List of publications by authors of the Institute of Computer Science, who manage their publication list on

Research Areas

Chair - Work GroupTopics
 I - WolffEfficient Algorithms
 I - SeipelKnowledge-Based Systems
  • Databases
  • Logic Programming
I - Glaßer


  • Computational Complexity
  • Theory of Automata and Formal Languages
I - Storandt

Algorithms for large networks

  • Algorithm Engineering
  • Graph Algorithms and Combinatorial Optimization
 II - Kounev

Software Engineering

  • Design, modeling and architecture-based analysis of software systems
  • Non-functional system properties - performance, dependability and (energy-)efficiency
  • Systems benchmarking, monitoring and experimental analysis
  • Autonomic and self-aware computing
  • Data center virtualization and cloud-based services
 III - Tran-GiaCommunication Networks
 V - Kolla

Computer Engineering

 VI - Puppe

Artificial Intelligence and Applied Computer Science

  • Knowledge-Based Systems / Systems Consulting
  • Data Mining / Subgroup Analysis
  • Language Processing / Information Extraction
  • E-Learning / E-Assessment
 VI - HothoData Mining and Information Retrieval
  • Data-, Web- and Text-Mining
  • KDD, Maschine Learning, Social Network Analysis
  • Web 2.0, Folksonomy, Tagging
  • Semantic Web, Ontology Learning
  • Ubiquitous Web Mining
 VII - Schilling

Robotics and Telematics

Prof. Dr. Andreas NüchterVII - Nüchter


  • 3D Computer / Robot Vision
  • 3D Point Cloud Processing
  • Robotics and Automation
  • Cognitive Systems
 VIII - Montenegro

Aerospace Information Technology

  • Dependable Computing
  • Autonomous In-Door Flight Vehicles
  • Real-Time Operating Systems and Middlewares

 VIII - KayalSpace Technology
  • Design, Construction and Operation of Small Satellites for Scientific Missions
  • Development of Space Systems with Higher Autonomy in Operations
  • Space Situational Awareness (SSA)
 IX - Latoschik


  • Intelligent Graphics
  • Multimodal Interfaces
  • Virtual, Augmented and Mixed Reality
  • Computer Edutainment and Games
 IX - Lugrin

Media and Computing

  • Social robots
  • Intelligent virtual agents and environments
  • Cultural Computing
IX - von Mammen

Games Engineering

  • Realtime interactive systems
  • Procedurally generated contents
  • Immersive programming, modelling & simulation
  • Serious games research


  • Motivating Topics for Computer Science Education
  • Robotics for Computer Science Education
  • Diagnosis of Misconceptions in Fraction Arithmetics