casas, P., Hoßfeld, T.: How are your Apps Doing? QoE Inference and Analysis in Mobile Devices. 17th International Conference on Network and Service Management (CNSM). , Izmir, Turkey (Virtual Conference) (2021).
       
    • 95.
      Wehner, N., Seufert, M., Schüler, J., Wassermann, S., Casas, P., Hoßfeld, T.: Improving Web QoE Monitoring for Encrypted Network Traffic through Time Series Modeling. ACM SIGMETRICS Performance Evaluation Review. 48, 37–40 (2021).
       
    • 96.
      Latoschik, M.E., Wienrich, C.: Coherence and Plausibility, not Presence?! Pivotal Conditions for XR Experiences and Effects, a Novel Model. arXiv. (2021).
       
    • 97.
      Grigorjew, A., Gray, N., Hoßfeld, T.: Dynamic Real-Time Stream Reservation with TAS and Shared Time Windows. 2nd International Workshop on Time-Sensitive and Deterministic Networking (TENSOR) (2021).
       
    • 98.
      Schüler, J.: Real-time Video QoE Estimation for Network Management based on Feature Calculation on a 100Gbps Programmable Data Plane, (2021).
       
    • 99.
      Schmitt, P.: Exploratory Comparison of Contemporary Cloud Gaming Services, (2021).
       
    • 100.
      Orsolic, I., Seufert, M.: On Machine Learning based Video QoE Estimation Across Different Networks. 16th International Conference on Telecommunications (ConTEL), Best Paper Award. , Zagreb, Croatia (Virtual Conference) (2021).
       
    • 101.
      Hoßfeld, T., Seufert, M., Naderi, B.: On Inter-Rater Reliability for Crowdsourced QoE. 13th International Conference on Quality of Multimedia Experience (QoMEX). , Montreal, Canada (Virtual Conference) (2021).
       
    • 102.
      Gray, N., Dietz, K., Seufert, M., Hoßfeld, T.: High Performance Network Metadata Extraction Using P4 for ML-Based Intrusion Detection Systems. 22nd International Conference on High Performance Switching and Routing (HPSR). , Paris, France (Virtual Conference) (2021).
       
    • 103.
      Grigorjew, A., Baier, C., Metzger, F., Hoßfeld, T.: Distributed Implementation of Deterministic Networking in Existing Non-TSN Ethernet Switches. Workshop on Time-sensitive and Deterministic Networking (TsDN) (2021).
       
    • 104.
      Supervisor: Seufert, M.: Transfer Learning for QoE Monitoring of Encrypted Video Streaming Traffic, (2021).
       
    • 105.
      Metzger, F., Stulier, N., Borchert, K., Hirth, M.: Relationship Status: It’s Complicated. Using APM as a QoE-qualifying Tempo Metric. Proceedings of the 13th International Conference on Quality of Multimedia Experience (QoMEX 2021) (2021).
       
    • 106.
      Seufert, A., Wamser, F., Wunderer, S., Hall, A., Hoßfeld, T.: Trust but Verify: Crowdsourced Mobile Network Measurements and Statistical Validity Measures. 2021 Joint European Conference on Networks and Communications & 6G Summit (EuCNC/6G Summit). , Porto, Portugal (virtual conference) (2021).
       
    • 107.
      Kern, F., Kullmann, P., Ganal, E., Korwisi, K., Stingl, R., Niebling, F., Latoschik, M.E.: Off-The-Shelf Stylus: Using XR Devices for Handwriting and Sketching on Physically Aligned Virtual Surfaces. Frontiers in Virtual Reality. 2, 69 (2021).
       
    • 108.
      Zehe, A., Konle, L., Dümpelmann, L., Gius, E., Hotho, A., Jannidis, F., Kaufmann, L., Krug, M., Puppe, F., Reiter, N., Schreiber, A., Wiedmer, N.: Detecting Scenes in Fiction: A new Segmentation Task. Proceedings of the 16th Conference of the European Chapter of the Association for Computational Linguistics: Volume 1, Long Papers. ACL (2021).
       
    • 109.
      Oesen, E.: Machine Learning Based Web QoE Monitoring for Encrypted Network Traffic, (2021).
       
    • 110.
      Donnermann, M., Lein, M., Messingschlager, T., Riedmann, A., Schaper, P., Steinhaeusser, S., Lugrin, B.: Social robots and gamification for technology supported learning: An empirical study on engagement and motivation. Computers in Human Behavior. 121, 106792 (2021).
       
    • 111.
      Döllinger, N., Wienrich, C., Latoschik, M.E.: Challenges and Opportunities of Immersive Technologies for Mindfulness Meditation: A Systematic Review. Frontiers in Virtual Reality. 2, 29 (2021).
       
    • 112.
      Chaplick, S., Kindermann, P., Klawitter, J., Rutter, I., Wolff, A.: Extending Partial Representations of Rectangular Duals with Given Contact Orientations. In: Calamoneri, T. and Coró, F. (eds.) Proc. 12th International Conference on Algorithms and Complexity (CIAC’21). pp. 340–353. Springer-Verlag (2021).
       
    • 113.
      Raies, Y., von Mammen, S.: A Swarm Grammar-Based Approach to Virtual World Generation. In: Romero, J., Martins, T., and Rodríguez-Fernández, N. (eds.) Artificial Intelligence in Music, Sound, Art and Design. pp. 459–474. Springer International Publishing, Cham (2021).
       
    • 114.
      Antoniadis, A., Capretto, M., Chalermsook, P., Damerius, C., Kling, P., Nölke, L., Obscura, N., Spoerhase, J.: On Minimum Generalized Manhattan Connections. Proc. 17th Algorithms and Data Structures Symposium (WADS’21). pp. 85–100 (2021).
       
    • 115.
      Mara, M., Stein, J.-P., Latoschik, M.E., Lugrin, B., Schreiner, C., Hostettler, R., Appel, M.: User Responses to a Humanoid Robot Observed in Real Life, Virtual Reality, 3D and 2D. Frontiers in Psychology - Human-Media Interaction. 12, 1152 (2021).
       
    • 116.
      Steinhaeusser, S.C., Schaper, P., Akuffo, O.B., Friedrich, P., Ön, J., Lugrin, B.: Anthropomorphize me! - Effects of Robot Gender on Listeners’ Perception of the Social Robot NAO in a Storytelling Use Case. In: Bethel, C., Paiva, A., Broadbent, E., Feil-Seifer, D., and Szafir, D. (eds.) Companion of the 2021 ACM/IEEE International Conference on Human-Robot Interaction (HRI 2021). ACM (2021).
       
    • 117.
      Sichermann, M.: Evaluting the Mobile Internet Experience in Bavaria from End User Perspective, (2021).
       
    • 118.
      Engelbrecht, T.: Investigating the Relationship of Network Data Arrival and the Rendering Process in Chrome, (2021).
       
    • 119.
      Wienrich, C., Latoschik, M.E.: eXtended Artificial Intelligence: New Prospects of Human-AI Interaction Research. Frontiers in Virtual Reality. 2, 94 (2021).
       
    • 120.
      Supervisor: Seufert, M.: Studying TCP/QUIC Performance for Competing Flow Access in a Testbed, (2021).
       
    • 121.
      Supervisor: Seufert, M.: Data Augmentation of Network Traffic Traces, (2021).
       
    • 122.
      Supervisor: Seufert, M.: Comparison of Web and Video QoE Perception, (2021).
       
    • 123.
      Schweifler, R.: Evaluating the Impact of Browsing Delays on the QoE of Music Streaming, (2021).
       
    • 124.
      Walter, J., Zink, J., Baumeister, J., Wolff, A.: Layered Drawing of Undirected Graphs with Generalized Port Constraints. In: Auber, D. and Valtr, P. (eds.) Proc. 28th Int. Symp. Graph Drawing & Network Vis. (GD’20). pp. 220–234. Springer-Verlag (2021).
       
    • 125.
      Appel, M., Lugrin, B., Kühle, M., Heindl, C.: The emotional robotic storyteller: On the influence of affect congruency on narrative transportation, robot perception, and persuasion. Computers in Human Behavior. 106749 (2021).
       
    • 126.
      Wienrich, C., Döllinger, N.I., Hein, R.: Behavioral Framework of Immersive Technologies (BehaveFIT): How and Why Virtual Reality can Support Behavioral Change Processes. Frontiers Virtual Reality. 2, 84 (2021).
       
    • 127.
      Geißler, S., Wamser, F., Bauer, W., Krolikowski, M., Gebert, S., Hoßfeld, T.: Signaling Traffic in Internet-of-Things Mobile Networks. IFIP/IEEE International Symposium on Integrated Network Management (IM 2021). , Bordeaux, France (Virtual Conference) (2021).
       
    • 128.
      Steinhaeusser, S.C., Gabel, J.J., Lugrin, B.: Your New Friend NAO vs. Robot No. 783 - Effects of Personal or Impersonal Framing in a Robotic Storytelling Use Case. In: Bethel, C., Paiva, A., Broadbent, E., Feil-Seifer, D., and Szafir, D. (eds.) Companion of the 2021 ACM/IEEE International Conference on Human-Robot Interaction (HRI 2021). ACM (2021).
       
    • 129.
      Donnermann, M., Schaper, P., Lugrin, B.: Towards Adaptive Robotic Tutors in Universities: A Field Study. International Conference on Persuasive Technology (PERSUASIVE 2021). Springer (2021).
       
    • 130.
      Leidinger, F.: Measuring the Effectiveness of Latency Mitigation Methods with a Prototype Video Game, (2021).
       
    • 131.
      Winter, C., Kern, F., Gall, D., Latoschik, M.E., Pauli, P., Käthner, I.: Immersive virtual reality during gait rehabilitation increases walking speed and motivation: A usability evaluation with healthy participants and patients with multiple sclerosis and stroke. Journal of NeuroEngineering and Rehabilitation. 18, (2021).
       
    • 132.
      Steinhaeusser, S.C., Schaper, P., Lugrin, B.: Comparing a Robotic Storyteller versus Audio Book with Integration of Sound Effects and Background Music. In: Bethel, C., Paiva, A., Broadbent, E., Feil-Seifer, D., and Szafir, D. (eds.) Companion of the 2021 ACM/IEEE International Conference on Human-Robot Interaction (HRI 2021). ACM (2021).
       
    • 133.
      Obremski, D., Lugrin, J.-L., Schaper, P., Lugrin, B.: Non-native speaker perception of Intelligent Virtual Agents in two languages: the impact of amount and type of grammatical mistakes. Journal on Multimodal User Interfaces. (2021).
       
    • 134.
      Grigorjew, A., Seufert, M., Wehner, N., Hofmann, J., Hoßfeld, T.: ML-Assisted Latency Assignments in Time-Sensitive Networking. IFIP/IEEE International Symposium on Integrated Network Management (IM 2021). , Bordeaux, France (Virtual Conference) (2021).
       
    • 135.
      Wehner, N., Seufert, M., Wieser, V., Casas, P., Capdehourat, G.: Quality that Matters: QoE Monitoring in Education Service Provider (ESP) Networks. IFIP/IEEE International Symposium on Integrated Network Management (IM 2021). , Bordeaux, France (Virtual Conference) (2021).
       
    • 136.
      Loh, F., Geißler, S., Schaible, F., Hoßfeld, T.: Talk to Me: Investigating the Traffic Characteristics of Amazon Echo Dot and Google Home. International Conference on Communications and Electronics, ICCE (2021).
       
    • 137.
      Mathiasch, J.: Comparative Smart City Simulation of LoRaWAN and NB-IoT, (2021).
       
    • 138.
      Stauffert, J.-P., Korwisi, K., Niebling, F., Latoschik, M.E.: Ka-Boom!!! Visually Exploring Latency Measurements for XR. Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems. Association for Computing Machinery, Yokohama, Japan (2021).
       
    • 139.
      Chaplick, S., Kindermann, P., Klawitter, J., Rutter, I., Wolff, A.: Extending Partial Representations of Rectangular Duals with Given Contact Orientations. In: Philippou, A. and Georgiou, C. (eds.) Proceedings of the 12th International Conference on Algorithms and Complexity (CIAC’21) (2021).
       
    • 140.
      Geiger, J., Cornelsen, S., Haunert, J.-H., Kindermann, P., Mchedlidze, T., Nöllenburg, M., Okamoto, Y., Wolff, A.: ClusterSets: Optimizing Planar Clusters in Categorical Point Data. Comput. Graphics Forum. 40, 471–481 (2021).
       
    • 141.
      Wolf, E., Merdan, N., Döllinger, N., Mal, D., Wienrich, C., Botsch, M., Latoschik, M.E.: The Embodiment of Photorealistic Avatars Influences Female Body Weight Perception in Virtual Reality. Proceedings of the 28th IEEE Virtual Reality Conference (VR ’21). pp. 65–74 (2021).
       
    • 142.
      Supervisor: Loh, F.: Studying mobility in a LoRaWAN Network, (2021).
       
    • 143.
      Funk, M.S.: Comparing Video QoE Models Using Subjective QoE Data Sets, (2021).
       
    • 144.
      Madeira, O., Gromer, D., Latoschik, M.E., Pauli, P.: Effects of Acrophobic Fear and Trait Anxiety on Human Behavior in a Virtual Elevated Plus-Maze. Frontiers in Virtual Reality. 2, 19 (2021).
       
    • 145.
      Hamzeheinejad, N., Roth, D., Monty, S., Breuer, J., Rodenberg, A., Latoschik, M.E.: The Impact of Implicit and Explicit Feedback on Performance and Experience during VR-Supported Motor Rehabilitation. 2021 IEEE Virtual Reality and 3D User Interfaces (VR). pp. 382–391. IEEE (2021).
       
    • 146.
      Vomhoff, V.: Investigating IoT-centric signaling traffic at the MVNO Mobile Core - Modeling and Classification, (2021).
       
    • 147.
      Geissler, S., Lange, S., Tran-Gia, P., Hoßfeld, T.: Discrete-time Analysis of Multicomponent GI/GI/1 Queueing Networks. Conference on Networked Systems (NetSys) (2021).
       
    • 148.
      Maier, C.: Assessment and Selection of Features for Transfer Learning of ML-based Intrusion Detection Systems, (2021).
       
    • 149.
      Ebner, M.: Plausible Performance Prediction of Simulated SDN-enabled Networks via Machine Learning, (2021).
       
    • 150.
      Supervisor: Geissler, S.: Design and Implementation of a WebApp for the Performance Evaluation of VNF Chains, (2021).
       
    • 151.
      Oberdörfer, S., Heidrich, D., Birnstiel, S., Latoschik, M.E.: Measuring the Effects of Virtual Environment Design on Decision-Making. Proceedings of the 28th IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VR ’21). pp. 442–443. IEEE (2021).
       
    • 152.
      Seufert, A., Schröder, S., Seufert, M.: Delivering User Experience over Networks: Towards a Quality of Experience Centered Design Cycle for Improved Design of Networked Applications. SN Computer Science. 2, (2021).
       

    2020 [ to top ]

    • 1.
      Raffeck, S.: Towards Modeling Energy Performance of LoRaWAN Transmissions: A Verification of Theoretical Predictions, (2020).
       
    • 2.
      Spangenberger, M.: Implementation and Evaluation of Content Encoding at Runtime for DASH Video Streaming, (2020).
       
    • 3.
      Büttner, J., Merz, C., von Mammen, S.: Horde Battle III or How to Dismantle a Swarm. 2020 IEEE Conference on Games (CoG). pp. 640–641. IEEE, Osaka, Japan (2020).
       
    • 4.
      Truman, S., Mammen, textbfSebastian von: An Integrated Design of World-in-Miniature Navigation in Virtual Reality. FDG ’20: Proceedings of the 15th International Conference on the Foundations of Digital Games. pp. 1–9. ACM, Bugibba, Malta (2020).
       
    • 5.
      Ziegler, P., Mammen, textbfSebastian von: Generating Real-Time Strategy Heightmaps using Cellular Automata. FDG ’20: Proceedings of the 15th International Conference on the Foundations of Digital Games. ACM, Bugibba, Malta (2020).
       
    • 6.
      Borchert, K., Seufert, A., Gamboa, E., Hirth, M., Hoßfeld, T.: In vitro vs in vivo: does the study’s interface design influence crowdsourced video QoE?. Quality and User Experience. (2020).
       
    • 7.
      Borchert, K.: Estimating Quality of Experience of Enterprise Applications - A Crowdsourcing-based Approach, (2020).
       
    • 8.
      Spoerhase, J., Storandt, S., Zink, J.: Simplification of Polyline Bundles. Proc. 17th Scandinavian Symposium and Workshops on Algorithm Theory (SWAT’20) (2020).
       
    • 9.
      Münster, S., Niebling, F., Bruschke, J., Barthel, K., Friedrichs, K., Kröber, C., Maiwald, F.: Urban History Research and Discovery in the Age of Digital Repositories. A Report About Users and Requirements. In: Kremers, H. (ed.) Digital Cultural Heritage. pp. 63–84. Springer International Publishing, Cham (2020).
       
    • 10.
      Stulier, N.: Characterisation of the APM in videogames using DOTA 2, (2020).
       
    • 11.
      Janiak, L.: Potential Traffic Savings by Leveraging Proximity of Communication Groups in Mobile Messaging Applications, (2020).
       
    • 12.
      Brandenburg, E., Ringel, O., Zimmermann, T., Döllinger, N., Stark, R.: Digital fitting instructions for further usage in product-lifecycle. (2020).